[3] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #ifndef __GLRENDERTEXTURE_H__ |
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| 31 | #define __GLRENDERTEXTURE_H__ |
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| 32 | |
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| 33 | #include "OgreGLTexture.h" |
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| 34 | |
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| 35 | namespace Ogre { |
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| 36 | /** GL surface descriptor. Points to a 2D surface that can be rendered to. |
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| 37 | */ |
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| 38 | struct _OgrePrivate GLSurfaceDesc |
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| 39 | { |
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| 40 | public: |
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| 41 | GLHardwarePixelBuffer *buffer; |
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| 42 | size_t zoffset; |
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| 43 | }; |
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| 44 | |
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| 45 | /** Base class for GL Render Textures |
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| 46 | */ |
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| 47 | class _OgrePrivate GLRenderTexture: public RenderTexture |
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| 48 | { |
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| 49 | public: |
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| 50 | GLRenderTexture(const String &name, const GLSurfaceDesc &target); |
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| 51 | virtual ~GLRenderTexture(); |
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| 52 | |
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| 53 | bool requiresTextureFlipping() const { return true; } |
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| 54 | }; |
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| 55 | |
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| 56 | /** Manager/factory for RenderTextures. |
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| 57 | */ |
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| 58 | class _OgrePrivate GLRTTManager: public Singleton<GLRTTManager> |
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| 59 | { |
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| 60 | public: |
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| 61 | virtual ~GLRTTManager(); |
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| 62 | |
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| 63 | /** Create a texture rendertarget object |
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| 64 | */ |
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| 65 | virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target) = 0; |
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| 66 | |
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| 67 | /** Check if a certain format is usable as rendertexture format |
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| 68 | */ |
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| 69 | virtual bool checkFormat(PixelFormat format) = 0; |
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| 70 | |
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| 71 | /** Bind a certain render target. |
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| 72 | */ |
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| 73 | virtual void bind(RenderTarget *target) = 0; |
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| 74 | |
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| 75 | /** Unbind a certain render target. This is called before binding another RenderTarget, and |
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| 76 | before the context is switched. It can be used to do a copy, or just be a noop if direct |
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| 77 | binding is used. |
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| 78 | */ |
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| 79 | virtual void unbind(RenderTarget *target) = 0; |
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| 80 | |
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| 81 | /** Create a multi render target |
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| 82 | */ |
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| 83 | virtual MultiRenderTarget* createMultiRenderTarget(const String & name); |
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| 84 | |
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| 85 | /** Get the closest supported alternative format. If format is supported, returns format. |
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| 86 | */ |
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| 87 | virtual PixelFormat getSupportedAlternative(PixelFormat format); |
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| 88 | }; |
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| 89 | |
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| 90 | /** RenderTexture for simple copying from frame buffer |
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| 91 | */ |
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| 92 | class GLCopyingRTTManager; |
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| 93 | class _OgrePrivate GLCopyingRenderTexture: public GLRenderTexture |
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| 94 | { |
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| 95 | public: |
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| 96 | GLCopyingRenderTexture(GLCopyingRTTManager *manager, const String &name, const GLSurfaceDesc &target); |
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| 97 | |
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| 98 | virtual void getCustomAttribute(const String& name, void* pData); |
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| 99 | }; |
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| 100 | |
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| 101 | /** Simple, copying manager/factory for RenderTextures. This is only used as the last fallback if |
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| 102 | both PBuffers and FBOs aren't supported. |
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| 103 | */ |
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| 104 | class _OgrePrivate GLCopyingRTTManager: public GLRTTManager |
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| 105 | { |
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| 106 | public: |
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| 107 | GLCopyingRTTManager(); |
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| 108 | virtual ~GLCopyingRTTManager(); |
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| 109 | |
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| 110 | /** @copydoc GLRTTManager::createRenderTexture |
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| 111 | */ |
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| 112 | virtual RenderTexture *createRenderTexture(const String &name, const GLSurfaceDesc &target); |
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| 113 | |
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| 114 | /** @copydoc GLRTTManager::checkFormat |
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| 115 | */ |
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| 116 | virtual bool checkFormat(PixelFormat format); |
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| 117 | |
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| 118 | /** @copydoc GLRTTManager::bind |
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| 119 | */ |
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| 120 | virtual void bind(RenderTarget *target); |
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| 121 | |
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| 122 | /** @copydoc GLRTTManager::unbind |
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| 123 | */ |
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| 124 | virtual void unbind(RenderTarget *target); |
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| 125 | }; |
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| 126 | } |
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| 127 | |
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| 128 | #endif // __GLTEXTURE_H__ |
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