[5] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreD3D9Mappings.h" |
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| 30 | #include "OgreString.h" |
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| 31 | #include "OgreStringConverter.h" |
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| 32 | #include "OgreLogManager.h" |
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| 33 | #include "OgreException.h" |
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| 34 | |
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| 35 | namespace Ogre |
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| 36 | { |
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| 37 | //--------------------------------------------------------------------- |
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| 38 | DWORD D3D9Mappings::get(ShadeOptions so) |
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| 39 | { |
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| 40 | switch( so ) |
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| 41 | { |
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| 42 | case SO_FLAT: |
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| 43 | return D3DSHADE_FLAT; |
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| 44 | case SO_GOURAUD: |
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| 45 | return D3DSHADE_GOURAUD; |
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| 46 | case SO_PHONG: |
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| 47 | return D3DSHADE_PHONG; |
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| 48 | } |
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| 49 | return 0; |
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| 50 | } |
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| 51 | //--------------------------------------------------------------------- |
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| 52 | D3DLIGHTTYPE D3D9Mappings::get(Ogre::Light::LightTypes lightType) |
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| 53 | { |
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| 54 | switch( lightType ) |
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| 55 | { |
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| 56 | case Light::LT_POINT: |
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| 57 | return D3DLIGHT_POINT; |
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| 58 | case Light::LT_DIRECTIONAL: |
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| 59 | return D3DLIGHT_DIRECTIONAL; |
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| 60 | case Light::LT_SPOTLIGHT: |
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| 61 | return D3DLIGHT_SPOT; |
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| 62 | } |
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| 63 | return D3DLIGHT_FORCE_DWORD; |
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| 64 | } |
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| 65 | //--------------------------------------------------------------------- |
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| 66 | DWORD D3D9Mappings::get(TexCoordCalcMethod m, const D3DCAPS9& caps) |
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| 67 | { |
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| 68 | switch( m ) |
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| 69 | { |
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| 70 | case TEXCALC_NONE: |
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| 71 | return D3DTSS_TCI_PASSTHRU; |
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| 72 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION: |
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| 73 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR; |
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| 74 | case TEXCALC_ENVIRONMENT_MAP_PLANAR: |
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| 75 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP) |
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| 76 | { |
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| 77 | // Use sphere map if available |
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| 78 | return D3DTSS_TCI_SPHEREMAP; |
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| 79 | } |
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| 80 | else |
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| 81 | { |
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| 82 | // If not, fall back on camera space reflection vector which isn't as good |
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| 83 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR; |
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| 84 | } |
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| 85 | case TEXCALC_ENVIRONMENT_MAP_NORMAL: |
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| 86 | return D3DTSS_TCI_CAMERASPACENORMAL; |
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| 87 | case TEXCALC_ENVIRONMENT_MAP: |
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| 88 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP) |
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| 89 | { |
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| 90 | // Use sphere map if available |
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| 91 | return D3DTSS_TCI_SPHEREMAP; |
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| 92 | } |
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| 93 | else |
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| 94 | { |
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| 95 | // If not, fall back on camera space normal which isn't as good |
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| 96 | return D3DTSS_TCI_CAMERASPACENORMAL; |
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| 97 | } |
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| 98 | case TEXCALC_PROJECTIVE_TEXTURE: |
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| 99 | return D3DTSS_TCI_CAMERASPACEPOSITION; |
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| 100 | } |
