/* ----------------------------------------------------------------------------- This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ Copyright (c) 2000-2006 Torus Knot Software Ltd Also see acknowledgements in Readme.html This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt. You may alternatively use this source under the terms of a specific version of the OGRE Unrestricted License provided you have obtained such a license from Torus Knot Software Ltd. ----------------------------------------------------------------------------- */ #ifndef __GLXUtils_H__ #define __GLXUtils_H__ #include "OgrePrerequisites.h" #include #include namespace Ogre { /** * Class that acquires and stores properties of a frame buffer configuration */ class _OgrePrivate FBConfigData { public: FBConfigData(); FBConfigData(Display *dpy, GLXFBConfig config); String toString() const; int configID; int visualID; int bufferSize; int level; int doubleBuffer; int stereo; int auxBuffers; int renderType; int redSize; int greenSize; int blueSize; int alphaSize; int depthSize; int stencilSize; int accumRedSize; int accumGreenSize; int accumBlueSize; int accumAlphaSize; int drawableType; int caveat; int maxPBufferWidth; int maxPBufferHeight; int maxPBufferPixels; }; class _OgrePrivate GLXUtils { public: /** * Loads an icon from an Ogre resource into the X Server. This currently only * works for 24 and 32 bit displays. The image must be findable by the Ogre * resource system, and of format PF_A8R8G8B8. * * @param mDisplay,rootWindow X resources to use * @param name Name of image to load * @param pix Receiver for the output pixmap * @param mask Receiver for the output mask (alpha bitmap) * @returns true on success */ static bool LoadIcon(Display *mDisplay, Window rootWindow, const std::string &name, Pixmap *pix, Pixmap *mask); /* * Examine all visuals to find the so-called best one. * We prefer deepest RGBA buffer with depth, stencil and accum * that has no caveats. This will only choose formats with a multisample * that equals multisample * @returns -1 in case of failure, otherwise a valid visual ID * @author Brian Paul (from the glxinfo source) */ static int findBestVisual(Display *dpy, int scrnum, int multisample = -1); /** * Find best FBConfig given a list required and a list of desired properties */ static GLXFBConfig findBestMatch(Display *dpy, int scrnum, const int *attribs, const int *ideal); }; }; #endif