/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __SfxPluginPrerequisites_H__ #define __SfxPluginPrerequisites_H__ #include "OgrePrerequisites.h" //----------------------------------------------------------------------- // Windows Settings //----------------------------------------------------------------------- #if (OGRE_PLATFORM == OGRE_PLATFORM_WIN32) && !defined(OGRE_STATIC_LIB) # ifdef OGRE_PARTICLEFXPLUGIN_EXPORTS # define _OgreParticleFXExport __declspec(dllexport) # else # if defined( __MINGW32__ ) # define _OgreParticleFXExport # else # define _OgreParticleFXExport __declspec(dllimport) # endif # endif #elif defined ( OGRE_GCC_VISIBILITY ) # define _OgreParticleFXExport __attribute__ ((visibility("default"))) #else # define _OgreParticleFXExport #endif namespace Ogre { // Predeclare classes class PointEmitter; class PointEmitterFactory; class LinearForceAffector; class LinearForceAffectorFactory; class DirectionRandomiserAffectorFactory; class DeflectorPlaneAffectorFactory; } #endif