1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __ColourFaderAffector2_H__ |
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30 | #define __ColourFaderAffector2_H__ |
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31 | |
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32 | #include "OgreParticleFXPrerequisites.h" |
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33 | #include "OgreParticleAffector.h" |
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34 | #include "OgreStringInterface.h" |
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35 | |
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36 | namespace Ogre { |
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37 | |
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38 | |
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39 | /** This plugin subclass of ParticleAffector allows you to alter the colour of particles. |
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40 | @remarks |
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41 | This class supplies the ParticleAffector implementation required to modify the colour of |
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42 | particle in mid-flight. |
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43 | */ |
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44 | class _OgreParticleFXExport ColourFaderAffector2 : public ParticleAffector |
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45 | { |
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46 | public: |
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47 | |
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48 | /** Command object for red adjust (see ParamCommand).*/ |
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49 | class CmdRedAdjust1 : public ParamCommand |
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50 | { |
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51 | public: |
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52 | String doGet(const void* target) const; |
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53 | void doSet(void* target, const String& val); |
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54 | }; |
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55 | |
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56 | /** Command object for green adjust (see ParamCommand).*/ |
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57 | class CmdGreenAdjust1 : public ParamCommand |
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58 | { |
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59 | public: |
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60 | String doGet(const void* target) const; |
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61 | void doSet(void* target, const String& val); |
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62 | }; |
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63 | |
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64 | /** Command object for blue adjust (see ParamCommand).*/ |
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65 | class CmdBlueAdjust1 : public ParamCommand |
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66 | { |
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67 | public: |
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68 | String doGet(const void* target) const; |
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69 | void doSet(void* target, const String& val); |
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70 | }; |
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71 | |
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72 | /** Command object for alpha adjust (see ParamCommand).*/ |
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73 | class CmdAlphaAdjust1 : public ParamCommand |
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74 | { |
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75 | public: |
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76 | String doGet(const void* target) const; |
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77 | void doSet(void* target, const String& val); |
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78 | }; |
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79 | |
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80 | /** Command object for red adjust (see ParamCommand).*/ |
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81 | class CmdRedAdjust2 : public ParamCommand |
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82 | { |
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83 | public: |
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84 | String doGet(const void* target) const; |
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85 | void doSet(void* target, const String& val); |
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86 | }; |
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87 | |
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88 | /** Command object for green adjust (see ParamCommand).*/ |
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89 | class CmdGreenAdjust2 : public ParamCommand |
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90 | { |
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91 | public: |
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92 | String doGet(const void* target) const; |
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93 | void doSet(void* target, const String& val); |
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94 | }; |
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95 | |
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96 | /** Command object for blue adjust (see ParamCommand).*/ |
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97 | class CmdBlueAdjust2 : public ParamCommand |
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98 | { |
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99 | public: |
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100 | String doGet(const void* target) const; |
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101 | void doSet(void* target, const String& val); |
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102 | }; |
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103 | |
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104 | /** Command object for alpha adjust (see ParamCommand).*/ |
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105 | class CmdAlphaAdjust2 : public ParamCommand |
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106 | { |
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107 | public: |
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108 | String doGet(const void* target) const; |
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109 | void doSet(void* target, const String& val); |
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110 | }; |
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111 | |
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112 | /** Command object for alpha adjust (see ParamCommand).*/ |
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113 | class CmdStateChange : public ParamCommand |
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114 | { |
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115 | public: |
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116 | String doGet(const void* target) const; |
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117 | void doSet(void* target, const String& val); |
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118 | }; |
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119 | |
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120 | |
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121 | /** Default constructor. */ |
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122 | ColourFaderAffector2(ParticleSystem* psys); |
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123 | |
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124 | /** See ParticleAffector. */ |
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125 | void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); |
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126 | |
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127 | /** Sets the colour adjustment to be made per second to particles. |
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128 | @param red, green, blue, alpha |
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129 | Sets the adjustment to be made to each of the colour components per second. These |
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130 | values will be added to the colour of all particles every second, scaled over each frame |