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| 101 | return 0; |
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| 102 | } |
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| 103 | //--------------------------------------------------------------------- |
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| 104 | D3DTEXTUREADDRESS D3D9Mappings::get(TextureUnitState::TextureAddressingMode tam, const D3DCAPS9& devCaps) |
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| 105 | { |
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| 106 | switch( tam ) |
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| 107 | { |
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| 108 | case TextureUnitState::TAM_WRAP: |
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| 109 | return D3DTADDRESS_WRAP; |
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| 110 | case TextureUnitState::TAM_MIRROR: |
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| 111 | return D3DTADDRESS_MIRROR; |
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| 112 | case TextureUnitState::TAM_CLAMP: |
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| 113 | return D3DTADDRESS_CLAMP; |
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| 114 | case TextureUnitState::TAM_BORDER: |
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| 115 | if (devCaps.TextureAddressCaps & D3DPTADDRESSCAPS_BORDER) |
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| 116 | return D3DTADDRESS_BORDER; |
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| 117 | else |
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| 118 | return D3DTADDRESS_CLAMP; |
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| 119 | } |
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| 120 | return D3DTADDRESS_FORCE_DWORD; |
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| 121 | } |
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| 122 | //--------------------------------------------------------------------- |
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| 123 | D3DTEXTURESTAGESTATETYPE D3D9Mappings::get(LayerBlendType lbt) |
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| 124 | { |
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| 125 | switch( lbt ) |
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| 126 | { |
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| 127 | case LBT_COLOUR: |
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| 128 | return D3DTSS_COLOROP; |
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| 129 | case LBT_ALPHA: |
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| 130 | return D3DTSS_ALPHAOP; |
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| 131 | } |
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| 132 | return D3DTSS_FORCE_DWORD; |
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| 133 | } |
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| 134 | //--------------------------------------------------------------------- |
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| 135 | DWORD D3D9Mappings::get(LayerBlendSource lbs, bool perStageConstants) |
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| 136 | { |
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| 137 | switch( lbs ) |
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| 138 | { |
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| 139 | case LBS_CURRENT: |
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| 140 | return D3DTA_CURRENT; |
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| 141 | case LBS_TEXTURE: |
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| 142 | return D3DTA_TEXTURE; |
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| 143 | case LBS_DIFFUSE: |
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| 144 | return D3DTA_DIFFUSE; |
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| 145 | case LBS_SPECULAR: |
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| 146 | return D3DTA_SPECULAR; |
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| 147 | case LBS_MANUAL: |
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| 148 | return perStageConstants ? D3DTA_CONSTANT : D3DTA_TFACTOR; |
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| 149 | } |
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| 150 | return 0; |
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| 151 | } |
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| 152 | //--------------------------------------------------------------------- |
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| 153 | DWORD D3D9Mappings::get(LayerBlendOperationEx lbo, const D3DCAPS9& devCaps) |
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| 154 | { |
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| 155 | switch( lbo ) |
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| 156 | { |
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| 157 | case LBX_SOURCE1: |
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| 158 | return D3DTOP_SELECTARG1; |
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| 159 | case LBX_SOURCE2: |
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| 160 | return D3DTOP_SELECTARG2; |
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| 161 | case LBX_MODULATE: |
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| 162 | return D3DTOP_MODULATE; |
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| 163 | case LBX_MODULATE_X2: |
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| 164 | return D3DTOP_MODULATE2X; |
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| 165 | case LBX_MODULATE_X4: |
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| 166 | return D3DTOP_MODULATE4X; |
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| 167 | case LBX_ADD: |
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| 168 | return D3DTOP_ADD; |
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| 169 | case LBX_ADD_SIGNED: |
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| 170 | return D3DTOP_ADDSIGNED; |
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| 171 | case LBX_ADD_SMOOTH: |
