1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreD3D9HardwareBufferManager.h" |
---|
30 | #include "OgreD3D9HardwareVertexBuffer.h" |
---|
31 | #include "OgreD3D9HardwareIndexBuffer.h" |
---|
32 | #include "OgreD3D9VertexDeclaration.h" |
---|
33 | #include "OgreLogManager.h" |
---|
34 | #include "OgreStringConverter.h" |
---|
35 | |
---|
36 | |
---|
37 | namespace Ogre { |
---|
38 | //----------------------------------------------------------------------- |
---|
39 | D3D9HardwareBufferManager::D3D9HardwareBufferManager(LPDIRECT3DDEVICE9 device) |
---|
40 | : mlpD3DDevice(device) |
---|
41 | { |
---|
42 | } |
---|
43 | //----------------------------------------------------------------------- |
---|
44 | D3D9HardwareBufferManager::~D3D9HardwareBufferManager() |
---|
45 | { |
---|
46 | destroyAllDeclarations(); |
---|
47 | destroyAllBindings(); |
---|
48 | } |
---|
49 | //----------------------------------------------------------------------- |
---|
50 | HardwareVertexBufferSharedPtr |
---|
51 | D3D9HardwareBufferManager:: |
---|
52 | createVertexBuffer(size_t vertexSize, size_t numVerts, HardwareBuffer::Usage usage, |
---|
53 | bool useShadowBuffer) |
---|
54 | { |
---|
55 | assert (numVerts > 0); |
---|
56 | #if OGRE_D3D_MANAGE_BUFFERS |
---|
57 | // Override shadow buffer setting; managed buffers are automatically |
---|
58 | // backed by system memory |
---|
59 | // Don't override shadow buffer if discardable, since then we use |
---|
60 | // unmanaged buffers for speed (avoids write-through overhead) |
---|
61 | if (useShadowBuffer && !(usage & HardwareBuffer::HBU_DISCARDABLE)) |
---|
62 | { |
---|
63 | useShadowBuffer = false; |
---|
64 | // Also drop any WRITE_ONLY so we can read direct |
---|
65 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) |
---|
66 | { |
---|
67 | usage = HardwareBuffer::HBU_DYNAMIC; |
---|
68 | } |
---|
69 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) |
---|
70 | { |
---|
71 | usage = HardwareBuffer::HBU_STATIC; |
---|
72 | } |
---|
73 | } |
---|
74 | #endif |
---|
75 | D3D9HardwareVertexBuffer* vbuf = new D3D9HardwareVertexBuffer( |
---|
76 | vertexSize, numVerts, usage, mlpD3DDevice, false, useShadowBuffer); |
---|
77 | { |
---|
78 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
---|
79 | mVertexBuffers.insert(vbuf); |
---|
80 | } |
---|
81 | return HardwareVertexBufferSharedPtr(vbuf); |
---|
82 | } |
---|
83 | //----------------------------------------------------------------------- |
---|
84 | HardwareIndexBufferSharedPtr |
---|
85 | D3D9HardwareBufferManager:: |
---|
86 | createIndexBuffer(HardwareIndexBuffer::IndexType itype, size_t numIndexes, |
---|
87 | HardwareBuffer::Usage usage, bool useShadowBuffer) |
---|
88 | { |
---|
89 | assert (numIndexes > 0); |
---|
90 | #if OGRE_D3D_MANAGE_BUFFERS |
---|
91 | // Override shadow buffer setting; managed buffers are automatically |
---|
92 | // backed by system memory |
---|
93 | if (useShadowBuffer) |
---|
94 | { |
---|
95 | useShadowBuffer = false; |
---|
96 | // Also drop any WRITE_ONLY so we can read direct |
---|
97 | if (usage == HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY) |
---|
98 | { |
---|
99 | usage = HardwareBuffer::HBU_DYNAMIC; |
---|
100 | } |
---|
101 | else if (usage == HardwareBuffer::HBU_STATIC_WRITE_ONLY) |
---|
102 | { |
---|
103 | usage = HardwareBuffer::HBU_STATIC; |
---|
104 | } |
---|
105 | } |
---|
106 | #endif |
---|
107 | D3D9HardwareIndexBuffer* idx = new D3D9HardwareIndexBuffer( |
---|
108 | itype, numIndexes, usage, mlpD3DDevice, false, useShadowBuffer); |
---|
109 | { |
---|
110 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
---|
111 | mIndexBuffers.insert(idx); |
---|
112 | } |
---|
113 | return HardwareIndexBufferSharedPtr(idx); |
---|
114 | |
