1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #include "OgreD3D9Mappings.h" |
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30 | #include "OgreString.h" |
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31 | #include "OgreStringConverter.h" |
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32 | #include "OgreLogManager.h" |
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33 | #include "OgreException.h" |
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34 | |
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35 | namespace Ogre |
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36 | { |
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37 | //--------------------------------------------------------------------- |
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38 | DWORD D3D9Mappings::get(ShadeOptions so) |
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39 | { |
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40 | switch( so ) |
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41 | { |
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42 | case SO_FLAT: |
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43 | return D3DSHADE_FLAT; |
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44 | case SO_GOURAUD: |
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45 | return D3DSHADE_GOURAUD; |
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46 | case SO_PHONG: |
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47 | return D3DSHADE_PHONG; |
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48 | } |
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49 | return 0; |
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50 | } |
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51 | //--------------------------------------------------------------------- |
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52 | D3DLIGHTTYPE D3D9Mappings::get(Ogre::Light::LightTypes lightType) |
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53 | { |
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54 | switch( lightType ) |
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55 | { |
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56 | case Light::LT_POINT: |
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57 | return D3DLIGHT_POINT; |
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58 | case Light::LT_DIRECTIONAL: |
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59 | return D3DLIGHT_DIRECTIONAL; |
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60 | case Light::LT_SPOTLIGHT: |
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61 | return D3DLIGHT_SPOT; |
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62 | } |
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63 | return D3DLIGHT_FORCE_DWORD; |
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64 | } |
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65 | //--------------------------------------------------------------------- |
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66 | DWORD D3D9Mappings::get(TexCoordCalcMethod m, const D3DCAPS9& caps) |
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67 | { |
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68 | switch( m ) |
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69 | { |
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70 | case TEXCALC_NONE: |
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71 | return D3DTSS_TCI_PASSTHRU; |
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72 | case TEXCALC_ENVIRONMENT_MAP_REFLECTION: |
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73 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR; |
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74 | case TEXCALC_ENVIRONMENT_MAP_PLANAR: |
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75 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP) |
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76 | { |
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77 | // Use sphere map if available |
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78 | return D3DTSS_TCI_SPHEREMAP; |
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79 | } |
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80 | else |
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81 | { |
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82 | // If not, fall back on camera space reflection vector which isn't as good |
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83 | return D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR; |
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84 | } |
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85 | case TEXCALC_ENVIRONMENT_MAP_NORMAL: |
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86 | return D3DTSS_TCI_CAMERASPACENORMAL; |
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87 | case TEXCALC_ENVIRONMENT_MAP: |
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88 | if (caps.VertexProcessingCaps & D3DVTXPCAPS_TEXGEN_SPHEREMAP) |
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89 | { |
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90 | // Use sphere map if available |
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91 | return D3DTSS_TCI_SPHEREMAP; |
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92 | } |
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93 | else |
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94 | { |
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95 | // If not, fall back on camera space normal which isn't as good |
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96 | return D3DTSS_TCI_CAMERASPACENORMAL; |
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97 | } |
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98 | case TEXCALC_PROJECTIVE_TEXTURE: |
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99 | return D3DTSS_TCI_CAMERASPACEPOSITION; |
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100 | } |
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101 | return 0; |
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102 | } |
