[5] | 1 | /* |
---|
| 2 | ----------------------------------------------------------------------------- |
---|
| 3 | This source file is part of OGRE |
---|
| 4 | (Object-oriented Graphics Rendering Engine) |
---|
| 5 | For the latest info, see http://www.ogre3d.org |
---|
| 6 | |
---|
| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
| 8 | Also see acknowledgements in Readme.html |
---|
| 9 | |
---|
| 10 | This program is free software; you can redistribute it and/or modify it under |
---|
| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
| 12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
| 13 | version. |
---|
| 14 | |
---|
| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
| 18 | |
---|
| 19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
| 22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
| 23 | |
---|
| 24 | You may alternatively use this source under the terms of a specific version of |
---|
| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
| 26 | Torus Knot Software Ltd. |
---|
| 27 | ----------------------------------------------------------------------------- |
---|
| 28 | */ |
---|
| 29 | |
---|
| 30 | #ifndef _D3D9HARWAREOCCLUSIONQUERY_H__ |
---|
| 31 | #define _D3D9HARWAREOCCLUSIONQUERY_H__ |
---|
| 32 | |
---|
| 33 | #include "OgreD3D9Prerequisites.h" |
---|
| 34 | #include "OgreHardwareOcclusionQuery.h" |
---|
| 35 | |
---|
| 36 | |
---|
| 37 | namespace Ogre { |
---|
| 38 | |
---|
| 39 | // If you use multiple rendering passes you can test only the first pass and all other passes don't have to be rendered |
---|
| 40 | // if the first pass results has too few pixels visible. |
---|
| 41 | |
---|
| 42 | // Be sure to render all occluder first and whats out so the RenderQue don't switch places on |
---|
| 43 | // the occluding objects and the tested objects because it thinks it's more effective.. |
---|
| 44 | |
---|
| 45 | /** |
---|
| 46 | * This is a class that is the DirectX9 implementation of |
---|
| 47 | * hardware occlusion testing. |
---|
| 48 | * |
---|
| 49 | * @author Lee Sandberg, email lee@abcmedia.se |
---|
| 50 | * |
---|
| 51 | * Updated on 12/7/2004 by Chris McGuirk |
---|
| 52 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
---|
| 53 | */ |
---|
| 54 | class D3D9HardwareOcclusionQuery : public HardwareOcclusionQuery |
---|
| 55 | { |
---|
| 56 | //---------------------------------------------------------------------- |
---|
| 57 | // Public methods |
---|
| 58 | //-- |
---|
| 59 | public: |
---|
| 60 | |
---|
| 61 | /** |
---|
| 62 | * Default object constructor |
---|
| 63 | * |
---|
| 64 | */ |
---|
| 65 | D3D9HardwareOcclusionQuery( IDirect3DDevice9* pD3DDevice ); |
---|
| 66 | |
---|
| 67 | /** |
---|
| 68 | * Object destructor |
---|
| 69 | */ |
---|
| 70 | ~D3D9HardwareOcclusionQuery(); |
---|
| 71 | |
---|
| 72 | //------------------------------------------------------------------ |
---|
| 73 | // Occlusion query functions (see base class documentation for this) |
---|
| 74 | //-- |
---|
| 75 | |
---|
| 76 | void beginOcclusionQuery(); |
---|
| 77 | void endOcclusionQuery(); |
---|
| 78 | bool pullOcclusionQuery( unsigned int* NumOfFragments); |
---|
| 79 | unsigned int getLastQuerysPixelcount() { return mPixelCount; } |
---|
| 80 | bool isStillOutstanding(void); |
---|
| 81 | |
---|
| 82 | |
---|
| 83 | |
---|
| 84 | //---------------------------------------------------------------------- |
---|
| 85 | // private members |
---|
| 86 | //-- |
---|
| 87 | private: |
---|
| 88 | IDirect3DQuery9* mpQuery; |
---|
| 89 | IDirect3DDevice9* mpDevice; |
---|
| 90 | }; |
---|
| 91 | |
---|
| 92 | |
---|
| 93 | } |
---|
| 94 | |
---|
| 95 | |
---|
| 96 | #endif |
---|