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| 172 | return D3DTOP_ADDSMOOTH; |
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| 173 | case LBX_SUBTRACT: |
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| 174 | return D3DTOP_SUBTRACT; |
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| 175 | case LBX_BLEND_DIFFUSE_ALPHA: |
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| 176 | return D3DTOP_BLENDDIFFUSEALPHA; |
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| 177 | case LBX_BLEND_TEXTURE_ALPHA: |
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| 178 | return D3DTOP_BLENDTEXTUREALPHA; |
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| 179 | case LBX_BLEND_CURRENT_ALPHA: |
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| 180 | return D3DTOP_BLENDCURRENTALPHA; |
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| 181 | case LBX_BLEND_MANUAL: |
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| 182 | return D3DTOP_BLENDFACTORALPHA; |
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| 183 | case LBX_DOTPRODUCT: |
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| 184 | if (devCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3) |
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| 185 | return D3DTOP_DOTPRODUCT3; |
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| 186 | else |
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| 187 | return D3DTOP_MODULATE; |
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| 188 | case LBX_BLEND_DIFFUSE_COLOUR: |
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| 189 | if (devCaps.TextureOpCaps & D3DTEXOPCAPS_LERP) |
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| 190 | return D3DTOP_LERP; |
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| 191 | else |
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| 192 | return D3DTOP_MODULATE; |
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| 193 | } |
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| 194 | return 0; |
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| 195 | } |
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| 196 | //--------------------------------------------------------------------- |
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| 197 | D3DBLEND D3D9Mappings::get(SceneBlendFactor sbf) |
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| 198 | { |
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| 199 | switch( sbf ) |
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| 200 | { |
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| 201 | case SBF_ONE: |
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| 202 | return D3DBLEND_ONE; |
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| 203 | case SBF_ZERO: |
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| 204 | return D3DBLEND_ZERO; |
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| 205 | case SBF_DEST_COLOUR: |
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| 206 | return D3DBLEND_DESTCOLOR; |
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| 207 | case SBF_SOURCE_COLOUR: |
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| 208 | return D3DBLEND_SRCCOLOR; |
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| 209 | case SBF_ONE_MINUS_DEST_COLOUR: |
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| 210 | return D3DBLEND_INVDESTCOLOR; |
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| 211 | case SBF_ONE_MINUS_SOURCE_COLOUR: |
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| 212 | return D3DBLEND_INVSRCCOLOR; |
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| 213 | case SBF_DEST_ALPHA: |
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| 214 | return D3DBLEND_DESTALPHA; |
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| 215 | case SBF_SOURCE_ALPHA: |
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| 216 | return D3DBLEND_SRCALPHA; |
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| 217 | case SBF_ONE_MINUS_DEST_ALPHA: |
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| 218 | return D3DBLEND_INVDESTALPHA; |
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| 219 | case SBF_ONE_MINUS_SOURCE_ALPHA: |
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| 220 | return D3DBLEND_INVSRCALPHA; |
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| 221 | } |
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| 222 | return D3DBLEND_FORCE_DWORD; |
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| 223 | } |
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| 224 | //--------------------------------------------------------------------- |
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| 225 | DWORD D3D9Mappings::get(CompareFunction cf) |
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| 226 | { |
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| 227 | switch( cf ) |
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| 228 | { |
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| 229 | case CMPF_ALWAYS_FAIL: |
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| 230 | return D3DCMP_NEVER; |
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| 231 | case CMPF_ALWAYS_PASS: |
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| 232 | return D3DCMP_ALWAYS; |
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| 233 | case CMPF_LESS: |
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| 234 | return D3DCMP_LESS; |
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| 235 | case CMPF_LESS_EQUAL: |
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| 236 | return D3DCMP_LESSEQUAL; |
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| 237 | case CMPF_EQUAL: |
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| 238 | return D3DCMP_EQUAL; |
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| 239 | case CMPF_NOT_EQUAL: |
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| 240 | return D3DCMP_NOTEQUAL; |
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| 241 | case CMPF_GREATER_EQUAL: |
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| 242 | return D3DCMP_GREATEREQUAL; |
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| 243 | case CMPF_GREATER: |
