1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreD3D9HardwareOcclusionQuery.h" |
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30 | #include "OgreRenderSystemCapabilities.h" |
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31 | #include "OgreException.h" |
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32 | |
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33 | namespace Ogre { |
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34 | |
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35 | /** |
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36 | * This is a class that is the DirectX9 implementation of |
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37 | * hardware occlusion testing. |
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38 | * |
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39 | * @author Lee Sandberg |
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40 | * |
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41 | * Updated on 12/7/2004 by Chris McGuirk |
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42 | * Updated on 4/8/2005 by Tuan Kuranes email: tuan.kuranes@free.fr |
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43 | */ |
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44 | |
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45 | /** |
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46 | * Default object constructor |
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47 | */ |
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48 | D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery( IDirect3DDevice9* pD3DDevice ) : |
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49 | mpDevice(pD3DDevice) |
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50 | { |
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51 | // create the occlusion query |
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52 | const HRESULT hr = mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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53 | |
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54 | if ( hr != D3D_OK ) |
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55 | { |
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56 | if( D3DERR_NOTAVAILABLE == hr) |
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57 | { |
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58 | OGRE_EXCEPT( Exception::ERR_INTERNAL_ERROR, |
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59 | "Cannot allocate a Hardware query. This video card doesn't supports it, sorry.", |
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60 | "D3D9HardwareOcclusionQuery::D3D9HardwareOcclusionQuery" ); |
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61 | } |
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62 | } |
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63 | } |
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64 | |
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65 | /** |
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66 | * Object destructor |
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67 | */ |
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68 | D3D9HardwareOcclusionQuery::~D3D9HardwareOcclusionQuery() |
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69 | { |
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70 | SAFE_RELEASE(mpQuery); |
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71 | } |
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72 | |
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73 | //------------------------------------------------------------------ |
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74 | // Occlusion query functions (see base class documentation for this) |
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75 | //-- |
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76 | void D3D9HardwareOcclusionQuery::beginOcclusionQuery() |
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77 | { |
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78 | mpQuery->Issue(D3DISSUE_BEGIN); |
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79 | mIsQueryResultStillOutstanding = true; |
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80 | mPixelCount = 0; |
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81 | } |
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82 | |
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83 | void D3D9HardwareOcclusionQuery::endOcclusionQuery() |
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84 | { |
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85 | mpQuery->Issue(D3DISSUE_END); |
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86 | } |
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87 | |
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88 | //------------------------------------------------------------------ |
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89 | bool D3D9HardwareOcclusionQuery::pullOcclusionQuery( unsigned int* NumOfFragments ) |
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90 | { |
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91 | // in case you didn't check if query arrived and want the result now. |
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92 | if (mIsQueryResultStillOutstanding) |
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93 | { |
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94 | // Loop until the data becomes available |
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95 | DWORD pixels; |
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96 | const size_t dataSize = sizeof( DWORD ); |
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97 | while (1) |
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98 | { |
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99 | const HRESULT hr = mpQuery->GetData((void *)&pixels, dataSize, D3DGETDATA_FLUSH); |
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100 | |
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101 | if (hr == S_FALSE) |
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102 | continue; |
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103 | if (hr == S_OK) |
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104 | { |
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105 | mPixelCount = pixels; |
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106 | *NumOfFragments = pixels; |
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107 | break; |
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108 | } |
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109 | if (hr == D3DERR_DEVICELOST) |
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110 | { |
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111 | *NumOfFragments = 100000; |
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112 | mPixelCount = 100000; |
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113 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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114 | break; |
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115 | } |
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116 | } |
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117 | mIsQueryResultStillOutstanding = false; |
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118 | } |
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119 | else |
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120 | { |
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121 | // we already stored result from last frames. |
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122 | *NumOfFragments = mPixelCount; |
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123 | } |
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124 | return true; |
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125 | } |
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126 | //------------------------------------------------------------------ |
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127 | bool D3D9HardwareOcclusionQuery::isStillOutstanding(void) |
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128 | { |
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129 | // in case you already asked for this query |
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130 | if (!mIsQueryResultStillOutstanding) |
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131 | return false; |
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132 | |
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133 | DWORD pixels; |
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134 | const HRESULT hr = mpQuery->GetData( (void *) &pixels, sizeof( DWORD ), 0); |
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135 | |
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136 | if (hr == S_FALSE) |
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137 | return true; |
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138 | |
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139 | if (hr == D3DERR_DEVICELOST) |
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140 | { |
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141 | mPixelCount = 100000; |
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142 | mpDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mpQuery); |
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143 | } |
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144 | mPixelCount = pixels; |
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145 | mIsQueryResultStillOutstanding = false; |
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146 | return false; |
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147 | |
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148 | } |
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149 | } |
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