[3] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of the OGRE Reference Application, a layer built |
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| 4 | on top of OGRE(Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreRefAppCollideCamera.h" |
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| 30 | #include "OgreRefAppWorld.h" |
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| 31 | #include "OgreLogManager.h" |
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| 32 | |
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| 33 | |
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| 34 | namespace OgreRefApp { |
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| 35 | |
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| 36 | //----------------------------------------------------------------------- |
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| 37 | CollideCamera::CollideCamera(const String& name): ApplicationObject(name) |
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| 38 | { |
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| 39 | setUp(name); |
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| 40 | |
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| 41 | } |
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| 42 | //----------------------------------------------------------------------- |
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| 43 | void CollideCamera::setUp(const String& name) |
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| 44 | { |
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| 45 | // Create visual presence |
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| 46 | SceneManager* sm = World::getSingleton().getSceneManager(); |
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| 47 | mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); |
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| 48 | |
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| 49 | mCamera = sm->createCamera(name); |
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| 50 | |
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| 51 | mSceneNode->attachObject(mCamera); |
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| 52 | // Add reverse reference (to self!) |
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| 53 | mCamera->setUserObject(this); |
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| 54 | |
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| 55 | // No mass body (considered static) |
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| 56 | |
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| 57 | // Create collision proxy, at near dist |
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| 58 | // SpaceID is irrelevant, we're doing our own spacial partitioning |
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| 59 | dSphere* odeSphere = new dSphere(0, mCamera->getNearClipDistance()); |
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| 60 | mCollisionProxies.push_back(odeSphere); |
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| 61 | updateCollisionProxies(); |
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| 62 | |
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| 63 | |
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| 64 | } |
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| 65 | //----------------------------------------------------------------------- |
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| 66 | void CollideCamera::_notifyCollided(SceneQuery::WorldFragment* wf, const CollisionInfo& info) |
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| 67 | { |
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| 68 | this->translateWorldSpace(info.normal * info.penetrationDepth); |
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| 69 | |
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| 70 | } |
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| 71 | //----------------------------------------------------------------------- |
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| 72 | void CollideCamera::setOrientation(const Quaternion& orientation) |
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| 73 | { |
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| 74 | // Set on camera |
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| 75 | mCamera->setOrientation(orientation); |
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| 76 | } |
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| 77 | //----------------------------------------------------------------------- |
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| 78 | const Quaternion& CollideCamera::getOrientation(void) |
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| 79 | { |
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| 80 | return mCamera->getOrientation(); |
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| 81 | } |
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| 82 | //----------------------------------------------------------------------- |
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| 83 | void CollideCamera::roll(const Radian& angle) |
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| 84 | { |
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| 85 | mCamera->roll(angle); |
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| 86 | } |
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| 87 | //----------------------------------------------------------------------- |
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| 88 | void CollideCamera::pitch(const Radian& angle) |
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| 89 | { |
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| 90 | mCamera->pitch(angle); |
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| 91 | } |
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| 92 | //----------------------------------------------------------------------- |
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| 93 | void CollideCamera::yaw(const Radian& angle) |
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| 94 | { |
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| 95 | mCamera->yaw(angle); |
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| 96 | } |
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| 97 | //----------------------------------------------------------------------- |
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| 98 | void CollideCamera::rotate(const Vector3& axis, const Radian& angle) |
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| 99 | { |
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| 100 | mCamera->rotate(axis, angle); |
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| 101 | } |
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| 102 | //----------------------------------------------------------------------- |
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| 103 | void CollideCamera::rotate(const Quaternion& q) |
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| 104 | { |
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| 105 | mCamera->rotate(q); |
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| 106 | } |
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| 107 | //----------------------------------------------------------------------- |
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| 108 | void CollideCamera::translate(const Vector3& d) |
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| 109 | { |
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| 110 | // Adjust position by rotation |
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| 111 | Vector3 newTrans = mCamera->getOrientation() * d; |
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| 112 | translateWorldSpace(newTrans); |
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| 113 | |
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| 114 | } |
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| 115 | //----------------------------------------------------------------------- |
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| 116 | void CollideCamera::setProjectionType(ProjectionType pt) |
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| 117 | { |
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| 118 | mCamera->setProjectionType(pt); |
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| 119 | } |
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| 120 | //----------------------------------------------------------------------- |
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| 121 | ProjectionType CollideCamera::getProjectionType(void) const |
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| 122 | { |
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| 123 | return mCamera->getProjectionType(); |
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| 124 | } |
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| 125 | //----------------------------------------------------------------------- |
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| 126 | void CollideCamera::setPolygonMode(PolygonMode sd) |
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| 127 | { |
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| 128 | mCamera->setPolygonMode(sd); |
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| 129 | } |
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| 130 | //----------------------------------------------------------------------- |
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| 131 | PolygonMode CollideCamera::getPolygonMode(void) const |
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| 132 | { |
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| 133 | return mCamera->getPolygonMode(); |
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| 134 | } |
