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source: downloads/PlugIns/ParticleFX/include/OgreCylinderEmitterFactory.h @ 6

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[5]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright ) 2002 Tels >http://bloodgate.com> based on CylinderEmitter
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __CylinderEmitterFactory_H__
30#define __CylinderEmitterFactory_H__
31
32#include "OgreParticleFXPrerequisites.h"
33#include "OgreParticleEmitterFactory.h"
34#include "OgreCylinderEmitter.h"
35
36
37namespace Ogre {
38
39    /** Factory class for particle emitter of type "Cylinder".
40    @remarks
41        Creates instances of CylinderEmitter to be used in particle systems.
42    */
43    class _OgreParticleFXExport CylinderEmitterFactory : public ParticleEmitterFactory
44    {
45    protected:
46
47    public:
48        /** See ParticleEmitterFactory */
49        String getName() const
50        { 
51            return "Cylinder"; 
52        }
53
54        /** See ParticleEmitterFactory */
55        ParticleEmitter* createEmitter(ParticleSystem* psys) 
56        {
57            ParticleEmitter* emit = new CylinderEmitter(psys);
58            mEmitters.push_back(emit);
59            return emit;
60        }
61
62    };
63
64}
65
66#endif
67
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