---|
115 | } |
---|
116 | //----------------------------------------------------------------------- |
---|
117 | VertexDeclaration* D3D9HardwareBufferManager::createVertexDeclarationImpl(void) |
---|
118 | { |
---|
119 | return new D3D9VertexDeclaration(mlpD3DDevice); |
---|
120 | } |
---|
121 | //----------------------------------------------------------------------- |
---|
122 | void D3D9HardwareBufferManager::destroyVertexDeclarationImpl(VertexDeclaration* decl) |
---|
123 | { |
---|
124 | delete decl; |
---|
125 | } |
---|
126 | //----------------------------------------------------------------------- |
---|
127 | void D3D9HardwareBufferManager::releaseDefaultPoolResources(void) |
---|
128 | { |
---|
129 | size_t iCount = 0; |
---|
130 | size_t vCount = 0; |
---|
131 | |
---|
132 | |
---|
133 | { |
---|
134 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
---|
135 | VertexBufferList::iterator v, vend; |
---|
136 | vend = mVertexBuffers.end(); |
---|
137 | for (v = mVertexBuffers.begin(); v != vend; ++v) |
---|
138 | { |
---|
139 | D3D9HardwareVertexBuffer* vbuf = |
---|
140 | static_cast<D3D9HardwareVertexBuffer*>(*v); |
---|
141 | if (vbuf->releaseIfDefaultPool()) |
---|
142 | vCount++; |
---|
143 | } |
---|
144 | } |
---|
145 | |
---|
146 | { |
---|
147 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
---|
148 | IndexBufferList::iterator i, iend; |
---|
149 | iend = mIndexBuffers.end(); |
---|
150 | for (i = mIndexBuffers.begin(); i != iend; ++i) |
---|
151 | { |
---|
152 | D3D9HardwareIndexBuffer* ibuf = |
---|
153 | static_cast<D3D9HardwareIndexBuffer*>(*i); |
---|
154 | if (ibuf->releaseIfDefaultPool()) |
---|
155 | iCount++; |
---|
156 | |
---|
157 | } |
---|
158 | } |
---|
159 | |
---|
160 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager released:"); |
---|
161 | LogManager::getSingleton().logMessage( |
---|
162 | StringConverter::toString(vCount) + " unmanaged vertex buffers"); |
---|
163 | LogManager::getSingleton().logMessage( |
---|
164 | StringConverter::toString(iCount) + " unmanaged index buffers"); |
---|
165 | } |
---|
166 | //----------------------------------------------------------------------- |
---|
167 | void D3D9HardwareBufferManager::recreateDefaultPoolResources(void) |
---|
168 | { |
---|
169 | size_t iCount = 0; |
---|
170 | size_t vCount = 0; |
---|
171 | |
---|
172 | { |
---|
173 | OGRE_LOCK_MUTEX(mVertexBuffersMutex) |
---|
174 | VertexBufferList::iterator v, vend; |
---|
175 | vend = mVertexBuffers.end(); |
---|
176 | for (v = mVertexBuffers.begin(); v != vend; ++v) |
---|
177 | { |
---|
178 | D3D9HardwareVertexBuffer* vbuf = |
---|
179 | static_cast<D3D9HardwareVertexBuffer*>(*v); |
---|
180 | if (vbuf->recreateIfDefaultPool(mlpD3DDevice)) |
---|
181 | vCount++; |
---|
182 | } |
---|
183 | } |
---|
184 | |
---|
185 | { |
---|
186 | OGRE_LOCK_MUTEX(mIndexBuffersMutex) |
---|
187 | IndexBufferList::iterator i, iend; |
---|
188 | iend = mIndexBuffers.end(); |
---|
189 | for (i = mIndexBuffers.begin(); i != iend; ++i) |
---|
190 | { |
---|
191 | D3D9HardwareIndexBuffer* ibuf = |
---|
192 | static_cast<D3D9HardwareIndexBuffer*>(*i); |
---|
193 | if (ibuf->recreateIfDefaultPool(mlpD3DDevice)) |
---|
194 | iCount++; |
---|
195 | |
---|
196 | } |
---|
197 | } |
---|
198 | |
---|
199 | LogManager::getSingleton().logMessage("D3D9HardwareBufferManager recreated:"); |
---|
200 | LogManager::getSingleton().logMessage( |
---|
201 | StringConverter::toString(vCount) + " unmanaged vertex buffers"); |
---|
202 | LogManager::getSingleton().logMessage( |
---|
203 | StringConverter::toString(iCount) + " unmanaged index buffers"); |
---|
204 | } |
---|
205 | //----------------------------------------------------------------------- |
---|
206 | |
---|
207 | } |
---|