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source: downloads/ReferenceApplication/ReferenceAppLayer/src/OgreRefAppOgreHead.cpp @ 3

Last change on this file since 3 was 3, checked in by anonymous, 17 years ago

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[3]1/*
2-----------------------------------------------------------------------------
3This source file is part of the OGRE Reference Application, a layer built
4on top of OGRE(Object-oriented Graphics Rendering Engine)
5For the latest info, see http://www.ogre3d.org/
6
7Copyright (c) 2000-2006 Torus Knot Software Ltd
8Also see acknowledgements in Readme.html
9
10This program is free software; you can redistribute it and/or modify it under
11the terms of the GNU Lesser General Public License as published by the Free Software
12Foundation; either version 2 of the License, or (at your option) any later
13version.
14
15This program is distributed in the hope that it will be useful, but WITHOUT
16ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
17FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
18
19You should have received a copy of the GNU Lesser General Public License along with
20this program; if not, write to the Free Software Foundation, Inc., 59 Temple
21Place - Suite 330, Boston, MA 02111-1307, USA, or go to
22http://www.gnu.org/copyleft/lesser.txt.
23
24You may alternatively use this source under the terms of a specific version of
25the OGRE Unrestricted License provided you have obtained such a license from
26Torus Knot Software Ltd.
27-----------------------------------------------------------------------------
28*/
29#include "OgreRefAppOgreHead.h"
30#include "OgreRefAppWorld.h"
31
32namespace OgreRefApp
33{
34
35    //-------------------------------------------------------------------------
36    OgreHead::OgreHead(const String& name) : ApplicationObject(name)
37    {
38        setUp(name);
39    }
40    //-------------------------------------------------------------------------
41    OgreHead::~OgreHead()
42    {
43
44    }
45    //-------------------------------------------------------------------------
46    void OgreHead::setUp(const String& name)
47    {
48        // Create visual presence
49        SceneManager* sm = World::getSingleton().getSceneManager();
50        mEntity = sm->createEntity(name, "OgreHead.mesh");
51        mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name);
52        mSceneNode->attachObject(mEntity);
53        // Add reverse reference
54        mEntity->setUserObject(this);
55
56        // Create mass body
57        mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id());
58        // Set reverse reference
59        mOdeBody->setData(this);
60        // Set mass
61        setMassSphere(0.1, 25); // TODO change to more realistic values
62
63        this->setBounceParameters(0.3, 0.1);
64        this->setSoftness(0.0f);
65        this->setFriction(Math::POS_INFINITY);
66
67        // Create collision proxy
68        dSphere* odeSphere = new dSphere(0, 25);
69        mCollisionProxies.push_back(odeSphere);
70        updateCollisionProxies();
71
72
73    }
74
75
76}
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