/* ----------------------------------------------------------------------------- This source file is part of the OGRE Reference Application, a layer built on top of OGRE(Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreRefAppOgreHead.h" #include "OgreRefAppWorld.h" namespace OgreRefApp { //------------------------------------------------------------------------- OgreHead::OgreHead(const String& name) : ApplicationObject(name) { setUp(name); } //------------------------------------------------------------------------- OgreHead::~OgreHead() { } //------------------------------------------------------------------------- void OgreHead::setUp(const String& name) { // Create visual presence SceneManager* sm = World::getSingleton().getSceneManager(); mEntity = sm->createEntity(name, "OgreHead.mesh"); mSceneNode = sm->getRootSceneNode()->createChildSceneNode(name); mSceneNode->attachObject(mEntity); // Add reverse reference mEntity->setUserObject(this); // Create mass body mOdeBody = new dBody(World::getSingleton().getOdeWorld()->id()); // Set reverse reference mOdeBody->setData(this); // Set mass setMassSphere(0.1, 25); // TODO change to more realistic values this->setBounceParameters(0.3, 0.1); this->setSoftness(0.0f); this->setFriction(Math::POS_INFINITY); // Create collision proxy dSphere* odeSphere = new dSphere(0, 25); mCollisionProxies.push_back(odeSphere); updateCollisionProxies(); } }