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| 244 | return D3DCMP_GREATER; |
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| 245 | }; |
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| 246 | return 0; |
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| 247 | } |
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| 248 | //--------------------------------------------------------------------- |
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| 249 | DWORD D3D9Mappings::get(CullingMode cm, bool flip) |
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| 250 | { |
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| 251 | switch( cm ) |
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| 252 | { |
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| 253 | case CULL_NONE: |
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| 254 | return D3DCULL_NONE; |
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| 255 | case CULL_CLOCKWISE: |
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| 256 | if( flip ) |
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| 257 | return D3DCULL_CCW; |
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| 258 | else |
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| 259 | return D3DCULL_CW; |
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| 260 | case CULL_ANTICLOCKWISE: |
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| 261 | if( flip ) |
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| 262 | return D3DCULL_CW; |
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| 263 | else |
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| 264 | return D3DCULL_CCW; |
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| 265 | } |
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| 266 | return 0; |
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| 267 | } |
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| 268 | //--------------------------------------------------------------------- |
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| 269 | D3DFOGMODE D3D9Mappings::get(FogMode fm) |
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| 270 | { |
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| 271 | switch( fm ) |
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| 272 | { |
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| 273 | case FOG_EXP: |
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| 274 | return D3DFOG_EXP; |
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| 275 | case FOG_EXP2: |
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| 276 | return D3DFOG_EXP2; |
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| 277 | case FOG_LINEAR: |
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| 278 | return D3DFOG_LINEAR; |
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| 279 | } |
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| 280 | return D3DFOG_FORCE_DWORD; |
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| 281 | } |
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| 282 | //--------------------------------------------------------------------- |
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| 283 | D3DFILLMODE D3D9Mappings::get(PolygonMode level) |
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| 284 | { |
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| 285 | switch(level) |
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| 286 | { |
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| 287 | case PM_POINTS: |
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| 288 | return D3DFILL_POINT; |
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| 289 | case PM_WIREFRAME: |
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| 290 | return D3DFILL_WIREFRAME; |
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| 291 | case PM_SOLID: |
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| 292 | return D3DFILL_SOLID; |
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| 293 | } |
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| 294 | return D3DFILL_FORCE_DWORD; |
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| 295 | } |
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| 296 | //--------------------------------------------------------------------- |
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| 297 | DWORD D3D9Mappings::get(StencilOperation op, bool invert) |
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| 298 | { |
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| 299 | switch(op) |
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| 300 | { |
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| 301 | case SOP_KEEP: |
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| 302 | return D3DSTENCILOP_KEEP; |
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| 303 | case SOP_ZERO: |
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| 304 | return D3DSTENCILOP_ZERO; |
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| 305 | case SOP_REPLACE: |
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| 306 | return D3DSTENCILOP_REPLACE; |
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| 307 | case SOP_INCREMENT: |
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| 308 | return invert? D3DSTENCILOP_DECRSAT : D3DSTENCILOP_INCRSAT; |
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| 309 | case SOP_DECREMENT: |
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| 310 | return invert? D3DSTENCILOP_INCRSAT : D3DSTENCILOP_DECRSAT; |
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| 311 | case SOP_INCREMENT_WRAP: |
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| 312 | return invert? D3DSTENCILOP_DECR : D3DSTENCILOP_INCR; |
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| 313 | case SOP_DECREMENT_WRAP: |
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| 314 | return invert? D3DSTENCILOP_INCR : D3DSTENCILOP_DECR; |
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| 315 | case SOP_INVERT: |
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| 316 | return D3DSTENCILOP_INVERT; |
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| 317 | } |
