[1] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | /*************************************************************************** |
---|
| 30 | terrainscenemanager.h - description |
---|
| 31 | --------------------- |
---|
| 32 | begin : Mon Sep 23 2002 |
---|
| 33 | copyright : (C) 2002 by Jon Anderson |
---|
| 34 | email : janders@users.sf.net |
---|
| 35 | |
---|
| 36 | Enhancements 2003 - 2004 (C) The OGRE Team |
---|
| 37 | |
---|
| 38 | ***************************************************************************/ |
---|
| 39 | |
---|
| 40 | #ifndef TERRAINSCENEMANAGER_H |
---|
| 41 | #define TERRAINSCENEMANAGER_H |
---|
| 42 | |
---|
| 43 | #include "OgreTerrainPrerequisites.h" |
---|
| 44 | #include "OgreOctreeSceneManager.h" |
---|
| 45 | #include "OgreOctreeSceneQuery.h" |
---|
| 46 | #include "OgreTerrainRenderable.h" |
---|
| 47 | #include "OgreTerrainPageSource.h" |
---|
| 48 | #include "OgreIteratorWrappers.h" |
---|
| 49 | |
---|
| 50 | |
---|
| 51 | namespace Ogre |
---|
| 52 | { |
---|
| 53 | |
---|
| 54 | class Image; |
---|
| 55 | |
---|
| 56 | typedef std::vector < TerrainPage * > TerrainPageRow; |
---|
| 57 | typedef std::vector < TerrainPageRow > TerrainPage2D; |
---|
| 58 | |
---|
| 59 | /** Default implementation of RaySceneQuery. */ |
---|
| 60 | class _OgreOctreePluginExport TerrainRaySceneQuery : public OctreeRaySceneQuery |
---|
| 61 | { |
---|
| 62 | protected: |
---|
| 63 | WorldFragment mWorldFrag; |
---|
| 64 | public: |
---|
| 65 | TerrainRaySceneQuery(SceneManager* creator); |
---|
| 66 | ~TerrainRaySceneQuery(); |
---|
| 67 | |
---|
| 68 | /** See RayScenQuery. */ |
---|
| 69 | void execute(RaySceneQueryListener* listener); |
---|
| 70 | }; |
---|
| 71 | |
---|
| 72 | |
---|
| 73 | |
---|
| 74 | /** This is a basic SceneManager for organizing TerrainRenderables into a total landscape. |
---|
| 75 | * It loads a terrain from a .cfg file that specifices what textures/scale/mipmaps/etc to use. |
---|
| 76 | *@author Jon Anderson |
---|
| 77 | */ |
---|
| 78 | |
---|
| 79 | class _OgreOctreePluginExport TerrainSceneManager : public OctreeSceneManager |
---|
| 80 | { |
---|
| 81 | public: |
---|
| 82 | TerrainSceneManager(const String& name); |
---|
| 83 | virtual ~TerrainSceneManager( ); |
---|
| 84 | |
---|
| 85 | /// @copydoc SceneManager::getTypeName |
---|
| 86 | const String& getTypeName(void) const; |
---|
| 87 | |
---|
| 88 | /** Loads the terrain using parameters int he given config file. */ |
---|
| 89 | void setWorldGeometry( const String& filename ); |
---|
| 90 | /** Loads the terrain using parameters in the given config file (contained |
---|
| 91 | in a stream). */ |
---|
| 92 | virtual void setWorldGeometry(DataStreamPtr& stream, |
---|
| 93 | const String& typeName = StringUtil::BLANK); |
---|
| 94 | |
---|
| 95 | /** Aligns TerrainRenderable neighbors, and renders them. */ |
---|
| 96 | virtual void _renderVisibleObjects( void ); |
---|
| 97 | |
---|
| 98 | /** Returns the height at the given terrain coordinates. */ |
---|
| 99 | float getHeightAt( float x, float y ); |
---|
| 100 | |
---|
| 101 | |
---|
| 102 | bool intersectSegment( const Vector3 & start, const Vector3 & end, Vector3 * result ); |
---|
| 103 | |
---|
| 104 | /** Sets the texture to use for the main world texture. */ |
---|
| 105 | void setWorldTexture(const String& textureName); |
---|
| 106 | /** Sets the texture to use for the detail texture. */ |
---|
| 107 | void setDetailTexture(const String& textureName); |
---|
| 108 | /** Sets the number of times per tile the detail texture should be repeated. */ |