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103 | //--------------------------------------------------------------------- |
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104 | D3DTEXTUREADDRESS D3D9Mappings::get(TextureUnitState::TextureAddressingMode tam, const D3DCAPS9& devCaps) |
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105 | { |
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106 | switch( tam ) |
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107 | { |
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108 | case TextureUnitState::TAM_WRAP: |
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109 | return D3DTADDRESS_WRAP; |
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110 | case TextureUnitState::TAM_MIRROR: |
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111 | return D3DTADDRESS_MIRROR; |
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112 | case TextureUnitState::TAM_CLAMP: |
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113 | return D3DTADDRESS_CLAMP; |
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114 | case TextureUnitState::TAM_BORDER: |
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115 | if (devCaps.TextureAddressCaps & D3DPTADDRESSCAPS_BORDER) |
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116 | return D3DTADDRESS_BORDER; |
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117 | else |
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118 | return D3DTADDRESS_CLAMP; |
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119 | } |
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120 | return D3DTADDRESS_FORCE_DWORD; |
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121 | } |
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122 | //--------------------------------------------------------------------- |
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123 | D3DTEXTURESTAGESTATETYPE D3D9Mappings::get(LayerBlendType lbt) |
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124 | { |
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125 | switch( lbt ) |
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126 | { |
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127 | case LBT_COLOUR: |
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128 | return D3DTSS_COLOROP; |
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129 | case LBT_ALPHA: |
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130 | return D3DTSS_ALPHAOP; |
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131 | } |
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132 | return D3DTSS_FORCE_DWORD; |
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133 | } |
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134 | //--------------------------------------------------------------------- |
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135 | DWORD D3D9Mappings::get(LayerBlendSource lbs, bool perStageConstants) |
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136 | { |
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137 | switch( lbs ) |
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138 | { |
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139 | case LBS_CURRENT: |
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140 | return D3DTA_CURRENT; |
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141 | case LBS_TEXTURE: |
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142 | return D3DTA_TEXTURE; |
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143 | case LBS_DIFFUSE: |
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144 | return D3DTA_DIFFUSE; |
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145 | case LBS_SPECULAR: |
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146 | return D3DTA_SPECULAR; |
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147 | case LBS_MANUAL: |
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148 | return perStageConstants ? D3DTA_CONSTANT : D3DTA_TFACTOR; |
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149 | } |
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150 | return 0; |
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151 | } |
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152 | //--------------------------------------------------------------------- |
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153 | DWORD D3D9Mappings::get(LayerBlendOperationEx lbo, const D3DCAPS9& devCaps) |
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154 | { |
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155 | switch( lbo ) |
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156 | { |
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157 | case LBX_SOURCE1: |
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158 | return D3DTOP_SELECTARG1; |
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159 | case LBX_SOURCE2: |
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160 | return D3DTOP_SELECTARG2; |
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161 | case LBX_MODULATE: |
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162 | return D3DTOP_MODULATE; |
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163 | case LBX_MODULATE_X2: |
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164 | return D3DTOP_MODULATE2X; |
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165 | case LBX_MODULATE_X4: |
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166 | return D3DTOP_MODULATE4X; |
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167 | case LBX_ADD: |
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168 | return D3DTOP_ADD; |
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169 | case LBX_ADD_SIGNED: |
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170 | return D3DTOP_ADDSIGNED; |
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171 | case LBX_ADD_SMOOTH: |
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172 | return D3DTOP_ADDSMOOTH; |
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173 | case LBX_SUBTRACT: |
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174 | return D3DTOP_SUBTRACT; |
