[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreD3D9GpuProgram.h" |
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| 30 | #include "OgreMatrix4.h" |
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| 31 | #include "OgreException.h" |
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| 32 | #include "OgreLogManager.h" |
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| 33 | #include "OgreD3D9Mappings.h" |
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| 34 | #include "OgreResourceGroupManager.h" |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | |
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| 38 | //----------------------------------------------------------------------------- |
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| 39 | D3D9GpuProgram::D3D9GpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle, |
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| 40 | const String& group, bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) |
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| 41 | : GpuProgram(creator, name, handle, group, isManual, loader), |
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| 42 | mpDevice(pDev), mpExternalMicrocode(NULL) |
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| 43 | { |
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| 44 | if (createParamDictionary("D3D9GpuProgram")) |
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| 45 | { |
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| 46 | setupBaseParamDictionary(); |
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| 47 | } |
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| 48 | } |
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| 49 | //----------------------------------------------------------------------------- |
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| 50 | void D3D9GpuProgram::loadImpl(void) |
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| 51 | { |
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| 52 | if (mpExternalMicrocode) |
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| 53 | { |
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| 54 | loadFromMicrocode(mpExternalMicrocode); |
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| 55 | } |
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| 56 | else |
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| 57 | { |
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| 58 | // Normal load-from-source approach |
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| 59 | if (mLoadFromFile) |
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| 60 | { |
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| 61 | // find & load source code |
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| 62 | DataStreamPtr stream = |
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| 63 | ResourceGroupManager::getSingleton().openResource( |
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| 64 | mFilename, mGroup, true, this); |
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| 65 | mSource = stream->getAsString(); |
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| 66 | } |
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| 67 | |
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| 68 | // Call polymorphic load |
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| 69 | loadFromSource(); |
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| 70 | } |
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| 71 | |
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| 72 | } |
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| 73 | //----------------------------------------------------------------------------- |
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| 74 | void D3D9GpuProgram::loadFromSource(void) |
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| 75 | { |
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| 76 | // Create the shader |
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| 77 | // Assemble source into microcode |
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| 78 | LPD3DXBUFFER microcode; |
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| 79 | LPD3DXBUFFER errors; |
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| 80 | HRESULT hr = D3DXAssembleShader( |
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| 81 | mSource.c_str(), |
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| 82 | static_cast<UINT>(mSource.length()), |
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| 83 | NULL, // no #define support |
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| 84 | NULL, // no #include support |
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| 85 | 0, // standard compile options |
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| 86 | µcode, |
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| 87 | &errors); |
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| 88 | |
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| 89 | if (FAILED(hr)) |
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| 90 | { |
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| 91 | String message = "Cannot assemble D3D9 shader " + mName + " Errors:\n" + |
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| 92 | static_cast<const char*>(errors->GetBufferPointer()); |
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| 93 | errors->Release(); |
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| 94 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, message, |
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| 95 | "D3D9GpuProgram::loadFromSource"); |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | loadFromMicrocode(microcode); |
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| 100 | |
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| 101 | SAFE_RELEASE(microcode); |
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| 102 | SAFE_RELEASE(errors); |
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| 103 | } |
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| 104 | //----------------------------------------------------------------------------- |
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| 105 | D3D9GpuVertexProgram::D3D9GpuVertexProgram(ResourceManager* creator, |
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| 106 | const String& name, ResourceHandle handle, const String& group, |
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| 107 | bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) |
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| 108 | : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev) |
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| 109 | , mpVertexShader(NULL) |
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| 110 | { |
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| 111 | mType = GPT_VERTEX_PROGRAM; |
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| 112 | } |
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| 113 | //----------------------------------------------------------------------------- |
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| 114 | D3D9GpuVertexProgram::~D3D9GpuVertexProgram() |
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| 115 | { |
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| 116 | // have to call this here reather than in Resource destructor |
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| 117 | // since calling virtual methods in base destructors causes crash |
