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source: downloads/PlugIns/ParticleFX/include/OgreLinearForceAffectorFactory.h @ 1

Last change on this file since 1 was 1, checked in by landauf, 17 years ago
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[1]1/*
2-----------------------------------------------------------------------------
3This source file is part of OGRE
4    (Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#ifndef __LinearForceAffectorFactory_H__
30#define __LinearForceAffectorFactory_H__
31
32#include "OgreParticleFXPrerequisites.h"
33#include "OgreParticleAffectorFactory.h"
34#include "OgreLinearForceAffector.h"
35
36namespace Ogre {
37
38    /** Factory class for LinearForceAffector. */
39    class _OgreParticleFXExport LinearForceAffectorFactory : public ParticleAffectorFactory
40    {
41        /** See ParticleAffectorFactory */
42        String getName() const { return "LinearForce"; }
43
44        /** See ParticleAffectorFactory */
45        ParticleAffector* createAffector(ParticleSystem* psys)
46        {
47            ParticleAffector* p = new LinearForceAffector(psys);
48            mAffectors.push_back(p);
49            return p;
50        }
51    };
52
53
54}
55
56#endif
57
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