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175 | case LBX_BLEND_DIFFUSE_ALPHA: |
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176 | return D3DTOP_BLENDDIFFUSEALPHA; |
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177 | case LBX_BLEND_TEXTURE_ALPHA: |
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178 | return D3DTOP_BLENDTEXTUREALPHA; |
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179 | case LBX_BLEND_CURRENT_ALPHA: |
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180 | return D3DTOP_BLENDCURRENTALPHA; |
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181 | case LBX_BLEND_MANUAL: |
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182 | return D3DTOP_BLENDFACTORALPHA; |
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183 | case LBX_DOTPRODUCT: |
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184 | if (devCaps.TextureOpCaps & D3DTEXOPCAPS_DOTPRODUCT3) |
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185 | return D3DTOP_DOTPRODUCT3; |
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186 | else |
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187 | return D3DTOP_MODULATE; |
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188 | case LBX_BLEND_DIFFUSE_COLOUR: |
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189 | if (devCaps.TextureOpCaps & D3DTEXOPCAPS_LERP) |
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190 | return D3DTOP_LERP; |
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191 | else |
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192 | return D3DTOP_MODULATE; |
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193 | } |
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194 | return 0; |
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195 | } |
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196 | //--------------------------------------------------------------------- |
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197 | D3DBLEND D3D9Mappings::get(SceneBlendFactor sbf) |
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198 | { |
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199 | switch( sbf ) |
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200 | { |
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201 | case SBF_ONE: |
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202 | return D3DBLEND_ONE; |
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203 | case SBF_ZERO: |
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204 | return D3DBLEND_ZERO; |
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205 | case SBF_DEST_COLOUR: |
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206 | return D3DBLEND_DESTCOLOR; |
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207 | case SBF_SOURCE_COLOUR: |
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208 | return D3DBLEND_SRCCOLOR; |
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209 | case SBF_ONE_MINUS_DEST_COLOUR: |
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210 | return D3DBLEND_INVDESTCOLOR; |
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211 | case SBF_ONE_MINUS_SOURCE_COLOUR: |
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212 | return D3DBLEND_INVSRCCOLOR; |
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213 | case SBF_DEST_ALPHA: |
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214 | return D3DBLEND_DESTALPHA; |
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215 | case SBF_SOURCE_ALPHA: |
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216 | return D3DBLEND_SRCALPHA; |
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217 | case SBF_ONE_MINUS_DEST_ALPHA: |
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218 | return D3DBLEND_INVDESTALPHA; |
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219 | case SBF_ONE_MINUS_SOURCE_ALPHA: |
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220 | return D3DBLEND_INVSRCALPHA; |
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221 | } |
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222 | return D3DBLEND_FORCE_DWORD; |
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223 | } |
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224 | //--------------------------------------------------------------------- |
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225 | DWORD D3D9Mappings::get(CompareFunction cf) |
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226 | { |
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227 | switch( cf ) |
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228 | { |
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229 | case CMPF_ALWAYS_FAIL: |
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230 | return D3DCMP_NEVER; |
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231 | case CMPF_ALWAYS_PASS: |
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232 | return D3DCMP_ALWAYS; |
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233 | case CMPF_LESS: |
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234 | return D3DCMP_LESS; |
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235 | case CMPF_LESS_EQUAL: |
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236 | return D3DCMP_LESSEQUAL; |
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237 | case CMPF_EQUAL: |
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238 | return D3DCMP_EQUAL; |
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239 | case CMPF_NOT_EQUAL: |
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240 | return D3DCMP_NOTEQUAL; |
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241 | case CMPF_GREATER_EQUAL: |
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242 | return D3DCMP_GREATEREQUAL; |
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243 | case CMPF_GREATER: |
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244 | return D3DCMP_GREATER; |
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245 | }; |
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246 | return 0; |
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247 | } |
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248 | //--------------------------------------------------------------------- |
