1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of the OGRE Reference Application, a layer built |
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4 | on top of OGRE(Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreRefAppWorld.h" |
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30 | #include "OgreRefAppOgreHead.h" |
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31 | #include "OgreRefAppPlane.h" |
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32 | #include "OgreRefAppBall.h" |
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33 | #include "OgreRefAppJointSubtypes.h" |
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34 | #include "OgreRefAppBox.h" |
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35 | #include "OgreRefAppCollideCamera.h" |
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36 | |
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37 | //------------------------------------------------------------------------- |
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38 | template<> OgreRefApp::World* Ogre::Singleton<OgreRefApp::World>::ms_Singleton = 0; |
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39 | OgreRefApp::World* OgreRefApp::World::getSingletonPtr(void) |
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40 | { |
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41 | return ms_Singleton; |
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42 | } |
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43 | OgreRefApp::World& OgreRefApp::World::getSingleton(void) |
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44 | { |
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45 | assert( ms_Singleton ); return ( *ms_Singleton ); |
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46 | } |
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47 | //------------------------------------------------------------------------- |
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48 | namespace OgreRefApp |
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49 | { |
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50 | //------------------------------------------------------------------------- |
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51 | World::World(SceneManager* sceneMgr, WorldType worldType) |
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52 | : mSceneMgr(sceneMgr), mWorldType(worldType) |
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53 | { |
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54 | mSimulationStepSize = 0.01f; |
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55 | |
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56 | // Create the dynamics world |
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57 | mOdeWorld = new dWorld(); |
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58 | mOdeContactGroup = new dJointGroup(); |
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59 | |
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60 | mIntersectionQuery = mSceneMgr->createIntersectionQuery(); |
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61 | switch (worldType) |
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62 | { |
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63 | case World::WT_REFAPP_GENERIC: |
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64 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_NONE); |
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65 | break; |
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66 | case World::WT_REFAPP_BSP: |
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67 | mIntersectionQuery->setWorldFragmentType(SceneQuery::WFT_PLANE_BOUNDED_REGION); |
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68 | break; |
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69 | }; |
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70 | |
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71 | } |
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72 | //------------------------------------------------------------------------- |
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73 | World::~World() |
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74 | { |
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75 | clear(); |
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76 | |
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77 | delete mIntersectionQuery; |
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78 | |
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79 | // Destroy dynamix world |
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80 | delete mOdeContactGroup; |
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81 | delete mOdeWorld; |
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82 | |
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83 | } |
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84 | //------------------------------------------------------------------------- |
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85 | SceneManager* World::getSceneManager(void) |
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86 | { |
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87 | return mSceneMgr; |
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88 | } |
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89 | //------------------------------------------------------------------------- |
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90 | OgreHead* World::createOgreHead(const String& name, |
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91 | const Vector3& pos, const Quaternion& orientation) |
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92 | { |
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93 | OgreHead* head = new OgreHead(name); |
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94 | head->setPosition(pos); |
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95 | head->setOrientation(orientation); |
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96 | |
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97 | mObjects[name] = head; |
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98 | |
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99 | return head; |
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100 | } |
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101 | //------------------------------------------------------------------------- |
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102 | FinitePlane* World::createPlane(const String& name, Real width, Real height, const Vector3& pos, |
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103 | const Quaternion& orientation) |
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104 | { |
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105 | FinitePlane* plane = new FinitePlane(name, width, height); |
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106 | plane->setPosition(pos); |
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107 | plane->setOrientation(orientation); |
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108 | |
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109 | mObjects[name] = plane; |
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110 | |
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111 | return plane; |
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112 | } |
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113 | //------------------------------------------------------------------------- |
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114 | Ball* World::createBall(const String& name, Real radius, const Vector3& pos, |
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115 | const Quaternion& orientation) |
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116 | { |
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117 | OgreRefApp::Ball* ball = new OgreRefApp::Ball(name, radius); |
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118 | ball->setPosition(pos); |
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119 | ball->setOrientation(orientation); |
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120 | |
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121 | mObjects[name] = ball; |
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122 | |
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123 | return ball; |
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124 | } |
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125 | //------------------------------------------------------------------------- |
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126 | void World::clear(void) |
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127 | { |
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128 | ObjectMap::iterator i; |
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129 | for (i = mObjects.begin(); i != mObjects.end(); ++i) |
