[3] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #ifndef __GLXUtils_H__ |
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| 30 | #define __GLXUtils_H__ |
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| 31 | |
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| 32 | #include "OgrePrerequisites.h" |
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| 33 | #include <X11/Xlib.h> |
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| 34 | #include <GL/glx.h> |
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| 35 | |
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| 36 | namespace Ogre { |
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| 37 | /** |
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| 38 | * Class that acquires and stores properties of a frame buffer configuration |
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| 39 | */ |
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| 40 | class _OgrePrivate FBConfigData |
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| 41 | { |
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| 42 | public: |
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| 43 | FBConfigData(); |
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| 44 | FBConfigData(Display *dpy, GLXFBConfig config); |
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| 45 | String toString() const; |
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| 46 | |
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| 47 | int configID; |
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| 48 | int visualID; |
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| 49 | int bufferSize; |
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| 50 | int level; |
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| 51 | int doubleBuffer; |
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| 52 | int stereo; |
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| 53 | int auxBuffers; |
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| 54 | int renderType; |
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| 55 | int redSize; |
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| 56 | int greenSize; |
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| 57 | int blueSize; |
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| 58 | int alphaSize; |
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| 59 | int depthSize; |
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| 60 | int stencilSize; |
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| 61 | int accumRedSize; |
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| 62 | int accumGreenSize; |
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| 63 | int accumBlueSize; |
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| 64 | int accumAlphaSize; |
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| 65 | int drawableType; |
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| 66 | int caveat; |
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| 67 | int maxPBufferWidth; |
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| 68 | int maxPBufferHeight; |
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| 69 | int maxPBufferPixels; |
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| 70 | }; |
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| 71 | |
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| 72 | class _OgrePrivate GLXUtils |
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| 73 | { |
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| 74 | public: |
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| 75 | /** |
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| 76 | * Loads an icon from an Ogre resource into the X Server. This currently only |
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| 77 | * works for 24 and 32 bit displays. The image must be findable by the Ogre |
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| 78 | * resource system, and of format PF_A8R8G8B8. |
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| 79 | * |
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| 80 | * @param mDisplay,rootWindow X resources to use |
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| 81 | * @param name Name of image to load |
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| 82 | * @param pix Receiver for the output pixmap |
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| 83 | * @param mask Receiver for the output mask (alpha bitmap) |
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| 84 | * @returns true on success |
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| 85 | */ |
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| 86 | static bool LoadIcon(Display *mDisplay, Window rootWindow, const std::string &name, Pixmap *pix, Pixmap *mask); |
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| 87 | /* |
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| 88 | * Examine all visuals to find the so-called best one. |
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| 89 | * We prefer deepest RGBA buffer with depth, stencil and accum |
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| 90 | * that has no caveats. This will only choose formats with a multisample |
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| 91 | * that equals multisample |
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| 92 | * @returns -1 in case of failure, otherwise a valid visual ID |
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| 93 | * @author Brian Paul (from the glxinfo source) |
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| 94 | */ |
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| 95 | static int findBestVisual(Display *dpy, int scrnum, int multisample = -1); |
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| 96 | /** |
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| 97 | * Find best FBConfig given a list required and a list of desired properties |
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| 98 | */ |
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| 99 | static GLXFBConfig findBestMatch(Display *dpy, int scrnum, const int *attribs, const int *ideal); |
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| 100 | |
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| 101 | }; |
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| 102 | |
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| 103 | }; |
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| 104 | |
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| 105 | #endif |
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