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249 | DWORD D3D9Mappings::get(CullingMode cm, bool flip) |
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250 | { |
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251 | switch( cm ) |
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252 | { |
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253 | case CULL_NONE: |
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254 | return D3DCULL_NONE; |
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255 | case CULL_CLOCKWISE: |
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256 | if( flip ) |
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257 | return D3DCULL_CCW; |
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258 | else |
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259 | return D3DCULL_CW; |
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260 | case CULL_ANTICLOCKWISE: |
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261 | if( flip ) |
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262 | return D3DCULL_CW; |
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263 | else |
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264 | return D3DCULL_CCW; |
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265 | } |
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266 | return 0; |
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267 | } |
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268 | //--------------------------------------------------------------------- |
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269 | D3DFOGMODE D3D9Mappings::get(FogMode fm) |
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270 | { |
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271 | switch( fm ) |
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272 | { |
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273 | case FOG_EXP: |
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274 | return D3DFOG_EXP; |
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275 | case FOG_EXP2: |
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276 | return D3DFOG_EXP2; |
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277 | case FOG_LINEAR: |
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278 | return D3DFOG_LINEAR; |
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279 | } |
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280 | return D3DFOG_FORCE_DWORD; |
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281 | } |
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282 | //--------------------------------------------------------------------- |
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283 | D3DFILLMODE D3D9Mappings::get(PolygonMode level) |
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284 | { |
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285 | switch(level) |
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286 | { |
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287 | case PM_POINTS: |
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288 | return D3DFILL_POINT; |
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289 | case PM_WIREFRAME: |
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290 | return D3DFILL_WIREFRAME; |
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291 | case PM_SOLID: |
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292 | return D3DFILL_SOLID; |
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293 | } |
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294 | return D3DFILL_FORCE_DWORD; |
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295 | } |
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296 | //--------------------------------------------------------------------- |
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297 | DWORD D3D9Mappings::get(StencilOperation op, bool invert) |
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298 | { |
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299 | switch(op) |
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300 | { |
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301 | case SOP_KEEP: |
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302 | return D3DSTENCILOP_KEEP; |
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303 | case SOP_ZERO: |
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304 | return D3DSTENCILOP_ZERO; |
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305 | case SOP_REPLACE: |
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306 | return D3DSTENCILOP_REPLACE; |
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307 | case SOP_INCREMENT: |
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308 | return invert? D3DSTENCILOP_DECRSAT : D3DSTENCILOP_INCRSAT; |
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309 | case SOP_DECREMENT: |
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310 | return invert? D3DSTENCILOP_INCRSAT : D3DSTENCILOP_DECRSAT; |
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311 | case SOP_INCREMENT_WRAP: |
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312 | return invert? D3DSTENCILOP_DECR : D3DSTENCILOP_INCR; |
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313 | case SOP_DECREMENT_WRAP: |
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314 | return invert? D3DSTENCILOP_INCR : D3DSTENCILOP_DECR; |
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315 | case SOP_INVERT: |
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316 | return D3DSTENCILOP_INVERT; |
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317 | } |
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318 | return 0; |
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319 | } |
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320 | //--------------------------------------------------------------------- |
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321 | D3DSAMPLERSTATETYPE D3D9Mappings::get(FilterType ft) |
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322 | { |
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323 | switch (ft) |
