1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | /*************************************************************************** |
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30 | octreenode.cpp - description |
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31 | ------------------- |
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32 | begin : Fri Sep 27 2002 |
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33 | copyright : (C) 2002 by Jon Anderson |
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34 | email : janders@users.sf.net |
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35 | |
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36 | Enhancements 2003 - 2004 (C) The OGRE Team |
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37 | |
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38 | ***************************************************************************/ |
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39 | |
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40 | #include <OgreRoot.h> |
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41 | |
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42 | #include <OgreOctreeNode.h> |
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43 | #include <OgreOctreeSceneManager.h> |
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44 | |
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45 | namespace Ogre |
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46 | { |
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47 | unsigned long green = 0xFFFFFFFF; |
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48 | |
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49 | unsigned short OctreeNode::mIndexes[ 24 ] = {0, 1, 1, 2, 2, 3, 3, 0, //back |
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50 | 0, 6, 6, 5, 5, 1, //left |
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51 | 3, 7, 7, 4, 4, 2, //right |
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52 | 6, 7, 5, 4 }; //front |
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53 | unsigned long OctreeNode::mColors[ 8 ] = {green, green, green, green, green, green, green, green }; |
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54 | |
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55 | OctreeNode::OctreeNode( SceneManager* creator ) : SceneNode( creator ) |
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56 | { |
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57 | mOctant = 0; |
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58 | } |
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59 | |
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60 | OctreeNode::OctreeNode( SceneManager* creator, const String& name ) : SceneNode( creator, name ) |
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61 | { |
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62 | mOctant = 0; |
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63 | } |
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64 | |
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65 | OctreeNode::~OctreeNode() |
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66 | {} |
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67 | void OctreeNode::_removeNodeAndChildren( ) |
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68 | { |
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69 | static_cast< OctreeSceneManager * > ( mCreator ) -> _removeOctreeNode( this ); |
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70 | //remove all the children nodes as well from the octree. |
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71 | ChildNodeMap::iterator it = mChildren.begin(); |
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72 | while( it != mChildren.end() ) |
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73 | { |
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74 | static_cast<OctreeNode *>( it->second ) -> _removeNodeAndChildren(); |
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75 | ++it; |
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76 | } |
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77 | } |
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78 | Node * OctreeNode::removeChild( unsigned short index ) |
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79 | { |
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80 | OctreeNode *on = static_cast<OctreeNode* >( SceneNode::removeChild( index ) ); |
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81 | on -> _removeNodeAndChildren(); |
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82 | return on; |
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83 | } |
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84 | Node * OctreeNode::removeChild( Node* child ) |
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85 | { |
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86 | OctreeNode *on = static_cast<OctreeNode* >( SceneNode::removeChild( child ) ); |
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87 | on -> _removeNodeAndChildren(); |
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88 | return on; |
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89 | } |
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90 | void OctreeNode::removeAllChildren() |
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91 | { |
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92 | ChildNodeMap::iterator i, iend; |
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93 | iend = mChildren.end(); |
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94 | for (i = mChildren.begin(); i != iend; ++i) |
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95 | { |
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96 | OctreeNode* on = static_cast<OctreeNode*>(i->second); |
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97 | on->setParent(0); |
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98 | on->_removeNodeAndChildren(); |
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99 | } |
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100 | mChildren.clear(); |
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101 | mChildrenToUpdate.clear(); |
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102 | |
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103 | } |
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104 | |
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105 | Node * OctreeNode::removeChild( const String & name ) |
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106 | { |
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107 | OctreeNode *on = static_cast< OctreeNode * >( SceneNode::removeChild( name ) ); |
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108 | on -> _removeNodeAndChildren( ); |
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109 | return on; |
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110 | } |
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111 | |
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112 | //same as SceneNode, only it doesn't care about children... |
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113 | void OctreeNode::_updateBounds( void ) |
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114 | { |
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115 | mWorldAABB.setNull(); |
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116 | mLocalAABB.setNull(); |
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117 | |
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118 | // Update bounds from own attached objects |
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119 | ObjectMap::iterator i = mObjectsByName.begin(); |
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120 | AxisAlignedBox bx; |
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121 | |
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122 | while ( i != mObjectsByName.end() ) |
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123 | { |
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124 | |
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125 | // Get local bounds of object |
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126 | bx = i->second ->getBoundingBox(); |
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127 | |
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128 | mLocalAABB.merge( bx ); |
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129 | |
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130 | mWorldAABB.merge( i->second ->getWorldBoundingBox(true) ); |
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131 | ++i; |
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132 | } |