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| 318 | return 0; |
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| 319 | } |
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| 320 | //--------------------------------------------------------------------- |
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| 321 | D3DSAMPLERSTATETYPE D3D9Mappings::get(FilterType ft) |
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| 322 | { |
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| 323 | switch (ft) |
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| 324 | { |
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| 325 | case FT_MIN: |
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| 326 | return D3DSAMP_MINFILTER; |
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| 327 | break; |
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| 328 | case FT_MAG: |
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| 329 | return D3DSAMP_MAGFILTER; |
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| 330 | break; |
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| 331 | case FT_MIP: |
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| 332 | return D3DSAMP_MIPFILTER; |
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| 333 | break; |
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| 334 | } |
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| 335 | |
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| 336 | // to keep compiler happy |
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| 337 | return D3DSAMP_MINFILTER; |
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| 338 | } |
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| 339 | //--------------------------------------------------------------------- |
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| 340 | DWORD D3D9Mappings::get(FilterType ft, FilterOptions fo, const D3DCAPS9& devCaps, |
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| 341 | eD3DTexType texType) |
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| 342 | { |
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| 343 | // Assume normal |
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| 344 | DWORD capsType = devCaps.TextureFilterCaps; |
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| 345 | |
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| 346 | switch( texType ) |
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| 347 | { |
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| 348 | case D3D_TEX_TYPE_NORMAL: |
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| 349 | capsType = devCaps.TextureFilterCaps; |
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| 350 | break; |
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| 351 | case D3D_TEX_TYPE_CUBE: |
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| 352 | capsType = devCaps.CubeTextureFilterCaps; |
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| 353 | break; |
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| 354 | case D3D_TEX_TYPE_VOLUME: |
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| 355 | capsType = devCaps.VolumeTextureFilterCaps; |
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| 356 | break; |
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| 357 | } |
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| 358 | |
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| 359 | switch (ft) |
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| 360 | { |
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| 361 | case FT_MIN: |
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| 362 | switch( fo ) |
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| 363 | { |
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| 364 | // NOTE: Fall through if device doesn't support requested type |
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| 365 | case FO_ANISOTROPIC: |
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| 366 | if( capsType & D3DPTFILTERCAPS_MINFANISOTROPIC ) |
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| 367 | { |
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| 368 | return D3DTEXF_ANISOTROPIC; |
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| 369 | break; |
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| 370 | } |
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| 371 | case FO_LINEAR: |
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| 372 | if( capsType & D3DPTFILTERCAPS_MINFLINEAR ) |
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| 373 | { |
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| 374 | return D3DTEXF_LINEAR; |
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| 375 | break; |
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| 376 | } |
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| 377 | case FO_POINT: |
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| 378 | case FO_NONE: |
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| 379 | return D3DTEXF_POINT; |
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| 380 | break; |
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| 381 | } |
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| 382 | break; |
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| 383 | case FT_MAG: |
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| 384 | switch( fo ) |
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| 385 | { |
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| 386 | // NOTE: Fall through if device doesn't support requested type |
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| 387 | case FO_ANISOTROPIC: |
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| 388 | if( capsType & D3DPTFILTERCAPS_MAGFANISOTROPIC ) |
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| 389 | { |
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| 390 | return D3DTEXF_ANISOTROPIC; |
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| 391 | break; |
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| 392 | } |
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| 393 | case FO_LINEAR: |