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324 | { |
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325 | case FT_MIN: |
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326 | return D3DSAMP_MINFILTER; |
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327 | break; |
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328 | case FT_MAG: |
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329 | return D3DSAMP_MAGFILTER; |
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330 | break; |
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331 | case FT_MIP: |
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332 | return D3DSAMP_MIPFILTER; |
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333 | break; |
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334 | } |
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335 | |
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336 | // to keep compiler happy |
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337 | return D3DSAMP_MINFILTER; |
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338 | } |
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339 | //--------------------------------------------------------------------- |
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340 | DWORD D3D9Mappings::get(FilterType ft, FilterOptions fo, const D3DCAPS9& devCaps, |
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341 | eD3DTexType texType) |
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342 | { |
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343 | // Assume normal |
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344 | DWORD capsType = devCaps.TextureFilterCaps; |
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345 | |
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346 | switch( texType ) |
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347 | { |
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348 | case D3D_TEX_TYPE_NORMAL: |
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349 | capsType = devCaps.TextureFilterCaps; |
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350 | break; |
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351 | case D3D_TEX_TYPE_CUBE: |
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352 | capsType = devCaps.CubeTextureFilterCaps; |
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353 | break; |
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354 | case D3D_TEX_TYPE_VOLUME: |
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355 | capsType = devCaps.VolumeTextureFilterCaps; |
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356 | break; |
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357 | } |
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358 | |
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359 | switch (ft) |
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360 | { |
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361 | case FT_MIN: |
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362 | switch( fo ) |
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363 | { |
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364 | // NOTE: Fall through if device doesn't support requested type |
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365 | case FO_ANISOTROPIC: |
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366 | if( capsType & D3DPTFILTERCAPS_MINFANISOTROPIC ) |
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367 | { |
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368 | return D3DTEXF_ANISOTROPIC; |
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369 | break; |
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370 | } |
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371 | case FO_LINEAR: |
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372 | if( capsType & D3DPTFILTERCAPS_MINFLINEAR ) |
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373 | { |
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374 | return D3DTEXF_LINEAR; |
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375 | break; |
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376 | } |
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377 | case FO_POINT: |
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378 | case FO_NONE: |
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379 | return D3DTEXF_POINT; |
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380 | break; |
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381 | } |
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382 | break; |
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383 | case FT_MAG: |
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384 | switch( fo ) |
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385 | { |
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386 | // NOTE: Fall through if device doesn't support requested type |
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387 | case FO_ANISOTROPIC: |
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388 | if( capsType & D3DPTFILTERCAPS_MAGFANISOTROPIC ) |
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389 | { |
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390 | return D3DTEXF_ANISOTROPIC; |
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391 | break; |
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392 | } |
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393 | case FO_LINEAR: |
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394 | if( capsType & D3DPTFILTERCAPS_MAGFLINEAR ) |
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395 | { |
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396 | return D3DTEXF_LINEAR; |
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397 | break; |
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398 | } |
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399 | case FO_POINT: |
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400 | case FO_NONE: |
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401 | return D3DTEXF_POINT; |
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402 | break; |