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133 | |
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134 | |
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135 | //update the OctreeSceneManager that things might have moved. |
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136 | // if it hasn't been added to the octree, add it, and if has moved |
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137 | // enough to leave it's current node, we'll update it. |
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138 | if ( ! mWorldAABB.isNull() ) |
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139 | { |
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140 | static_cast < OctreeSceneManager * > ( mCreator ) -> _updateOctreeNode( this ); |
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141 | } |
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142 | |
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143 | } |
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144 | |
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145 | /** Since we are loose, only check the center. |
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146 | */ |
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147 | bool OctreeNode::_isIn( AxisAlignedBox &box ) |
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148 | { |
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149 | // Always fail if not in the scene graph or box is null |
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150 | if (!mIsInSceneGraph || box.isNull()) return false; |
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151 | |
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152 | // Always succeed if AABB is infinite |
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153 | if (box.isInfinite()) |
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154 | return true; |
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155 | |
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156 | Vector3 center = mWorldAABB.getMaximum().midPoint( mWorldAABB.getMinimum() ); |
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157 | |
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158 | Vector3 bmin = box.getMinimum(); |
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159 | Vector3 bmax = box.getMaximum(); |
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160 | |
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161 | bool centre = ( bmax > center && bmin < center ); |
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162 | if (!centre) |
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163 | return false; |
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164 | |
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165 | // Even if covering the centre line, need to make sure this BB is not large |
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166 | // enough to require being moved up into parent. When added, bboxes would |
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167 | // end up in parent due to cascade but when updating need to deal with |
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168 | // bbox growing too large for this child |
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169 | Vector3 octreeSize = bmax - bmin; |
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170 | Vector3 nodeSize = mWorldAABB.getMaximum() - mWorldAABB.getMinimum(); |
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171 | return nodeSize < octreeSize; |
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172 | |
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173 | } |
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174 | |
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175 | /** Addes the attached objects of this OctreeScene node into the queue. */ |
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176 | void OctreeNode::_addToRenderQueue( Camera* cam, RenderQueue *queue, |
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177 | bool onlyShadowCasters, VisibleObjectsBoundsInfo* visibleBounds ) |
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178 | { |
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179 | ObjectMap::iterator mit = mObjectsByName.begin(); |
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180 | |
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181 | while ( mit != mObjectsByName.end() ) |
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182 | { |
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183 | MovableObject * mo = mit->second; |
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184 | |
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185 | mo->_notifyCurrentCamera(cam); |
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186 | if ( mo->isVisible() && |
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187 | (!onlyShadowCasters || mo->getCastShadows())) |
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188 | { |
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189 | mo -> _updateRenderQueue( queue ); |
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190 | |
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191 | if (visibleBounds) |
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192 | { |
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193 | visibleBounds->merge(mo->getWorldBoundingBox(true), |
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194 | mo->getWorldBoundingSphere(true), cam); |
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195 | } |
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196 | } |
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197 | |
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198 | ++mit; |
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199 | } |
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200 | |
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201 | } |
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202 | |
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203 | |
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204 | void OctreeNode::getRenderOperation( RenderOperation& rend ) |
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205 | { |
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206 | |
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207 | /* TODO |
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208 | rend.useIndexes = true; |
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209 | rend.numTextureCoordSets = 0; // no textures |
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210 | rend.vertexOptions = LegacyRenderOperation::VO_DIFFUSE_COLOURS; |
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211 | rend.operationType = LegacyRenderOperation::OT_LINE_LIST; |
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212 | rend.numVertices = 8; |
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213 | rend.numIndexes = 24; |
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214 | |
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215 | rend.pVertices = mCorners; |
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216 | rend.pIndexes = mIndexes; |
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217 | rend.pDiffuseColour = mColors; |
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218 | |
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219 | const Vector3 * corners = _getLocalAABB().getAllCorners(); |
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220 | |
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221 | int index = 0; |
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222 | |
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223 | for ( int i = 0; i < 8; i++ ) |
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224 | { |
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225 | rend.pVertices[ index ] = corners[ i ].x; |
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226 | index++; |
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227 | rend.pVertices[ index ] = corners[ i ].y; |
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228 | index++; |
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229 | rend.pVertices[ index ] = corners[ i ].z; |
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230 | index++; |
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231 | } |
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232 | */ |
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233 | |
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234 | |
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235 | } |
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236 | } |
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