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| 135 | //----------------------------------------------------------------------- |
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| 136 | void CollideCamera::setDirection(Real x, Real y, Real z) |
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| 137 | { |
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| 138 | mCamera->setDirection(x, y, z); |
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| 139 | |
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| 140 | } |
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| 141 | //----------------------------------------------------------------------- |
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| 142 | void CollideCamera::setDirection(const Vector3& vec) |
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| 143 | { |
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| 144 | mCamera->setDirection(vec); |
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| 145 | } |
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| 146 | //----------------------------------------------------------------------- |
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| 147 | Vector3 CollideCamera::getDirection(void) const |
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| 148 | { |
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| 149 | return mCamera->getDirection(); |
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| 150 | } |
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| 151 | //----------------------------------------------------------------------- |
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| 152 | void CollideCamera::lookAt( const Vector3& targetPoint ) |
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| 153 | { |
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| 154 | mCamera->lookAt(targetPoint); |
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| 155 | } |
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| 156 | //----------------------------------------------------------------------- |
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| 157 | void CollideCamera::lookAt(Real x, Real y, Real z) |
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| 158 | { |
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| 159 | mCamera->lookAt(x, y, z); |
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| 160 | } |
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| 161 | //----------------------------------------------------------------------- |
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| 162 | void CollideCamera::setFixedYawAxis( bool useFixed, const Vector3& fixedAxis) |
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| 163 | { |
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| 164 | mCamera->setFixedYawAxis(useFixed, fixedAxis); |
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| 165 | } |
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| 166 | //----------------------------------------------------------------------- |
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| 167 | void CollideCamera::setFOVy(const Radian& fovy) |
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| 168 | { |
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| 169 | mCamera->setFOVy(fovy); |
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| 170 | nearDistChanged(); |
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| 171 | } |
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| 172 | //----------------------------------------------------------------------- |
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| 173 | const Radian& CollideCamera::getFOVy(void) const |
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| 174 | { |
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| 175 | return mCamera->getFOVy(); |
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| 176 | } |
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| 177 | //----------------------------------------------------------------------- |
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| 178 | void CollideCamera::setNearClipDistance(Real nearDist) |
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| 179 | { |
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| 180 | mCamera->setNearClipDistance(nearDist); |
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| 181 | nearDistChanged(); |
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| 182 | } |
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| 183 | //----------------------------------------------------------------------- |
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| 184 | Real CollideCamera::getNearClipDistance(void) const |
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| 185 | { |
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| 186 | return mCamera->getNearClipDistance(); |
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| 187 | } |
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| 188 | //----------------------------------------------------------------------- |
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| 189 | void CollideCamera::setFarClipDistance(Real farDist) |
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| 190 | { |
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| 191 | mCamera->setFarClipDistance(farDist); |
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| 192 | } |
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| 193 | //----------------------------------------------------------------------- |
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| 194 | Real CollideCamera::getFarClipDistance(void) const |
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| 195 | { |
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| 196 | return mCamera->getFarClipDistance(); |
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| 197 | } |
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| 198 | //----------------------------------------------------------------------- |
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| 199 | void CollideCamera::setAspectRatio(Real ratio) |
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| 200 | { |
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| 201 | mCamera->setAspectRatio(ratio); |
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| 202 | } |
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| 203 | //----------------------------------------------------------------------- |
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| 204 | Real CollideCamera::getAspectRatio(void) const |
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| 205 | { |
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| 206 | return mCamera->getAspectRatio(); |
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| 207 | } |
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| 208 | //----------------------------------------------------------------------- |
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| 209 | const Plane& CollideCamera::getFrustumPlane( FrustumPlane plane ) |
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| 210 | { |
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| 211 | return mCamera->getFrustumPlane(plane); |
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| 212 | } |
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| 213 | //----------------------------------------------------------------------- |
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| 214 | bool CollideCamera::isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy) |
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| 215 | { |
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| 216 | return mCamera->isVisible(bound, culledBy); |
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| 217 | } |
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| 218 | //----------------------------------------------------------------------- |
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| 219 | bool CollideCamera::isVisible(const Sphere& bound, FrustumPlane* culledBy) |
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| 220 | { |
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| 221 | return mCamera->isVisible(bound, culledBy); |
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| 222 | } |
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| 223 | //----------------------------------------------------------------------- |
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| 224 | bool CollideCamera::isVisible(const Vector3& vert, FrustumPlane* culledBy) |
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| 225 | { |
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| 226 | return mCamera->isVisible(vert, culledBy); |
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| 227 | } |
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| 228 | //----------------------------------------------------------------------- |
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| 229 | void CollideCamera::nearDistChanged(void) |
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| 230 | { |
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| 231 | // Alter the size of the collision proxy to compensate |
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| 232 | CollisionProxyList::iterator i = mCollisionProxies.begin(); |
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| 233 | dSphere* sph = static_cast<dSphere*>(*i); |
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| 234 | sph->setRadius(getNearClipDistance()); |
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| 235 | } |
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| 236 | |
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| 237 | } |
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| 238 | |
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