[1] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org/ |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | |
---|
| 30 | #ifndef __TERRAINVERTEXPROGRAM_H__ |
---|
| 31 | #define __TERRAINVERTEXPROGRAM_H__ |
---|
| 32 | |
---|
| 33 | #include "OgrePrerequisites.h" |
---|
| 34 | #include "OgreCommon.h" |
---|
| 35 | #include "OgreString.h" |
---|
| 36 | |
---|
| 37 | namespace Ogre { |
---|
| 38 | |
---|
| 39 | /* |
---|
| 40 | Static class containing the source to vertex programs used to |
---|
| 41 | morph the terrain LOD levels. The programs are generated from |
---|
| 42 | the following Cg: |
---|
| 43 | @code |
---|
| 44 | // No fog morphing terrain |
---|
| 45 | void terrain_vp( |
---|
| 46 | float4 position : POSITION, |
---|
| 47 | float2 uv1 : TEXCOORD0, |
---|
| 48 | float2 uv2 : TEXCOORD1, |
---|
| 49 | float delta : BLENDWEIGHT, |
---|
| 50 | |
---|
| 51 | out float4 oPosition : POSITION, |
---|
| 52 | out float2 oUv1 : TEXCOORD0, |
---|
| 53 | out float2 oUv2 : TEXCOORD1, |
---|
| 54 | out float4 colour : COLOR, |
---|
| 55 | uniform float4x4 worldViewProj, |
---|
| 56 | uniform float morphFactor |
---|
| 57 | ) |
---|
| 58 | { |
---|
| 59 | // Apply morph |
---|
| 60 | position.y = position.y + (delta.x * morphFactor); |
---|
| 61 | // world / view / projection |
---|
| 62 | oPosition = mul(worldViewProj, position); |
---|
| 63 | // Main texture coords |
---|
| 64 | oUv1 = uv1; |
---|
| 65 | // Detail texture coords |
---|
| 66 | oUv2 = uv2; |
---|
| 67 | // Full bright (no lighting) |
---|
| 68 | colour = float4(1,1,1,1); |
---|
| 69 | } |
---|
| 70 | |
---|
| 71 | |
---|
| 72 | // Linear fogged morphing terrain |
---|
| 73 | void terrain_vp_linear( |
---|
| 74 | float4 position : POSITION, |
---|
| 75 | float2 uv1 : TEXCOORD0, |
---|
| 76 | float2 uv2 : TEXCOORD1, |
---|
| 77 | float delta : BLENDWEIGHT, |
---|
| 78 | |
---|
| 79 | out float4 oPosition : POSITION, |
---|
| 80 | out float2 oUv1 : TEXCOORD0, |
---|
| 81 | out float2 oUv2 : TEXCOORD1, |
---|
| 82 | out float4 colour : COLOR, |
---|
| 83 | out float fog : FOG, |
---|
| 84 | uniform float4x4 worldViewProj, |
---|
| 85 | uniform float morphFactor |
---|
| 86 | ) |
---|
| 87 | { |
---|
| 88 | // Apply morph |
---|
| 89 | position.y = position.y + (delta.x * morphFactor); |
---|
| 90 | // world / view / projection |
---|
| 91 | oPosition = mul(worldViewProj, position); |
---|
| 92 | // Main texture coords |
---|
| 93 | oUv1 = uv1; |
---|
| 94 | // Detail texture coords |
---|
| 95 | oUv2 = uv2; |
---|
| 96 | // Full bright (no lighting) |
---|
| 97 | colour = float4(1,1,1,1); |
---|
| 98 | // Fog |
---|
| 99 | // f = end - camz / end - start |
---|
| 100 | // when start / end has been set, fog value is distance |
---|
| 101 | fog = oPosition.z; |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | |
---|
| 105 | // Exp fogged morphing terrain |
---|
| 106 | void terrain_vp_exp( |
---|
| 107 | float4 position : POSITION, |
---|
| 108 | float2 uv1 : TEXCOORD0, |
---|
| 109 | float2 uv2 : TEXCOORD1, |
---|
| 110 | float delta : BLENDWEIGHT, |
---|
| 111 | |
---|
| 112 | out float4 oPosition : POSITION, |
---|
| 113 | out float2 oUv1 : TEXCOORD0, |
---|
| 114 | out float2 oUv2 : TEXCOORD1, |
---|
| 115 | out float4 colour : COLOR, |
---|
| 116 | out float fog : FOG, |
---|
| 117 | uniform float4x4 worldViewProj, |
---|
| 118 | uniform float morphFactor, |
---|
| 119 | uniform float fogDensity) |
---|
| 120 | { |
---|
| 121 | // Apply morph |
---|
| 122 | position.y = position.y + (delta.x * morphFactor); |
---|
| 123 | // world / view / projection |
---|
| 124 | oPosition = mul(worldViewProj, position); |
---|
| 125 | // Main texture coords |
---|
| 126 | oUv1 = uv1; |
---|
| 127 | // Detail texture coords |
---|