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| 394 | if( capsType & D3DPTFILTERCAPS_MAGFLINEAR ) |
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| 395 | { |
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| 396 | return D3DTEXF_LINEAR; |
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| 397 | break; |
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| 398 | } |
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| 399 | case FO_POINT: |
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| 400 | case FO_NONE: |
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| 401 | return D3DTEXF_POINT; |
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| 402 | break; |
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| 403 | } |
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| 404 | break; |
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| 405 | case FT_MIP: |
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| 406 | switch( fo ) |
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| 407 | { |
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| 408 | case FO_ANISOTROPIC: |
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| 409 | case FO_LINEAR: |
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| 410 | if( capsType & D3DPTFILTERCAPS_MIPFLINEAR ) |
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| 411 | { |
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| 412 | return D3DTEXF_LINEAR; |
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| 413 | break; |
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| 414 | } |
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| 415 | case FO_POINT: |
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| 416 | if( capsType & D3DPTFILTERCAPS_MIPFPOINT ) |
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| 417 | { |
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| 418 | return D3DTEXF_POINT; |
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| 419 | break; |
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| 420 | } |
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| 421 | case FO_NONE: |
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| 422 | return D3DTEXF_NONE; |
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| 423 | break; |
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| 424 | } |
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| 425 | break; |
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| 426 | } |
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| 427 | |
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| 428 | // should never get here |
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| 429 | return 0; |
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| 430 | |
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| 431 | } |
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| 432 | //--------------------------------------------------------------------- |
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| 433 | D3D9Mappings::eD3DTexType D3D9Mappings::get(TextureType ogreTexType) |
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| 434 | { |
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| 435 | switch( ogreTexType ) |
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| 436 | { |
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| 437 | case TEX_TYPE_1D : |
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| 438 | case TEX_TYPE_2D : |
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| 439 | return D3D9Mappings::D3D_TEX_TYPE_NORMAL; |
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| 440 | case TEX_TYPE_CUBE_MAP : |
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| 441 | return D3D9Mappings::D3D_TEX_TYPE_CUBE; |
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| 442 | case TEX_TYPE_3D : |
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| 443 | return D3D9Mappings::D3D_TEX_TYPE_VOLUME; |
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| 444 | } |
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| 445 | return D3D9Mappings::D3D_TEX_TYPE_NONE; |
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| 446 | } |
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| 447 | //--------------------------------------------------------------------- |
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| 448 | DWORD D3D9Mappings::get(HardwareBuffer::Usage usage) |
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| 449 | { |
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| 450 | DWORD ret = 0; |
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| 451 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
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| 452 | { |
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| 453 | #if OGRE_D3D_MANAGE_BUFFERS |
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| 454 | // Only add the dynamic flag for default pool, and |
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| 455 | // we use default pool when buffer is discardable |
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| 456 | if (usage & HardwareBuffer::HBU_DISCARDABLE) |
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| 457 | ret |= D3DUSAGE_DYNAMIC; |
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| 458 | #else |
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| 459 | ret |= D3DUSAGE_DYNAMIC; |
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| 460 | #endif |
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| 461 | } |
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| 462 | if (usage & HardwareBuffer::HBU_WRITE_ONLY) |
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| 463 | { |
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| 464 | ret |= D3DUSAGE_WRITEONLY; |
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| 465 | } |
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| 466 | return ret; |
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| 467 | } |
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| 468 | //--------------------------------------------------------------------- |