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131 | for a smooth adjustment. |
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132 | */ |
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133 | void setAdjust1(float red, float green, float blue, float alpha = 0.0); |
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134 | void setAdjust2(float red, float green, float blue, float alpha = 0.0); |
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135 | /** Sets the red adjustment to be made per second to particles. |
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136 | @param red |
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137 | The adjustment to be made to the colour component per second. This |
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138 | value will be added to the colour of all particles every second, scaled over each frame |
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139 | for a smooth adjustment. |
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140 | */ |
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141 | void setRedAdjust1(float red); |
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142 | void setRedAdjust2(float red); |
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143 | |
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144 | /** Gets the red adjustment to be made per second to particles. */ |
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145 | float getRedAdjust1(void) const; |
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146 | float getRedAdjust2(void) const; |
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147 | |
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148 | /** Sets the green adjustment to be made per second to particles. |
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149 | @param green |
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150 | The adjustment to be made to the colour component per second. This |
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151 | value will be added to the colour of all particles every second, scaled over each frame |
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152 | for a smooth adjustment. |
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153 | */ |
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154 | void setGreenAdjust1(float green); |
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155 | void setGreenAdjust2(float green); |
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156 | /** Gets the green adjustment to be made per second to particles. */ |
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157 | float getGreenAdjust1(void) const; |
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158 | float getGreenAdjust2(void) const; |
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159 | /** Sets the blue adjustment to be made per second to particles. |
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160 | @param blue |
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161 | The adjustment to be made to the colour component per second. This |
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162 | value will be added to the colour of all particles every second, scaled over each frame |
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163 | for a smooth adjustment. |
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164 | */ |
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165 | void setBlueAdjust1(float blue); |
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166 | void setBlueAdjust2(float blue); |
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167 | /** Gets the blue adjustment to be made per second to particles. */ |
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168 | float getBlueAdjust1(void) const; |
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169 | float getBlueAdjust2(void) const; |
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170 | |
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171 | /** Sets the alpha adjustment to be made per second to particles. |
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172 | @param alpha |
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173 | The adjustment to be made to the colour component per second. This |
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174 | value will be added to the colour of all particles every second, scaled over each frame |
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175 | for a smooth adjustment. |
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176 | */ |
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177 | void setAlphaAdjust1(float alpha); |
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178 | void setAlphaAdjust2(float alpha); |
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179 | /** Gets the alpha adjustment to be made per second to particles. */ |
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180 | float getAlphaAdjust1(void) const; |
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181 | float getAlphaAdjust2(void) const; |
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182 | |
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183 | |
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184 | void setStateChange(Real NewValue ); |
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185 | Real getStateChange(void) const; |
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186 | |
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187 | static CmdRedAdjust1 msRedCmd1; |
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188 | static CmdRedAdjust2 msRedCmd2; |
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189 | static CmdGreenAdjust1 msGreenCmd1; |
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190 | static CmdGreenAdjust2 msGreenCmd2; |
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191 | static CmdBlueAdjust1 msBlueCmd1; |
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192 | static CmdBlueAdjust2 msBlueCmd2; |
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193 | static CmdAlphaAdjust1 msAlphaCmd1; |
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194 | static CmdAlphaAdjust2 msAlphaCmd2; |
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195 | static CmdStateChange msStateCmd; |
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196 | |
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197 | protected: |
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198 | float mRedAdj1, mRedAdj2; |
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199 | float mGreenAdj1, mGreenAdj2; |
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200 | float mBlueAdj1, mBlueAdj2; |
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201 | float mAlphaAdj1, mAlphaAdj2; |
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202 | Real StateChangeVal; |
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203 | |
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204 | /** Internal method for adjusting while clamping to [0,1] */ |
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205 | inline void applyAdjustWithClamp(float* pComponent, float adjust) |
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206 | { |
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207 | *pComponent += adjust; |
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208 | // Limit to 0 |
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209 | if (*pComponent < 0.0) |
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210 | { |
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211 | *pComponent = 0.0f; |
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212 | } |
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213 | // Limit to 1 |
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214 | else if (*pComponent > 1.0) |
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215 | { |
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216 | *pComponent = 1.0f; |
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217 | } |
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218 | } |
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219 | |
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220 | }; |
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221 | |
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222 | |
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223 | } |
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224 | |
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225 | |
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226 | #endif |
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227 | |
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