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403 | } |
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404 | break; |
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405 | case FT_MIP: |
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406 | switch( fo ) |
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407 | { |
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408 | case FO_ANISOTROPIC: |
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409 | case FO_LINEAR: |
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410 | if( capsType & D3DPTFILTERCAPS_MIPFLINEAR ) |
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411 | { |
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412 | return D3DTEXF_LINEAR; |
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413 | break; |
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414 | } |
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415 | case FO_POINT: |
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416 | if( capsType & D3DPTFILTERCAPS_MIPFPOINT ) |
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417 | { |
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418 | return D3DTEXF_POINT; |
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419 | break; |
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420 | } |
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421 | case FO_NONE: |
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422 | return D3DTEXF_NONE; |
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423 | break; |
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424 | } |
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425 | break; |
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426 | } |
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427 | |
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428 | // should never get here |
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429 | return 0; |
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430 | |
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431 | } |
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432 | //--------------------------------------------------------------------- |
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433 | D3D9Mappings::eD3DTexType D3D9Mappings::get(TextureType ogreTexType) |
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434 | { |
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435 | switch( ogreTexType ) |
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436 | { |
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437 | case TEX_TYPE_1D : |
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438 | case TEX_TYPE_2D : |
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439 | return D3D9Mappings::D3D_TEX_TYPE_NORMAL; |
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440 | case TEX_TYPE_CUBE_MAP : |
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441 | return D3D9Mappings::D3D_TEX_TYPE_CUBE; |
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442 | case TEX_TYPE_3D : |
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443 | return D3D9Mappings::D3D_TEX_TYPE_VOLUME; |
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444 | } |
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445 | return D3D9Mappings::D3D_TEX_TYPE_NONE; |
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446 | } |
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447 | //--------------------------------------------------------------------- |
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448 | DWORD D3D9Mappings::get(HardwareBuffer::Usage usage) |
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449 | { |
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450 | DWORD ret = 0; |
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451 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
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452 | { |
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453 | #if OGRE_D3D_MANAGE_BUFFERS |
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454 | // Only add the dynamic flag for default pool, and |
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455 | // we use default pool when buffer is discardable |
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456 | if (usage & HardwareBuffer::HBU_DISCARDABLE) |
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457 | ret |= D3DUSAGE_DYNAMIC; |
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458 | #else |
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459 | ret |= D3DUSAGE_DYNAMIC; |
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460 | #endif |
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461 | } |
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462 | if (usage & HardwareBuffer::HBU_WRITE_ONLY) |
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463 | { |
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464 | ret |= D3DUSAGE_WRITEONLY; |
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465 | } |
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466 | return ret; |
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467 | } |
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468 | //--------------------------------------------------------------------- |
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469 | DWORD D3D9Mappings::get(HardwareBuffer::LockOptions options, HardwareBuffer::Usage usage) |
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470 | { |
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471 | DWORD ret = 0; |
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472 | if (options == HardwareBuffer::HBL_DISCARD) |
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473 | { |
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474 | #if OGRE_D3D_MANAGE_BUFFERS |
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475 | // Only add the discard flag for dynamic usgae and default pool |
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476 | if ((usage & HardwareBuffer::HBU_DYNAMIC) && |
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477 | (usage & HardwareBuffer::HBU_DISCARDABLE)) |