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| 469 | DWORD D3D9Mappings::get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage) |
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| 470 | { |
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| 471 | DWORD ret = 0; |
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| 472 | if (options == HardwareBuffer::HBL_DISCARD) |
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| 473 | { |
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| 474 | #if OGRE_D3D_MANAGE_BUFFERS |
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| 475 | // Only add the discard flag for dynamic usgae and default pool |
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| 476 | if ((usage & HardwareBuffer::HBU_DYNAMIC) && |
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| 477 | (usage & HardwareBuffer::HBU_DISCARDABLE)) |
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| 478 | ret |= D3DLOCK_DISCARD; |
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| 479 | #else |
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| 480 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers |
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| 481 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
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| 482 | ret |= D3DLOCK_DISCARD; |
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| 483 | #endif |
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| 484 | } |
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| 485 | if (options == HardwareBuffer::HBL_READ_ONLY) |
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| 486 | { |
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| 487 | // D3D debug runtime doesn't like you locking managed buffers readonly |
---|
| 488 | // when they were created with write-only (even though you CAN read |
---|
| 489 | // from the software backed version) |
---|
| 490 | if (!(usage & HardwareBuffer::HBU_WRITE_ONLY)) |
---|
| 491 | ret |= D3DLOCK_READONLY; |
---|
| 492 | |
---|
| 493 | } |
---|
| 494 | if (options == HardwareBuffer::HBL_NO_OVERWRITE) |
---|
| 495 | { |
---|
| 496 | #if OGRE_D3D_MANAGE_BUFFERS |
---|
| 497 | // Only add the nooverwrite flag for dynamic usgae and default pool |
---|
| 498 | if ((usage & HardwareBuffer::HBU_DYNAMIC) && |
---|
| 499 | (usage & HardwareBuffer::HBU_DISCARDABLE)) |
---|
| 500 | ret |= D3DLOCK_NOOVERWRITE; |
---|
| 501 | #else |
---|
| 502 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers |
---|
| 503 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
---|
| 504 | ret |= D3DLOCK_NOOVERWRITE; |
---|
| 505 | #endif |
---|
| 506 | } |
---|
| 507 | |
---|
| 508 | return ret; |
---|
| 509 | } |
---|
| 510 | //--------------------------------------------------------------------- |
---|
| 511 | D3DFORMAT D3D9Mappings::get(HardwareIndexBuffer::IndexType itype) |
---|
| 512 | { |
---|
| 513 | if (itype == HardwareIndexBuffer::IT_32BIT) |
---|
| 514 | { |
---|
| 515 | return D3DFMT_INDEX32; |
---|
| 516 | } |
---|
| 517 | else |
---|
| 518 | { |
---|
| 519 | return D3DFMT_INDEX16; |
---|
| 520 | } |
---|
| 521 | } |
---|
| 522 | //--------------------------------------------------------------------- |
---|
| 523 | D3DDECLTYPE D3D9Mappings::get(VertexElementType vType) |
---|
| 524 | { |
---|
| 525 | switch (vType) |
---|
| 526 | { |
---|
| 527 | case VET_COLOUR: |
---|
| 528 | case VET_COLOUR_ABGR: |
---|
| 529 | case VET_COLOUR_ARGB: |
---|
| 530 | return D3DDECLTYPE_D3DCOLOR; |
---|
| 531 | break; |
---|
| 532 | case VET_FLOAT1: |
---|
| 533 | return D3DDECLTYPE_FLOAT1; |
---|
| 534 | break; |
---|
| 535 | case VET_FLOAT2: |
---|
| 536 | return D3DDECLTYPE_FLOAT2; |
---|
| 537 | break; |
---|
| 538 | case VET_FLOAT3: |
---|
| 539 | return D3DDECLTYPE_FLOAT3; |
---|
| 540 | break; |
---|
| 541 | case VET_FLOAT4: |
---|
| 542 | return D3DDECLTYPE_FLOAT4; |
---|
| 543 | break; |
---|
| 544 | case VET_SHORT2: |
---|
| 545 | return D3DDECLTYPE_SHORT2; |
---|
| 546 | break; |
---|
| 547 | case VET_SHORT4: |
---|
| 548 | return D3DDECLTYPE_SHORT4; |
---|
| 549 | break; |
---|
| 550 | case VET_UBYTE4: |
---|
| 551 | return D3DDECLTYPE_UBYTE4; |
---|
| 552 | break; |
---|
| 553 | } |
---|
| 554 | // to keep compiler happy |
---|
| 555 | return D3DDECLTYPE_FLOAT3; |
---|
| 556 | } |
---|
| 557 | //--------------------------------------------------------------------- |
---|
| 558 | D3DDECLUSAGE D3D9Mappings::get(VertexElementSemantic sem) |
---|
| 559 | { |
---|
| 560 | switch (sem) |
---|
| 561 | { |
---|
| 562 | case VES_BLEND_INDICES: |
---|
| 563 | return D3DDECLUSAGE_BLENDINDICES; |
---|
| 564 | break; |
---|
| 565 | case VES_BLEND_WEIGHTS: |
---|
| 566 | return D3DDECLUSAGE_BLENDWEIGHT; |
---|
| 567 | break; |
---|
| 568 | case VES_DIFFUSE: |
---|
| 569 | return D3DDECLUSAGE_COLOR; // NB index will differentiate |
---|
| 570 | break; |
---|
| 571 | case VES_SPECULAR: |
---|
| 572 | return D3DDECLUSAGE_COLOR; // NB index will differentiate |
---|
| 573 | break; |
---|
| 574 | case VES_NORMAL: |
---|
| 575 | return D3DDECLUSAGE_NORMAL; |
---|
| 576 | break; |
---|
| 577 | case VES_POSITION: |
---|
| 578 | return D3DDECLUSAGE_POSITION; |
---|
| 579 | break; |
---|
| 580 | case VES_TEXTURE_COORDINATES: |
---|
| 581 | return D3DDECLUSAGE_TEXCOORD; |
---|
| 582 | break; |
---|
| 583 | case VES_BINORMAL: |
---|
| 584 | return D3DDECLUSAGE_BINORMAL; |
---|
| 585 | break; |
---|
| 586 | case VES_TANGENT: |
---|
| 587 | return D3DDECLUSAGE_TANGENT; |
---|
| 588 | break; |
---|
| 589 | } |
---|
| 590 | // to keep compiler happy |
---|
| 591 | return D3DDECLUSAGE_POSITION; |
---|
| 592 | } |
---|
| 593 | //--------------------------------------------------------------------- |
---|
| 594 | D3DXMATRIX D3D9Mappings::makeD3DXMatrix( const Matrix4& mat ) |
---|
| 595 | { |
---|
| 596 | // Transpose matrix |
---|
| 597 | // D3D9 uses row vectors i.e. V*M |
---|
| 598 | // Ogre, OpenGL and everything else uses column vectors i.e. M*V |
---|
| 599 | return D3DXMATRIX( |
---|
| 600 | mat[0][0], mat[1][0], mat[2][0], mat[3][0], |
---|
| 601 | mat[0][1], mat[1][1], mat[2][1], mat[3][1], |
---|
| 602 | mat[0][2], mat[1][2], mat[2][2], mat[3][2], |
---|
| 603 | mat[0][3], mat[1][3], mat[2][3], mat[3][3]); |
---|
| 604 | } |