---|
| 109 | void setDetailTextureRepeat(int repeat); |
---|
| 110 | /** Sets the dimensions of each tile (must be power of 2 + 1) */ |
---|
| 111 | void setTileSize(int size); |
---|
| 112 | /** Sets the dimensions of each page (must be power of 2 + 1) */ |
---|
| 113 | void setPageSize(int size); |
---|
| 114 | /** Sets the maximum screen space pixel error. */ |
---|
| 115 | void setMaxPixelError(int pixelError); |
---|
| 116 | /** Sets how to scale the terrain data. */ |
---|
| 117 | void setScale(const Vector3& scale); |
---|
| 118 | /** Sets the maximum geomipmap level to allow. */ |
---|
| 119 | void setMaxGeoMipMapLevel(int maxMip); |
---|
| 120 | |
---|
| 121 | /** Gets the texture to use for the main world texture. */ |
---|
| 122 | const String& getWorldTexture(void) { return mWorldTextureName; } |
---|
| 123 | /** Gets the texture to use for the detail texture. */ |
---|
| 124 | const String& getDetailTexture(void) { return mDetailTextureName; } |
---|
| 125 | /** Gets the number of times per tile the detail texture should be repeated. */ |
---|
| 126 | int getDetailTextureRepeat(void); |
---|
| 127 | /** Gets the dimensions of each tile (must be power of 2 + 1) */ |
---|
| 128 | int getTileSize(void); |
---|
| 129 | /** Gets the dimensions of each page (must be power of 2 + 1) */ |
---|
| 130 | int getPageSize(void); |
---|
| 131 | /** Gets the maximum screen space pixel error. */ |
---|
| 132 | int getMaxPixelError(void); |
---|
| 133 | /** Gets how to scale the terrain data. */ |
---|
| 134 | const Vector3& getScale(void); |
---|
| 135 | /** Gets the maximum geomipmap level to allow. */ |
---|
| 136 | int getMaxGeoMipMapLevel(void); |
---|
| 137 | |
---|
| 138 | |
---|
| 139 | |
---|
| 140 | /** Sets whether the terrain should use triangle strips or not. |
---|
| 141 | @remarks |
---|
| 142 | The default is not, in which case it uses triangle lists. |
---|
| 143 | */ |
---|
| 144 | void setUseTriStrips(bool useStrips); |
---|
| 145 | /** Sets whether or not terrain tiles should be morphed between LODs |
---|
| 146 | (NB requires vertex program support). */ |
---|
| 147 | void setUseLODMorph(bool useMorph); |
---|
| 148 | /** Sets whether vertex normals will be generated for the terrain. */ |
---|
| 149 | void setUseVertexNormals(bool useNormals); |
---|
| 150 | /** Sets whether vertex colours will be used. */ |
---|
| 151 | void setUseVertexColours(bool useColours); |
---|
| 152 | |
---|
| 153 | /** Sets the name of a custom material to use to shade the landcape. |
---|
| 154 | @remarks |
---|
| 155 | This method allows you to provide a custom material which will be |
---|
| 156 | used to render the landscape instead of the standard internal |
---|
| 157 | material. This gives you a great deal of flexibility and allows you |
---|
| 158 | to perform special effects if you wish. Note that because you determine |
---|
| 159 | every aspect of the material, this setting makes the use of setWorldTexture |
---|
| 160 | and setDetailTexture redundant. |
---|
| 161 | @par |
---|
| 162 | In your custom material, you can use all the usual features of Ogre's |
---|
| 163 | materials, including multiple passes if you wish. You can also use |
---|
| 164 | the programmable pipeline to hook vertex and fragment programs into the |
---|
| 165 | terrain rendering. The plugin provides the following vertex components: |
---|
| 166 | <ul> |
---|
| 167 | <li>positions</li> |
---|
| 168 | <li>2 sets of texture coordinates (index 0 is world texture, |
---|
| 169 | index 1 is detail texture)</li> |