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| 118 | unload(); |
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| 119 | } |
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| 120 | //----------------------------------------------------------------------------- |
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| 121 | void D3D9GpuVertexProgram::loadFromMicrocode(LPD3DXBUFFER microcode) |
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| 122 | { |
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| 123 | if (isSupported()) |
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| 124 | { |
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| 125 | // Create the shader |
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| 126 | HRESULT hr = mpDevice->CreateVertexShader( |
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| 127 | static_cast<DWORD*>(microcode->GetBufferPointer()), |
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| 128 | &mpVertexShader); |
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| 129 | |
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| 130 | if (FAILED(hr)) |
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| 131 | { |
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| 132 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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| 133 | "Cannot create D3D9 vertex shader " + mName + " from microcode", |
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| 134 | "D3D9GpuVertexProgram::loadFromMicrocode"); |
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| 135 | |
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| 136 | } |
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| 137 | } |
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| 138 | else |
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| 139 | { |
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| 140 | LogManager::getSingleton().logMessage( |
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| 141 | "Unsupported D3D9 vertex shader '" + mName + "' was not loaded."); |
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| 142 | } |
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| 143 | } |
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| 144 | //----------------------------------------------------------------------------- |
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| 145 | void D3D9GpuVertexProgram::unloadImpl(void) |
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| 146 | { |
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| 147 | SAFE_RELEASE(mpVertexShader); |
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| 148 | } |
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| 149 | //----------------------------------------------------------------------------- |
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| 150 | //----------------------------------------------------------------------------- |
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| 151 | D3D9GpuFragmentProgram::D3D9GpuFragmentProgram(ResourceManager* creator, |
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| 152 | const String& name, ResourceHandle handle, const String& group, |
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| 153 | bool isManual, ManualResourceLoader* loader, LPDIRECT3DDEVICE9 pDev) |
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| 154 | : D3D9GpuProgram(creator, name, handle, group, isManual, loader, pDev) |
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| 155 | , mpPixelShader(NULL) |
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| 156 | { |
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| 157 | mType = GPT_FRAGMENT_PROGRAM; |
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| 158 | } |
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| 159 | //----------------------------------------------------------------------------- |
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| 160 | D3D9GpuFragmentProgram::~D3D9GpuFragmentProgram() |
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| 161 | { |
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| 162 | // have to call this here reather than in Resource destructor |
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| 163 | // since calling virtual methods in base destructors causes crash |
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| 164 | unload(); |
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| 165 | } |
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| 166 | //----------------------------------------------------------------------------- |
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| 167 | void D3D9GpuFragmentProgram::loadFromMicrocode(LPD3DXBUFFER microcode) |
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| 168 | { |
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| 169 | if (isSupported()) |
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| 170 | { |
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| 171 | // Create the shader |
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| 172 | HRESULT hr = mpDevice->CreatePixelShader( |
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| 173 | static_cast<DWORD*>(microcode->GetBufferPointer()), |
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| 174 | &mpPixelShader); |
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| 175 | |
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| 176 | if (FAILED(hr)) |
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| 177 | { |
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| 178 | OGRE_EXCEPT(Exception::ERR_RENDERINGAPI_ERROR, |
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| 179 | "Cannot create D3D9 pixel shader " + mName + " from microcode.", |
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| 180 | "D3D9GpuFragmentProgram::loadFromMicrocode"); |
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| 181 | |
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| 182 | } |
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| 183 | } |
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| 184 | else |
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| 185 | { |
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| 186 | LogManager::getSingleton().logMessage( |
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| 187 | "Unsupported D3D9 pixel shader '" + mName + "' was not loaded."); |
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| 188 | } |
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| 189 | } |
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| 190 | //----------------------------------------------------------------------------- |
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| 191 | void D3D9GpuFragmentProgram::unloadImpl(void) |
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| 192 | { |
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| 193 | SAFE_RELEASE(mpPixelShader); |
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| 194 | } |
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| 195 | //----------------------------------------------------------------------------- |
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| 196 | |
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| 197 | } |
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| 198 | |
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