---|
| 605 | //--------------------------------------------------------------------- |
---|
| 606 | Matrix4 D3D9Mappings::convertD3DXMatrix( const D3DXMATRIX& mat ) |
---|
| 607 | { |
---|
| 608 | return Matrix4( |
---|
| 609 | mat.m[0][0], mat.m[1][0], mat.m[2][0], mat.m[3][0], |
---|
| 610 | mat.m[0][1], mat.m[1][1], mat.m[2][1], mat.m[3][1], |
---|
| 611 | mat.m[0][2], mat.m[1][2], mat.m[2][2], mat.m[3][2], |
---|
| 612 | mat.m[0][3], mat.m[1][3], mat.m[2][3], mat.m[3][3]); |
---|
| 613 | } |
---|
| 614 | /****************************************************************************************/ |
---|
| 615 | PixelFormat D3D9Mappings::_getPF(D3DFORMAT d3dPF) |
---|
| 616 | { |
---|
| 617 | switch(d3dPF) |
---|
| 618 | { |
---|
| 619 | case D3DFMT_A8: |
---|
| 620 | return PF_A8; |
---|
| 621 | case D3DFMT_L8: |
---|
| 622 | return PF_L8; |
---|
| 623 | case D3DFMT_L16: |
---|
| 624 | return PF_L16; |
---|
| 625 | case D3DFMT_A4L4: |
---|
| 626 | return PF_A4L4; |
---|
| 627 | case D3DFMT_A8L8: |
---|
| 628 | return PF_BYTE_LA; // Assume little endian here |
---|
| 629 | case D3DFMT_R3G3B2: |
---|
| 630 | return PF_R3G3B2; |
---|
| 631 | case D3DFMT_A1R5G5B5: |
---|
| 632 | return PF_A1R5G5B5; |
---|
| 633 | case D3DFMT_A4R4G4B4: |
---|
| 634 | return PF_A4R4G4B4; |
---|
| 635 | case D3DFMT_R5G6B5: |
---|
| 636 | return PF_R5G6B5; |
---|
| 637 | case D3DFMT_R8G8B8: |
---|
| 638 | return PF_R8G8B8; |
---|
| 639 | case D3DFMT_X8R8G8B8: |
---|
| 640 | return PF_X8R8G8B8; |
---|
| 641 | case D3DFMT_A8R8G8B8: |
---|
| 642 | return PF_A8R8G8B8; |
---|
| 643 | case D3DFMT_X8B8G8R8: |
---|
| 644 | return PF_X8B8G8R8; |
---|
| 645 | case D3DFMT_A8B8G8R8: |
---|
| 646 | return PF_A8B8G8R8; |
---|
| 647 | case D3DFMT_A2R10G10B10: |
---|
| 648 | return PF_A2R10G10B10; |
---|
| 649 | case D3DFMT_A2B10G10R10: |
---|
| 650 | return PF_A2B10G10R10; |
---|
| 651 | case D3DFMT_R16F: |
---|
| 652 | return PF_FLOAT16_R; |
---|
| 653 | case D3DFMT_A16B16G16R16F: |
---|
| 654 | return PF_FLOAT16_RGBA; |
---|
| 655 | case D3DFMT_R32F: |
---|
| 656 | return PF_FLOAT32_R; |
---|
| 657 | case D3DFMT_G32R32F: |
---|
| 658 | return PF_FLOAT32_GR; |
---|
| 659 | case D3DFMT_A32B32G32R32F: |
---|
| 660 | return PF_FLOAT32_RGBA; |
---|
| 661 | case D3DFMT_G16R16F: |
---|
| 662 | return PF_FLOAT16_GR; |
---|
| 663 | case D3DFMT_A16B16G16R16: |
---|
| 664 | return PF_SHORT_RGBA; |
---|
| 665 | case D3DFMT_G16R16: |
---|
| 666 | return PF_SHORT_GR; |
---|
| 667 | case D3DFMT_DXT1: |
---|
| 668 | return PF_DXT1; |
---|
| 669 | case D3DFMT_DXT2: |
---|
| 670 | return PF_DXT2; |
---|
| 671 | case D3DFMT_DXT3: |
---|
| 672 | return PF_DXT3; |
---|
| 673 | case D3DFMT_DXT4: |
---|
| 674 | return PF_DXT4; |
---|
| 675 | case D3DFMT_DXT5: |
---|
| 676 | return PF_DXT5; |
---|
| 677 | default: |
---|
| 678 | return PF_UNKNOWN; |
---|
| 679 | } |
---|
| 680 | } |
---|
| 681 | /****************************************************************************************/ |
---|
| 682 | D3DFORMAT D3D9Mappings::_getPF(PixelFormat ogrePF) |
---|
| 683 | { |
---|
| 684 | switch(ogrePF) |
---|
| 685 | { |
---|
| 686 | case PF_L8: |
---|
| 687 | return D3DFMT_L8; |
---|
| 688 | case PF_L16: |
---|
| 689 | return D3DFMT_L16; |
---|
| 690 | case PF_A8: |
---|
| 691 | return D3DFMT_A8; |
---|
| 692 | case PF_A4L4: |
---|
| 693 | return D3DFMT_A4L4; |
---|
| 694 | case PF_BYTE_LA: |
---|
| 695 | return D3DFMT_A8L8; // Assume little endian here |
---|
| 696 | case PF_R3G3B2: |
---|
| 697 | return D3DFMT_R3G3B2; |
---|
| 698 | case PF_A1R5G5B5: |
---|
| 699 | return D3DFMT_A1R5G5B5; |
---|
| 700 | case PF_R5G6B5: |
---|
| 701 | return D3DFMT_R5G6B5; |
---|
| 702 | case PF_A4R4G4B4: |
---|
| 703 | return D3DFMT_A4R4G4B4; |
---|
| 704 | case PF_R8G8B8: |
---|
| 705 | return D3DFMT_R8G8B8; |
---|
| 706 | case PF_A8R8G8B8: |
---|
| 707 | return D3DFMT_A8R8G8B8; |
---|
| 708 | case PF_A8B8G8R8: |
---|
| 709 | return D3DFMT_A8B8G8R8; |
---|
| 710 | case PF_X8R8G8B8: |
---|
| 711 | return D3DFMT_X8R8G8B8; |
---|
| 712 | case PF_X8B8G8R8: |
---|
| 713 | return D3DFMT_X8B8G8R8; |
---|
| 714 | case PF_A2B10G10R10: |
---|
| 715 | return D3DFMT_A2B10G10R10; |
---|
| 716 | case PF_A2R10G10B10: |
---|
| 717 | return D3DFMT_A2R10G10B10; |
---|
| 718 | case PF_FLOAT16_R: |
---|
| 719 | return D3DFMT_R16F; |
---|
| 720 | case PF_FLOAT16_GR: |
---|
| 721 | return D3DFMT_G16R16F; |
---|
| 722 | case PF_FLOAT16_RGBA: |
---|
| 723 | return D3DFMT_A16B16G16R16F; |
---|
| 724 | case PF_FLOAT32_R: |
---|
| 725 | return D3DFMT_R32F; |
---|
| 726 | case PF_FLOAT32_GR: |
---|
| 727 | return D3DFMT_G32R32F; |
---|
| 728 | case PF_FLOAT32_RGBA: |
---|
| 729 | return D3DFMT_A32B32G32R32F; |
---|
| 730 | case PF_SHORT_RGBA: |
---|
| 731 | return D3DFMT_A16B16G16R16; |
---|
| 732 | case PF_SHORT_GR: |
---|
| 733 | return D3DFMT_G16R16; |
---|
| 734 | case PF_DXT1: |
---|
| 735 | return D3DFMT_DXT1; |
---|
| 736 | case PF_DXT2: |
---|
| 737 | return D3DFMT_DXT2; |
---|
| 738 | case PF_DXT3: |
---|
| 739 | return D3DFMT_DXT3; |
---|
| 740 | case PF_DXT4: |
---|
| 741 | return D3DFMT_DXT4; |
---|
| 742 | case PF_DXT5: |
---|
| 743 | return D3DFMT_DXT5; |
---|
| 744 | case PF_UNKNOWN: |
---|
| 745 | default: |
---|
| 746 | return D3DFMT_UNKNOWN; |
---|
| 747 | } |
---|
| 748 | } |
---|
| 749 | /****************************************************************************************/ |
---|
| 750 | PixelFormat D3D9Mappings::_getClosestSupportedPF(PixelFormat ogrePF) |
---|
| 751 | { |
---|
| 752 | if (_getPF(ogrePF) != D3DFMT_UNKNOWN) |
---|
| 753 | { |
---|
| 754 | return ogrePF; |
---|
| 755 | } |
---|
| 756 | switch(ogrePF) |
---|
| 757 | { |
---|
| 758 | case PF_B5G6R5: |
---|
| 759 | return PF_R5G6B5; |
---|
| 760 | case PF_B8G8R8: |
---|
| 761 | return PF_R8G8B8; |
---|
| 762 | case PF_B8G8R8A8: |
---|
| 763 | return PF_A8R8G8B8; |
---|
| 764 | case PF_SHORT_RGB: |
---|
| 765 | return PF_SHORT_RGBA; |
---|
| 766 | case PF_FLOAT16_RGB: |
---|
| 767 | return PF_FLOAT16_RGBA; |
---|
| 768 | case PF_FLOAT32_RGB: |
---|
| 769 | return PF_FLOAT32_RGBA; |
---|
| 770 | case PF_UNKNOWN: |
---|
| 771 | default: |
---|
| 772 | return PF_A8R8G8B8; |
---|
| 773 | } |
---|
| 774 | } |
---|
| 775 | |
---|
| 776 | } |
---|