---|
| 170 | <li>Normals, if enabled</li> |
---|
| 171 | <li>Per-vertex delta values, for morphing a higher LOD tile into |
---|
| 172 | a lower LOD tile. This is one float per vertex bound as 'blend |
---|
| 173 | weight'. If you want to use this you also have to provide the |
---|
| 174 | name or index of the parameter you wish to receive the morph factor |
---|
| 175 | (@see setCustomMaterialMorphFactorParam)</li> |
---|
| 176 | </ul> |
---|
| 177 | */ |
---|
| 178 | void setCustomMaterial(const String& materialName); |
---|
| 179 | /** Sets the name of the vertex program parameter to which to pass the |
---|
| 180 | LOD morph factor. |
---|
| 181 | @remarks |
---|
| 182 | When LOD morphing is enabled, and you are using a custom material to |
---|
| 183 | shade the terrain, you need to inform this class of the parameter you |
---|
| 184 | wish the current LOD morph factor to be passed to. This is a simple |
---|
| 185 | float parameter value that the plugin will set from 0 to 1, depending on |
---|
| 186 | the morph stage of a tile. 0 represents no morphing, ie the vertices are |
---|
| 187 | all in the original position. 1 represents a complete morph such that |
---|
| 188 | the height of the vertices is the same as they are at the next lower LOD |
---|
| 189 | level. The vertex program must use this factor, in conjunction with the |
---|
| 190 | per-vertex height delta values (bound as 'blend weight'), to displace |
---|
| 191 | vertices. |
---|
| 192 | @note This version of the method lets you specify a parameter name, compatible |
---|
| 193 | with high-level vertex programs. There is an alternative signature method |
---|
| 194 | which allows you to set the parameter index for low-level assembler programs. |
---|
| 195 | @param paramName The name of the parameter which will receive the morph factor |
---|
| 196 | */ |
---|
| 197 | void setCustomMaterialMorphFactorParam(const String& paramName); |
---|
| 198 | /** Sets the index of the vertex program parameter to which to pass the |
---|
| 199 | LOD morph factor. |
---|
| 200 | @remarks |
---|
| 201 | When LOD morphing is enabled, and you are using a custom material to |
---|
| 202 | shade the terrain, you need to inform this class of the parameter you |
---|
| 203 | wish the current LOD morph factor to be passed to. This is a simple |
---|
| 204 | float parameter value that the plugin will set from 0 to 1, depending on |
---|
| 205 | the morph stage of a tile. 0 represents no morphing, ie the vertices are |
---|
| 206 | all in the original position. 1 represents a complete morph such that |
---|
| 207 | the height of the vertices is the same as they are at the next lower LOD |
---|
| 208 | level. The vertex program must use this factor, in conjunction with the |
---|
| 209 | per-vertex height delta values (bound as 'blend weight'), to displace |
---|
| 210 | vertices. |
---|
| 211 | @note This version of the method lets you specify a parameter index, compatible |
---|
| 212 | with low-level assembler vertex programs. There is an alternative signature method |
---|
| 213 | which allows you to set the parameter name for high-level programs. |
---|
| 214 | @param paramName The name of the parameter which will receive the morph factor |
---|
| 215 | */ |
---|
| 216 | void setCustomMaterialMorphFactorParam(size_t paramIndex); |
---|
| 217 | /** Sets the distance at which the LOD will start to morph downwards, as |
---|
| 218 | a proportion of the distance between the LODs. */ |
---|
| 219 | void setLODMorphStart(Real morphStart); |
---|
| 220 | |
---|