| 128 | oUv2 = uv2; |
---|
| 129 | // Full bright (no lighting) |
---|
| 130 | colour = float4(1,1,1,1); |
---|
| 131 | // Fog |
---|
| 132 | // f = 1 / e ^ (camz x density) |
---|
| 133 | // note pow = exp(src1 * log(src0)). |
---|
| 134 | fog = 1 / (exp((oPosition.z * fogDensity) * log(2.718281828))); |
---|
| 135 | } |
---|
| 136 | |
---|
| 137 | |
---|
| 138 | // Exp2 fogged morphing terrain |
---|
| 139 | void terrain_vp_exp2( |
---|
| 140 | float4 position : POSITION, |
---|
| 141 | float2 uv1 : TEXCOORD0, |
---|
| 142 | float2 uv2 : TEXCOORD1, |
---|
| 143 | float delta : BLENDWEIGHT, |
---|
| 144 | |
---|
| 145 | out float4 oPosition : POSITION, |
---|
| 146 | out float2 oUv1 : TEXCOORD0, |
---|
| 147 | out float2 oUv2 : TEXCOORD1, |
---|
| 148 | out float4 colour : COLOR, |
---|
| 149 | out float fog : FOG, |
---|
| 150 | uniform float4x4 worldViewProj, |
---|
| 151 | uniform float morphFactor, |
---|
| 152 | uniform float fogDensity) |
---|
| 153 | { |
---|
| 154 | // Apply morph |
---|
| 155 | position.y = position.y + (delta.x * morphFactor); |
---|
| 156 | // world / view / projection |
---|
| 157 | oPosition = mul(worldViewProj, position); |
---|
| 158 | // Main texture coords |
---|
| 159 | oUv1 = uv1; |
---|
| 160 | // Detail texture coords |
---|
| 161 | oUv2 = uv2; |
---|
| 162 | // Full bright (no lighting) |
---|
| 163 | colour = float4(1,1,1,1); |
---|
| 164 | // Fog |
---|
| 165 | // f = 1 / e ^ (camz x density)^2 |
---|
| 166 | // note pow = exp(src1 * log(src0)). |
---|
| 167 | float src1 = oPosition.z * 0.002; |
---|
| 168 | fog = 1 / (exp((src1*src1) * log(2.718281828f))); |
---|
| 169 | } |
---|
| 170 | |
---|
| 171 | // Shadow receiver vertex program |
---|
| 172 | void terrain_shadow_receiver_vp( |
---|
| 173 | float4 position : POSITION, |
---|
| 174 | float2 uv1 : TEXCOORD0, |
---|
| 175 | float2 uv2 : TEXCOORD1, |
---|
| 176 | float delta : BLENDWEIGHT, |
---|
| 177 | |
---|
| 178 | out float4 oPosition : POSITION, |
---|
| 179 | out float2 oUv1 : TEXCOORD0, |
---|
| 180 | out float4 colour : COLOR, |
---|
| 181 | uniform float4x4 worldViewProj, |
---|
| 182 | uniform float4x4 world, |
---|
| 183 | uniform float4x4 textureViewProj, |
---|
| 184 | uniform float morphFactor |
---|
| 185 | ) |
---|
| 186 | { |
---|
| 187 | // Apply morph |
---|
| 188 | position.y = position.y + (delta.x * morphFactor); |
---|
| 189 | // world / view / projection |
---|
| 190 | oPosition = mul(worldViewProj, position); |
---|
| 191 | |
---|
| 192 | // Main texture coords |
---|
| 193 | float4 worldpos = mul(world, position); |
---|
| 194 | float4 projuv = mul(textureViewProj, worldpos); |
---|
| 195 | oUv1.xy = projuv.xy / projuv.w; |
---|
| 196 | // Full bright (no lighting) |
---|
| 197 | colour = float4(1,1,1,1); |
---|
| 198 | } |
---|
| 199 | |
---|
| 200 | @endcode |
---|
| 201 | */ |
---|
| 202 | class TerrainVertexProgram |
---|
| 203 | { |
---|
| 204 | private: |
---|
| 205 | static String mNoFogArbvp1; |
---|
| 206 | static String mLinearFogArbvp1; |
---|
| 207 | static String mExpFogArbvp1; |
---|
| 208 | static String mExp2FogArbvp1; |
---|
| 209 | static String mShadowReceiverArbvp1; |
---|
| 210 | |
---|
| 211 | static String mNoFogVs_1_1; |
---|
| 212 | static String mLinearFogVs_1_1; |
---|
| 213 | static String mExpFogVs_1_1; |
---|
| 214 | static String mExp2FogVs_1_1; |
---|
| 215 | static String mShadowReceiverVs_1_1; |
---|
| 216 | |
---|
| 217 | public: |
---|
| 218 | /// General purpose method to get any of the program sources |
---|
| 219 | static const String& getProgramSource(FogMode fogMode, |
---|
| 220 | const String syntax, bool shadowReceiver = false); |
---|
| 221 | |
---|
| 222 | |
---|
| 223 | }; |
---|
| 224 | } |
---|
| 225 | |
---|
| 226 | #endif |
---|