1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __DeflectorPlaneAffector_H__ |
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30 | #define __DeflectorPlaneAffector_H__ |
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31 | |
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32 | #include "OgreParticleFXPrerequisites.h" |
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33 | #include "OgreParticleAffector.h" |
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34 | #include "OgreVector3.h" |
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35 | |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | /** This class defines a ParticleAffector which deflects particles. |
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40 | @remarks |
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41 | This affector (see ParticleAffector) offers a simple (and inaccurate) physical deflection. |
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42 | All particles which hit the plane are reflected. |
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43 | @par |
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44 | The plane is defined by a point (plane_point) and the normal (plane_normal). |
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45 | In addition it is possible to change the strenght of the recoil by using the bounce parameter. |
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46 | */ |
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47 | class _OgreParticleFXExport DeflectorPlaneAffector : public ParticleAffector |
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48 | { |
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49 | public: |
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50 | /** Command object for plane point (see ParamCommand).*/ |
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51 | class CmdPlanePoint : public ParamCommand |
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52 | { |
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53 | public: |
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54 | String doGet(const void* target) const; |
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55 | void doSet(void* target, const String& val); |
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56 | }; |
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57 | |
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58 | /** Command object for plane normal (see ParamCommand).*/ |
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59 | class CmdPlaneNormal : public ParamCommand |
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60 | { |
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61 | public: |
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62 | String doGet(const void* target) const; |
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63 | void doSet(void* target, const String& val); |
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64 | }; |
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65 | |
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66 | /** Command object for bounce (see ParamCommand).*/ |
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67 | class CmdBounce : public ParamCommand |
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68 | { |
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69 | public: |
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70 | String doGet(const void* target) const; |
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71 | void doSet(void* target, const String& val); |
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72 | }; |
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73 | |
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74 | /// Default constructor |
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75 | DeflectorPlaneAffector(ParticleSystem* psys); |
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76 | |
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77 | /** See ParticleAffector. */ |
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78 | void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); |
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79 | |
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80 | /** Sets the plane point of the deflector plane. */ |
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81 | void setPlanePoint(const Vector3& pos); |
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82 | |
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83 | /** Gets the plane point of the deflector plane. */ |
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84 | Vector3 getPlanePoint(void) const; |
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85 | |
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86 | /** Sets the plane normal of the deflector plane. */ |
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87 | void setPlaneNormal(const Vector3& normal); |
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88 | |
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89 | /** Gets the plane normal of the deflector plane. */ |
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90 | Vector3 getPlaneNormal(void) const; |
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91 | |
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92 | /** Sets the bounce value of the deflection. */ |
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93 | void setBounce(Real bounce); |
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94 | |
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95 | /** Gets the bounce value of the deflection. */ |
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96 | Real getBounce(void) const; |
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97 | |
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98 | /// Command objects |
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99 | static CmdPlanePoint msPlanePointCmd; |
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100 | static CmdPlaneNormal msPlaneNormalCmd; |
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101 | static CmdBounce msBounceCmd; |
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102 | |
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103 | protected: |
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104 | /// deflector plane point |
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105 | Vector3 mPlanePoint; |
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106 | /// deflector plane normal vector |
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107 | Vector3 mPlaneNormal; |
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108 | |
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109 | /// bounce factor (0.5 means 50 percent) |
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110 | Real mBounce; |
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111 | }; |
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112 | |
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113 | } |
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114 | |
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115 | #endif |
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