| 221 | /** Returns the TerrainRenderable that contains the given pt. |
---|
| 222 | If no tile exists at the point, it returns 0; |
---|
| 223 | */ |
---|
| 224 | virtual TerrainRenderable * getTerrainTile( const Vector3 & pt ); |
---|
| 225 | |
---|
| 226 | /** Returns the TerrainPage that contains the given pt. |
---|
| 227 | If no page exists at the point, it returns 0; |
---|
| 228 | */ |
---|
| 229 | virtual TerrainPage* getTerrainPage( const Vector3 & pt ); |
---|
| 230 | |
---|
| 231 | /** Creates a RaySceneQuery for this scene manager. |
---|
| 232 | @remarks |
---|
| 233 | This method creates a new instance of a query object for this scene manager, |
---|
| 234 | looking for objects which fall along a ray. See SceneQuery and RaySceneQuery |
---|
| 235 | for full details. |
---|
| 236 | @par |
---|
| 237 | The instance returned from this method must be destroyed by calling |
---|
| 238 | SceneManager::destroyQuery when it is no longer required. |
---|
| 239 | @param ray Details of the ray which describes the region for this query. |
---|
| 240 | @param mask The query mask to apply to this query; can be used to filter out |
---|
| 241 | certain objects; see SceneQuery for details. |
---|
| 242 | */ |
---|
| 243 | RaySceneQuery* |
---|
| 244 | createRayQuery(const Ray& ray, unsigned long mask = 0xFFFFFFFF); |
---|
| 245 | |
---|
| 246 | /** Overridden in order to store the first camera created as the primary |
---|
| 247 | one, for determining error metrics and the 'home' terrain page. |
---|
| 248 | */ |
---|
| 249 | Camera* createCamera( const String &name ); |
---|
| 250 | /// Gets the terrain options |
---|
| 251 | const TerrainOptions& getOptions(void) { return mOptions; } |
---|
| 252 | |
---|
| 253 | /** Sets the given option for the SceneManager. |
---|
| 254 | @remarks |
---|
| 255 | Options are (in addition to those supported by superclasses): |
---|
| 256 | "PageSize", int*; |
---|
| 257 | "TileSize", int*; |
---|
| 258 | "PrimaryCamera, Camera*; |
---|
| 259 | "MaxMipMapLevel", int*; |
---|
| 260 | "Scale", Vector3 *; |
---|
| 261 | "MaxPixelError", int*; |
---|
| 262 | "UseTriStrips", bool*; |
---|
| 263 | "VertexProgramMorph", bool*; |
---|
| 264 | "DetailTile", int*; |
---|
| 265 | "LodMorphStart", Real*; |
---|
| 266 | "VertexNormals", bool*; |
---|
| 267 | "VertexColours", bool*; |
---|
| 268 | "MorphLODFactorParamName", String*; |
---|
| 269 | "MorphLODFactorParamIndex", size_t*; |
---|
| 270 | "CustomMaterialName", String*; |
---|
| 271 | "WorldTexture", String*; |
---|
| 272 | "DetailTexture", String*; |
---|
| 273 | */ |
---|
| 274 | virtual bool setOption( const String &, const void * ); |
---|
| 275 | |
---|
| 276 | /** Sets the 'primary' camera, i.e. the one which will be used to determine |
---|
| 277 | the 'home' terrain page, and to calculate the error metrics. |
---|
| 278 | */ |
---|
| 279 | virtual void setPrimaryCamera(const Camera* cam); |
---|
| 280 | /// Internal map of page source name to page source |
---|
| 281 | typedef std::map<String, TerrainPageSource*> PageSourceMap; |
---|
| 282 | |
---|
| 283 | /// Iterator over all page sources |
---|
| 284 | typedef ConstMapIterator<PageSourceMap> PageSourceIterator; |
---|
| 285 | /// Get an iterator over all page sources |
---|
| 286 | PageSourceIterator getPageSourceIterator(void); |
---|
| 287 | /** Registers a TerrainPageSource class and associates it with a named type |
---|
| 288 | of source. |
---|
| 289 | @remarks |
---|
| 290 | This function allows external classes to register themselves as providers |
---|