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478 | ret |= D3DLOCK_DISCARD; |
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479 | #else |
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480 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers |
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481 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
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482 | ret |= D3DLOCK_DISCARD; |
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483 | #endif |
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484 | } |
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485 | if (options == HardwareBuffer::HBL_READ_ONLY) |
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486 | { |
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487 | // D3D debug runtime doesn't like you locking managed buffers readonly |
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488 | // when they were created with write-only (even though you CAN read |
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489 | // from the software backed version) |
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490 | if (!(usage & HardwareBuffer::HBU_WRITE_ONLY)) |
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491 | ret |= D3DLOCK_READONLY; |
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492 | |
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493 | } |
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494 | if (options == HardwareBuffer::HBL_NO_OVERWRITE) |
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495 | { |
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496 | #if OGRE_D3D_MANAGE_BUFFERS |
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497 | // Only add the nooverwrite flag for dynamic usgae and default pool |
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498 | if ((usage & HardwareBuffer::HBU_DYNAMIC) && |
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499 | (usage & HardwareBuffer::HBU_DISCARDABLE)) |
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500 | ret |= D3DLOCK_NOOVERWRITE; |
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501 | #else |
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502 | // D3D doesn't like discard or no_overwrite on non-dynamic buffers |
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503 | if (usage & HardwareBuffer::HBU_DYNAMIC) |
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504 | ret |= D3DLOCK_NOOVERWRITE; |
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505 | #endif |
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506 | } |
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507 | |
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508 | return ret; |
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509 | } |
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510 | //--------------------------------------------------------------------- |
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511 | D3DFORMAT D3D9Mappings::get(HardwareIndexBuffer::IndexType itype) |
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512 | { |
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513 | if (itype == HardwareIndexBuffer::IT_32BIT) |
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514 | { |
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515 | return D3DFMT_INDEX32; |
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516 | } |
---|
517 | else |
---|
518 | { |
---|
519 | return D3DFMT_INDEX16; |
---|
520 | } |
---|
521 | } |
---|
522 | //--------------------------------------------------------------------- |
---|
523 | D3DDECLTYPE D3D9Mappings::get(VertexElementType vType) |
---|
524 | { |
---|
525 | switch (vType) |
---|
526 | { |
---|
527 | case VET_COLOUR: |
---|
528 | case VET_COLOUR_ABGR: |
---|
529 | case VET_COLOUR_ARGB: |
---|
530 | return D3DDECLTYPE_D3DCOLOR; |
---|
531 | break; |
---|
532 | case VET_FLOAT1: |
---|
533 | return D3DDECLTYPE_FLOAT1; |
---|
534 | break; |
---|
535 | case VET_FLOAT2: |
---|
536 | return D3DDECLTYPE_FLOAT2; |
---|
537 | break; |
---|
538 | case VET_FLOAT3: |
---|
539 | return D3DDECLTYPE_FLOAT3; |
---|
540 | break; |
---|
541 | case VET_FLOAT4: |
---|
542 | return D3DDECLTYPE_FLOAT4; |
---|
543 | break; |
---|
544 | case VET_SHORT2: |
---|
545 | return D3DDECLTYPE_SHORT2; |
---|
546 | break; |
---|
547 | case VET_SHORT4: |
---|
548 | return D3DDECLTYPE_SHORT4; |
---|
549 | break; |
---|
550 | case VET_UBYTE4: |
---|
551 | return D3DDECLTYPE_UBYTE4; |
---|
552 | break; |
---|
553 | } |
---|
554 | // to keep compiler happy |
---|
555 | return D3DDECLTYPE_FLOAT3; |
---|
556 | } |
---|
557 | //--------------------------------------------------------------------- |
---|
558 | D3DDECLUSAGE D3D9Mappings::get(VertexElementSemantic sem) |
---|
559 | { |
---|
560 | switch (sem) |
---|
561 | { |
---|
562 | case VES_BLEND_INDICES: |
---|
563 | return D3DDECLUSAGE_BLENDINDICES; |
---|
564 | break; |
---|
565 | case VES_BLEND_WEIGHTS: |
---|
566 | return D3DDECLUSAGE_BLENDWEIGHT; |
---|
567 | break; |
---|
568 | case VES_DIFFUSE: |
---|
569 | return D3DDECLUSAGE_COLOR; // NB index will differentiate |
---|
570 | break; |
---|
571 | case VES_SPECULAR: |
---|
572 | return D3DDECLUSAGE_COLOR; // NB index will differentiate |
---|
573 | break; |
---|
574 | case VES_NORMAL: |
---|
575 | return D3DDECLUSAGE_NORMAL; |
---|
576 | break; |
---|
577 | case VES_POSITION: |
---|
578 | return D3DDECLUSAGE_POSITION; |
---|
579 | break; |
---|
580 | case VES_TEXTURE_COORDINATES: |
---|
581 | return D3DDECLUSAGE_TEXCOORD; |
---|
582 | break; |
---|
583 | case VES_BINORMAL: |
---|
584 | return D3DDECLUSAGE_BINORMAL; |
---|
585 | break; |
---|
586 | case VES_TANGENT: |
---|
587 | return D3DDECLUSAGE_TANGENT; |
---|
588 | break; |
---|
589 | } |
---|
590 | // to keep compiler happy |
---|
591 | return D3DDECLUSAGE_POSITION; |
---|
592 | } |
---|
593 | //--------------------------------------------------------------------- |
---|
594 | D3DXMATRIX D3D9Mappings::makeD3DXMatrix( const Matrix4& mat ) |
---|
595 | { |
---|
596 | // Transpose matrix |
---|
597 | // D3D9 uses row vectors i.e. V*M |
---|