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130 | { |
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131 | delete i->second; |
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132 | } |
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133 | mObjects.clear(); |
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134 | |
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135 | JointMap::iterator ji; |
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136 | for (ji = mJoints.begin(); ji != mJoints.end(); ++ji) |
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137 | { |
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138 | delete ji->second; |
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139 | } |
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140 | mJoints.clear(); |
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141 | } |
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142 | //------------------------------------------------------------------------- |
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143 | dWorld* World::getOdeWorld(void) |
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144 | { |
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145 | return mOdeWorld; |
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146 | } |
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147 | //------------------------------------------------------------------------- |
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148 | void World::_applyDynamics(Real timeElapsed) |
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149 | { |
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150 | if (timeElapsed != 0.0f) |
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151 | { |
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152 | // ODE will throw an error if timestep = 0 |
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153 | |
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154 | mOdeWorld->step(dReal(timeElapsed)); |
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155 | // Now update the objects in the world |
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156 | ObjectSet::iterator i, iend; |
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157 | iend = mDynamicsObjects.end(); |
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158 | for (i = mDynamicsObjects.begin(); i != iend; ++i) |
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159 | { |
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160 | (*i)->_updateFromDynamics(); |
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161 | } |
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162 | // Clear contacts |
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163 | mOdeContactGroup->empty(); |
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164 | } |
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165 | |
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166 | } |
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167 | //------------------------------------------------------------------------- |
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168 | void World::_notifyDynamicsStateForObject(ApplicationObject* obj, bool dynamicsEnabled) |
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169 | { |
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170 | // NB std::set prevents duplicates & errors on erasing non-existent objects |
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171 | if (dynamicsEnabled) |
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172 | { |
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173 | mDynamicsObjects.insert(obj); |
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174 | } |
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175 | else |
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176 | { |
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177 | mDynamicsObjects.erase(obj); |
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178 | } |
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179 | } |
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180 | //------------------------------------------------------------------------- |
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181 | void World::setGravity(const Vector3& vec) |
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182 | { |
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183 | mGravity = vec; |
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184 | mOdeWorld->setGravity(vec.x, vec.y, vec.z); |
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185 | } |
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186 | //------------------------------------------------------------------------- |
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187 | const Vector3& World::getGravity(void) |
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188 | { |
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189 | return mGravity; |
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190 | } |
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191 | //------------------------------------------------------------------------- |
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192 | dJointGroup* World::getOdeContactJointGroup(void) |
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193 | { |
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194 | return mOdeContactGroup; |
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195 | } |
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196 | //------------------------------------------------------------------------- |
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197 | void World::_applyCollision(void) |
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198 | { |
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199 | // Collision detection |
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200 | IntersectionSceneQueryResult& results = mIntersectionQuery->execute(); |
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201 | |
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202 | // Movables to Movables |
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203 | SceneQueryMovableIntersectionList::iterator it, itend; |
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204 | itend = results.movables2movables.end(); |
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205 | for (it = results.movables2movables.begin(); it != itend; ++it) |
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206 | { |
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207 | /* debugging |
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208 | MovableObject *mo1, *mo2; |
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209 | mo1 = it->first; |
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210 | mo2 = it->second; |
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211 | */ |
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212 | |
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213 | // Get user defined objects (generic in OGRE) |
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214 | UserDefinedObject *uo1, *uo2; |
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215 | uo1 = it->first->getUserObject(); |
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216 | uo2 = it->second->getUserObject(); |
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217 | |
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218 | // Only perform collision if we have UserDefinedObject links |
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219 | if (uo1 && uo2) |
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220 | { |
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221 | // Cast to ApplicationObject |
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222 | ApplicationObject *ao1, *ao2; |
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223 | ao1 = static_cast<ApplicationObject*>(uo1); |
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224 | ao2 = static_cast<ApplicationObject*>(uo2); |
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225 | // Do detailed collision test |
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226 | ao1->testCollide(ao2); |
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227 | } |
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228 | } |
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229 | |
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230 | // Movables to World |
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231 | SceneQueryMovableWorldFragmentIntersectionList::iterator wit, witend; |
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232 | witend = results.movables2world.end(); |
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233 | for (wit = results.movables2world.begin(); wit != witend; ++wit) |