| 291 | of terrain pages of a particular type. Only one page source can be |
---|
| 292 | active at once, and the active one is selected by calling |
---|
| 293 | selectPageSource(typeName), which is part of plugin configuration. |
---|
| 294 | @note The terrain engine comes with a default page source which loads |
---|
| 295 | greyscale heightmap images, registered under the type name "Heightmap". |
---|
| 296 | @param typeName A unique String to associate with this type of source |
---|
| 297 | @param source Pointer to the class which will implement this source. |
---|
| 298 | */ |
---|
| 299 | virtual void registerPageSource(const String& typeName, TerrainPageSource* source); |
---|
| 300 | /** Selects a given page source based on its type name. |
---|
| 301 | @remarks |
---|
| 302 | This method activates a single page source based on its typename, |
---|
| 303 | e.g. "Heightmap". It also passes to it a number of custom options |
---|
| 304 | which the source is able to interpret however it likes. |
---|
| 305 | @param typeName The type name of the page source to activate |
---|
| 306 | @param optionList A list of string parameters, which are expected to begin |
---|
| 307 | with 'typeName.' (e.g. "Heightmap.image"), with their appropriate |
---|
| 308 | values. |
---|
| 309 | */ |
---|
| 310 | virtual void selectPageSource(const String& typeName, |
---|
| 311 | TerrainPageSourceOptionList& optionList); |
---|
| 312 | |
---|
| 313 | /** Attaches a previously built page to the list of available pages. |
---|
| 314 | @remarks |
---|
| 315 | TerrainPageSource subclasses will call this method once they have |
---|
| 316 | pages available to be added to the working set. Note that whilst you |
---|
| 317 | can build TerrainPage instances in another thread if you like, this |
---|
| 318 | method must be called in the same thread as the main rendering loop |
---|
| 319 | in order to avoid concurrency issues. |
---|
| 320 | @param pageX, pageZ The page index at which to attach the page |
---|
| 321 | @param page The page to attach |
---|
| 322 | */ |
---|
| 323 | virtual void attachPage(ushort pageX, ushort pageZ, TerrainPage* page); |
---|
| 324 | /// Get a pointer to the material being used for the terrain |
---|
| 325 | MaterialPtr& getTerrainMaterial(void); |
---|
| 326 | // Overridden from basic scene manager |
---|
| 327 | void _renderScene(Camera *cam, Viewport *vp, bool includeOverlays); |
---|
| 328 | |
---|
| 329 | /// Get the SceneNode under which all terrain nodes are attached. |
---|
| 330 | SceneNode* getTerrainRootNode(void) const { return mTerrainRoot; } |
---|
| 331 | /** Overridden from SceneManager */ |
---|
| 332 | void clearScene(void); |
---|
| 333 | /** Overridden from SceneManager */ |
---|
| 334 | void setWorldGeometryRenderQueue(uint8 qid); |
---|
| 335 | |
---|
| 336 | /// Get the shared list of indexes cached (internal use only) |
---|
| 337 | TerrainBufferCache& _getIndexCache(void) {return mIndexCache;} |
---|
| 338 | |
---|
| 339 | /// Get the shared level index list (internal use only) |
---|
| 340 | LevelArray& _getLevelIndex(void) { return mLevelIndex; } |
---|
| 341 | |
---|
| 342 | /// Get the current page count (internal use only) |
---|
| 343 | size_t _getPageCount(void) { return mTerrainPages.size(); } |
---|
| 344 | |
---|
| 345 | /// Shutdown cleanly before we get destroyed |
---|
| 346 | void shutdown(void); |
---|
| 347 | |
---|
| 348 | |
---|
| 349 | protected: |
---|
| 350 | |
---|
| 351 | /// Validates that the size picked for the terrain is acceptable |
---|
