/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #include "OgreD3D9HLSLProgramFactory.h" #include "OgreString.h" #include "OgreD3D9HLSLProgram.h" namespace Ogre { //----------------------------------------------------------------------- String D3D9HLSLProgramFactory::sLanguageName = "hlsl"; //----------------------------------------------------------------------- D3D9HLSLProgramFactory::D3D9HLSLProgramFactory() { } //----------------------------------------------------------------------- D3D9HLSLProgramFactory::~D3D9HLSLProgramFactory() { } //----------------------------------------------------------------------- const String& D3D9HLSLProgramFactory::getLanguage(void) const { return sLanguageName; } //----------------------------------------------------------------------- HighLevelGpuProgram* D3D9HLSLProgramFactory::create(ResourceManager* creator, const String& name, ResourceHandle handle, const String& group, bool isManual, ManualResourceLoader* loader) { return new D3D9HLSLProgram(creator, name, handle, group, isManual, loader); } //----------------------------------------------------------------------- void D3D9HLSLProgramFactory::destroy(HighLevelGpuProgram* prog) { delete prog; } //----------------------------------------------------------------------- }