1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __LinearForceAffector_H__ |
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30 | #define __LinearForceAffector_H__ |
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31 | |
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32 | #include "OgreParticleFXPrerequisites.h" |
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33 | #include "OgreParticleAffector.h" |
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34 | #include "OgreVector3.h" |
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35 | |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | /** This class defines a ParticleAffector which applies a linear force to particles in a system. |
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40 | @remarks |
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41 | This affector (see ParticleAffector) applies a linear force, such as gravity, to a particle system. |
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42 | This force can be applied in 2 ways: by taking the average of the particle's current momentum and the |
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43 | force vector, or by adding the force vector to the current particle's momentum. |
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44 | @par |
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45 | The former approach is self-stabilising i.e. once a particle's momentum |
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46 | is equal to the force vector, no further change is made to it's momentum. It also results in |
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47 | a non-linear acceleration of particles. |
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48 | The latter approach is simpler and applies a constant acceleration to particles. However, |
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49 | it is not self-stabilising and can lead to perpetually increasing particle velocities. |
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50 | You choose the approach by calling the setForceApplication method. |
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51 | */ |
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52 | class _OgreParticleFXExport LinearForceAffector : public ParticleAffector |
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53 | { |
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54 | public: |
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55 | /** Command object for force vector (see ParamCommand).*/ |
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56 | class CmdForceVector : public ParamCommand |
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57 | { |
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58 | public: |
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59 | String doGet(const void* target) const; |
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60 | void doSet(void* target, const String& val); |
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61 | }; |
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62 | |
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63 | /** Command object for force application (see ParamCommand).*/ |
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64 | class CmdForceApp : public ParamCommand |
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65 | { |
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66 | public: |
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67 | String doGet(const void* target) const; |
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68 | void doSet(void* target, const String& val); |
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69 | }; |
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70 | /// Choice of how to apply the force vector to particles |
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71 | enum ForceApplication |
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72 | { |
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73 | /// Take the average of the force vector and the particle momentum |
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74 | FA_AVERAGE, |
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75 | /// Add the force vector to the particle momentum |
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76 | FA_ADD |
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77 | }; |
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78 | /// Default constructor |
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79 | LinearForceAffector(ParticleSystem* psys); |
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80 | |
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81 | /** See ParticleAffector. */ |
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82 | void _affectParticles(ParticleSystem* pSystem, Real timeElapsed); |
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83 | |
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84 | |
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85 | /** Sets the force vector to apply to the particles in a system. */ |
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86 | void setForceVector(const Vector3& force); |
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87 | |
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88 | /** Gets the force vector to apply to the particles in a system. */ |
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89 | Vector3 getForceVector(void) const; |
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90 | |
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91 | /** Sets how the force vector is applied to a particle. |
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92 | @remarks |
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93 | The default is FA_ADD. |
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94 | @param fa A member of the ForceApplication enum. |
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95 | */ |
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96 | void setForceApplication(ForceApplication fa); |
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97 | |
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98 | /** Retrieves how the force vector is applied to a particle. |
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99 | @param fa A member of the ForceApplication enum. |
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100 | */ |
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101 | ForceApplication getForceApplication(void) const; |
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102 | |
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103 | /// Command objects |
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104 | static CmdForceVector msForceVectorCmd; |
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105 | static CmdForceApp msForceAppCmd; |
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106 | |
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107 | protected: |
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108 | /// Force vector |
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109 | Vector3 mForceVector; |
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110 | |
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111 | /// How to apply force |
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112 | ForceApplication mForceApplication; |
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113 | |
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114 | }; |
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115 | |
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116 | |
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117 | } |
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118 | |
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119 | |
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120 | #endif |
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121 | |
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