598 | // Ogre, OpenGL and everything else uses column vectors i.e. M*V |
---|
599 | return D3DXMATRIX( |
---|
600 | mat[0][0], mat[1][0], mat[2][0], mat[3][0], |
---|
601 | mat[0][1], mat[1][1], mat[2][1], mat[3][1], |
---|
602 | mat[0][2], mat[1][2], mat[2][2], mat[3][2], |
---|
603 | mat[0][3], mat[1][3], mat[2][3], mat[3][3]); |
---|
604 | } |
---|
605 | //--------------------------------------------------------------------- |
---|
606 | Matrix4 D3D9Mappings::convertD3DXMatrix( const D3DXMATRIX& mat ) |
---|
607 | { |
---|
608 | return Matrix4( |
---|
609 | mat.m[0][0], mat.m[1][0], mat.m[2][0], mat.m[3][0], |
---|
610 | mat.m[0][1], mat.m[1][1], mat.m[2][1], mat.m[3][1], |
---|
611 | mat.m[0][2], mat.m[1][2], mat.m[2][2], mat.m[3][2], |
---|
612 | mat.m[0][3], mat.m[1][3], mat.m[2][3], mat.m[3][3]); |
---|
613 | } |
---|
614 | /****************************************************************************************/ |
---|
615 | PixelFormat D3D9Mappings::_getPF(D3DFORMAT d3dPF) |
---|
616 | { |
---|
617 | switch(d3dPF) |
---|
618 | { |
---|
619 | case D3DFMT_A8: |
---|
620 | return PF_A8; |
---|
621 | case D3DFMT_L8: |
---|
622 | return PF_L8; |
---|
623 | case D3DFMT_L16: |
---|
624 | return PF_L16; |
---|
625 | case D3DFMT_A4L4: |
---|
626 | return PF_A4L4; |
---|
627 | case D3DFMT_A8L8: |
---|
628 | return PF_BYTE_LA; // Assume little endian here |
---|
629 | case D3DFMT_R3G3B2: |
---|
630 | return PF_R3G3B2; |
---|
631 | case D3DFMT_A1R5G5B5: |
---|
632 | return PF_A1R5G5B5; |
---|
633 | case D3DFMT_A4R4G4B4: |
---|
634 | return PF_A4R4G4B4; |
---|
635 | case D3DFMT_R5G6B5: |
---|
636 | return PF_R5G6B5; |
---|
637 | case D3DFMT_R8G8B8: |
---|
638 | return PF_R8G8B8; |
---|
639 | case D3DFMT_X8R8G8B8: |
---|
640 | return PF_X8R8G8B8; |
---|
641 | case D3DFMT_A8R8G8B8: |
---|
642 | return PF_A8R8G8B8; |
---|
643 | case D3DFMT_X8B8G8R8: |
---|
644 | return PF_X8B8G8R8; |
---|
645 | case D3DFMT_A8B8G8R8: |
---|
646 | return PF_A8B8G8R8; |
---|
647 | case D3DFMT_A2R10G10B10: |
---|
648 | return PF_A2R10G10B10; |
---|
649 | case D3DFMT_A2B10G10R10: |
---|
650 | return PF_A2B10G10R10; |
---|
651 | case D3DFMT_R16F: |
---|
652 | return PF_FLOAT16_R; |
---|
653 | case D3DFMT_A16B16G16R16F: |
---|
654 | return PF_FLOAT16_RGBA; |
---|
655 | case D3DFMT_R32F: |
---|
656 | return PF_FLOAT32_R; |
---|
657 | case D3DFMT_G32R32F: |
---|
658 | return PF_FLOAT32_GR; |
---|
659 | case D3DFMT_A32B32G32R32F: |
---|
660 | return PF_FLOAT32_RGBA; |
---|
661 | case D3DFMT_G16R16F: |
---|
662 | return PF_FLOAT16_GR; |
---|
663 | case D3DFMT_A16B16G16R16: |
---|
664 | return PF_SHORT_RGBA; |
---|
665 | case D3DFMT_G16R16: |
---|
666 | return PF_SHORT_GR; |
---|
667 | case D3DFMT_DXT1: |
---|
668 | return PF_DXT1; |
---|
669 | case D3DFMT_DXT2: |
---|
670 | return PF_DXT2; |
---|
671 | case D3DFMT_DXT3: |
---|
672 | return PF_DXT3; |
---|
673 | case D3DFMT_DXT4: |
---|
674 | return PF_DXT4; |
---|
675 | case D3DFMT_DXT5: |
---|
676 | return PF_DXT5; |
---|
677 | default: |
---|
678 | return PF_UNKNOWN; |
---|
679 | } |
---|
680 | } |
---|
681 | /****************************************************************************************/ |
---|
682 | D3DFORMAT D3D9Mappings::_getPF(PixelFormat ogrePF) |
---|
683 | { |
---|
684 | switch(ogrePF) |
---|
685 | { |
---|
686 | case PF_L8: |
---|
687 | return D3DFMT_L8; |
---|
688 | case PF_L16: |
---|
689 | return D3DFMT_L16; |
---|
690 | case PF_A8: |
---|
691 | return D3DFMT_A8; |
---|
692 | case PF_A4L4: |
---|
693 | return D3DFMT_A4L4; |
---|
694 | case PF_BYTE_LA: |
---|
695 | return D3DFMT_A8L8; // Assume little endian here |
---|
696 | case PF_R3G3B2: |
---|
697 | return D3DFMT_R3G3B2; |
---|
698 | case PF_A1R5G5B5: |
---|
699 | return D3DFMT_A1R5G5B5; |
---|
700 | case PF_R5G6B5: |
---|
701 | return D3DFMT_R5G6B5; |
---|
702 | case PF_A4R4G4B4: |
---|
703 | return D3DFMT_A4R4G4B4; |
---|
704 | case PF_R8G8B8: |
---|
705 | return D3DFMT_R8G8B8; |
---|
706 | case PF_A8R8G8B8: |
---|
707 | return D3DFMT_A8R8G8B8; |
---|
708 | case PF_A8B8G8R8: |
---|
709 | return D3DFMT_A8B8G8R8; |
---|
710 | case PF_X8R8G8B8: |
---|
711 | return D3DFMT_X8R8G8B8; |
---|
712 | case PF_X8B8G8R8: |
---|
713 | return D3DFMT_X8B8G8R8; |
---|
714 | case PF_A2B10G10R10: |
---|
715 | return D3DFMT_A2B10G10R10; |
---|
716 | case PF_A2R10G10B10: |
---|
717 | return D3DFMT_A2R10G10B10; |
---|
718 | case PF_FLOAT16_R: |
---|
719 | return D3DFMT_R16F; |
---|
720 | case PF_FLOAT16_GR: |
---|
721 | return D3DFMT_G16R16F; |
---|
722 | case PF_FLOAT16_RGBA: |
---|
723 | return D3DFMT_A16B16G16R16F; |
---|
724 | case PF_FLOAT32_R: |
---|
725 | return D3DFMT_R32F; |
---|
726 | case PF_FLOAT32_GR: |
---|
727 | return D3DFMT_G32R32F; |
---|
728 | case PF_FLOAT32_RGBA: |
---|
729 | return D3DFMT_A32B32G32R32F; |
---|
730 | case PF_SHORT_RGBA: |
---|
731 | return D3DFMT_A16B16G16R16; |
---|
732 | case PF_SHORT_GR: |
---|
733 | return D3DFMT_G16R16; |
---|
734 | case PF_DXT1: |
---|
735 | return D3DFMT_DXT1; |
---|
736 | case PF_DXT2: |
---|
737 | return D3DFMT_DXT2; |
---|
738 | case PF_DXT3: |
---|
739 | return D3DFMT_DXT3; |
---|
740 | case PF_DXT4: |
---|
741 | return D3DFMT_DXT4; |
---|
742 | case PF_DXT5: |
---|
743 | return D3DFMT_DXT5; |
---|
744 | case PF_UNKNOWN: |
---|
745 | default: |
---|
746 | return D3DFMT_UNKNOWN; |
---|
747 | } |
---|
748 | } |
---|
749 | /****************************************************************************************/ |
---|
750 | PixelFormat D3D9Mappings::_getClosestSupportedPF(PixelFormat ogrePF) |
---|
751 | { |
---|
752 | if (_getPF(ogrePF) != D3DFMT_UNKNOWN) |
---|
753 | { |
---|
754 | return ogrePF; |
---|
755 | } |
---|
756 | switch(ogrePF) |
---|
757 | { |
---|
758 | case PF_B5G6R5: |
---|
759 | return PF_R5G6B5; |
---|
760 | case PF_B8G8R8: |
---|
761 | return PF_R8G8B8; |
---|
762 | case PF_B8G8R8A8: |
---|
763 | return PF_A8R8G8B8; |
---|
764 | case PF_SHORT_RGB: |
---|
765 | return PF_SHORT_RGBA; |
---|
766 | case PF_FLOAT16_RGB: |
---|
767 | return PF_FLOAT16_RGBA; |
---|
768 | case PF_FLOAT32_RGB: |
---|
769 | return PF_FLOAT32_RGBA; |
---|
770 | case PF_UNKNOWN: |
---|
771 | default: |
---|
772 | return PF_A8R8G8B8; |
---|
773 | } |
---|
774 | } |
---|
775 | |
---|
776 | } |
---|