| 352 | bool _checkSize( int s ) |
---|
| 353 | { |
---|
| 354 | for ( int i = 0; i < 16; i++ ) |
---|
| 355 | { |
---|
| 356 | printf( "Checking...%d\n", ( 1 << i ) + 1 ); |
---|
| 357 | |
---|
| 358 | if ( s == ( 1 << i ) + 1 ) |
---|
| 359 | return true; |
---|
| 360 | } |
---|
| 361 | |
---|
| 362 | return false; |
---|
| 363 | |
---|
| 364 | } |
---|
| 365 | |
---|
| 366 | /// The node to which all terrain tiles are attached |
---|
| 367 | SceneNode * mTerrainRoot; |
---|
| 368 | /// Terrain size, detail etc |
---|
| 369 | TerrainOptions mOptions; |
---|
| 370 | /// Should we use an externally-defined custom material? |
---|
| 371 | bool mUseCustomMaterial; |
---|
| 372 | /// The name of the custom material to use |
---|
| 373 | String mCustomMaterialName; |
---|
| 374 | /// The name of the world texture |
---|
| 375 | String mWorldTextureName; |
---|
| 376 | /// The name of the detail texture |
---|
| 377 | String mDetailTextureName; |
---|
| 378 | /// Are we using a named parameter to hook up LOD morph? |
---|
| 379 | bool mUseNamedParameterLodMorph; |
---|
| 380 | /// The name of the parameter to send the LOD morph to |
---|
| 381 | String mLodMorphParamName; |
---|
| 382 | /// The index of the parameter to send the LOD morph to |
---|
| 383 | size_t mLodMorphParamIndex; |
---|
| 384 | /// Whether paging is enabled, or whether a single page will be used |
---|
| 385 | bool mPagingEnabled; |
---|
| 386 | /// The number of pages to render outside the 'home' page |
---|
| 387 | unsigned short mLivePageMargin; |
---|
| 388 | /// The number of pages to keep loaded outside the 'home' page |
---|
| 389 | unsigned short mBufferedPageMargin; |
---|
| 390 | /// Grid of buffered pages |
---|
| 391 | TerrainPage2D mTerrainPages; |
---|
| 392 | //-- attributes to share across tiles |
---|
| 393 | /// Shared list of index buffers |
---|
| 394 | TerrainBufferCache mIndexCache; |
---|
| 395 | /// Shared array of IndexData (reuse indexes across tiles) |
---|
| 396 | LevelArray mLevelIndex; |
---|
| 397 | |
---|
| 398 | /// Internal method for loading configurations settings |
---|
| 399 | void loadConfig(DataStreamPtr& stream); |
---|
| 400 | |
---|
| 401 | /// Sets up the terrain material |
---|
| 402 | void setupTerrainMaterial(void); |
---|
| 403 | /// Sets up the terrain page slots |
---|
| 404 | void setupTerrainPages(void); |
---|
| 405 | /// Initialise level indexes |
---|
| 406 | void initLevelIndexes(void); |
---|
| 407 | /// Destroy level indexes |
---|
| 408 | void destroyLevelIndexes(void); |
---|
| 409 | |
---|
| 410 | |
---|
| 411 | /// Map of source type -> TerrainPageSource |
---|
| 412 | PageSourceMap mPageSources; |
---|
| 413 | /// The currently active page source |
---|
| 414 | TerrainPageSource* mActivePageSource; |
---|
| 415 | |
---|
| 416 | }; |
---|
| 417 | /// Factory for TerrainSceneManager |
---|
| 418 | class TerrainSceneManagerFactory : public SceneManagerFactory |
---|
| 419 | { |
---|
| 420 | protected: |
---|
| 421 | typedef std::vector<TerrainPageSource*> TerrainPageSources; |
---|
| 422 | TerrainPageSources mTerrainPageSources; |
---|
| 423 | void initMetaData(void) const; |
---|
| 424 | public: |
---|
| 425 | TerrainSceneManagerFactory(); |
---|
| 426 | ~TerrainSceneManagerFactory(); |
---|
| 427 | /// Factory type name |
---|
| 428 | static const String FACTORY_TYPE_NAME; |
---|
| 429 | SceneManager* createInstance(const String& instanceName); |
---|
| 430 | void destroyInstance(SceneManager* instance); |
---|
| 431 | }; |
---|
| 432 | |
---|
| 433 | } |
---|
| 434 | |
---|
| 435 | #endif |
---|