1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of the OGRE Reference Application, a layer built |
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreRefAppBall.h" |
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30 | #include "OgreRefAppWorld.h" |
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31 | |
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32 | namespace OgreRefApp |
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33 | { |
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34 | |
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35 | //------------------------------------------------------------------------- |
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36 | Ball::Ball(const String& name, Real radius) : ApplicationObject(name) |
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37 | { |
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38 | mRadius = radius; |
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39 | setUp(name); |
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40 | } |
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41 | //------------------------------------------------------------------------- |
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42 | Ball::~Ball() |
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43 | { |
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44 | |
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45 | } |
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46 | //------------------------------------------------------------------------- |
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47 | void Ball::setUp(const String& name) |
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48 | { |
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49 | // Create visual presence |
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50 | SceneManager* sm = World::getSingleton().getSceneManager(); |
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51 | mEntity = sm->createEntity(name, "sphere.mesh"); |
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52 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); |
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53 | // Scale down, default size is 100 |
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54 | Real scale = mRadius / 100.0f; |
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55 | mSceneNode->scale(scale, scale, scale); |
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56 | |
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57 | mSceneNode->attachObject(mEntity); |
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58 | // Add reverse reference |
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59 | mEntity->setUserObject(this); |
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60 | |
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61 | // Create mass body |
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62 | mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id()); |
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63 | // Set reverse reference |
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64 | mOdeBody->setData(this); |
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65 | // Set mass |
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66 | setMassSphere(0.1, mRadius); // TODO change to more realistic values |
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67 | |
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68 | this->setBounceParameters(0.7, 0.1); |
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69 | this->setSoftness(0.0f); |
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70 | this->setFriction(Math::POS_INFINITY); |
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71 | |
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72 | // Create collision proxy |
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73 | dSphere* odeSphere = new dSphere(0, mRadius); |
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74 | mCollisionProxies.push_back(odeSphere); |
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75 | updateCollisionProxies(); |
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76 | |
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77 | |
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78 | } |
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79 | |
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80 | |
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81 | } |
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