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234 | { |
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235 | MovableObject *mo = wit->first; |
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236 | SceneQuery::WorldFragment *wf = wit->second; |
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237 | |
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238 | // Get user defined objects (generic in OGRE) |
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239 | UserDefinedObject *uo = mo->getUserObject(); |
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240 | |
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241 | // Only perform collision if we have UserDefinedObject link |
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242 | if (uo) |
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243 | { |
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244 | // Cast to ApplicationObject |
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245 | ApplicationObject *ao = static_cast<ApplicationObject*>(uo); |
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246 | // Do detailed collision test |
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247 | ao->testCollide(wf); |
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248 | } |
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249 | } |
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250 | |
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251 | } |
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252 | //------------------------------------------------------------------------- |
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253 | Joint* World::createJoint(const String& name, Joint::JointType jtype, |
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254 | ApplicationObject* obj1, ApplicationObject* obj2) |
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255 | { |
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256 | Joint* ret; |
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257 | switch (jtype) |
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258 | { |
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259 | case Joint::JT_BALL: |
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260 | ret = new BallJoint(jtype, obj1, obj2); |
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261 | break; |
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262 | case Joint::JT_HINGE: |
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263 | ret = new HingeJoint(jtype, obj1, obj2); |
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264 | break; |
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265 | case Joint::JT_HINGE2: |
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266 | ret = new Hinge2Joint(jtype, obj1, obj2); |
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267 | break; |
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268 | case Joint::JT_SLIDER: |
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269 | ret = new SliderJoint(jtype, obj1, obj2); |
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270 | break; |
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271 | case Joint::JT_UNIVERSAL: |
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272 | ret = new UniversalJoint(jtype, obj1, obj2); |
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273 | break; |
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274 | |
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275 | } |
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276 | |
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277 | mJoints[name] = ret; |
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278 | return ret; |
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279 | } |
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280 | //------------------------------------------------------------------------- |
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281 | void World::setSimulationStepSize(Real step) |
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282 | { |
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283 | mSimulationStepSize = step; |
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284 | } |
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285 | //------------------------------------------------------------------------- |
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286 | Real World::getSimulationStepSize(void) |
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287 | { |
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288 | return mSimulationStepSize; |
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289 | } |
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290 | //------------------------------------------------------------------------- |
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291 | void World::simulationStep(Real timeElapsed) |
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292 | { |
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293 | /* Hmm, gives somewhat jerky results*/ |
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294 | static Real leftOverTime = 0.0f; |
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295 | |
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296 | Real time = timeElapsed + leftOverTime; |
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297 | unsigned int steps = (unsigned int)(time / mSimulationStepSize); |
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298 | for(unsigned int i=0; i < steps; ++i) |
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299 | { |
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300 | _applyCollision(); |
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301 | _applyDynamics(mSimulationStepSize); |
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302 | } |
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303 | leftOverTime = time - (steps * mSimulationStepSize); |
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304 | /* |
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305 | _applyCollision(); |
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306 | _applyDynamics(timeElapsed); |
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307 | */ |
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308 | |
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309 | |
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310 | } |
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311 | //------------------------------------------------------------------------- |
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312 | OgreRefApp::Box* World::createBox(const String& name, |
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313 | Real width, Real height, Real depth, |
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314 | const Vector3& pos, const Quaternion& orientation) |
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315 | { |
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316 | OgreRefApp::Box* box = new OgreRefApp::Box(name, width, height, depth); |
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317 | box->setPosition(pos); |
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318 | box->setOrientation(orientation); |
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319 | |
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320 | mObjects[name] = box; |
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321 | |
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322 | return box; |
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323 | } |
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324 | //------------------------------------------------------------------------- |
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325 | CollideCamera* World::createCamera(const String& name, const Vector3& pos, |
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326 | const Quaternion& orientation ) |
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327 | { |
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328 | CollideCamera* cam = new CollideCamera(name); |
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329 | cam->setPosition(pos); |
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330 | cam->setOrientation(orientation); |
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331 | |
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332 | mObjects[name] = cam; |
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333 | |
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334 | return cam; |
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335 | |
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336 | } |
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337 | } |
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338 | |
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