1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #ifndef __GLSLGpuProgram_H__ |
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31 | #define __GLSLGpuProgram_H__ |
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32 | |
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33 | // Precompiler options |
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34 | #include "OgreGLSLExtSupport.h" |
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35 | #include "OgreGLGpuProgram.h" |
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36 | |
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37 | |
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38 | namespace Ogre { |
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39 | |
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40 | /** GLSL low level compiled shader object - this class is used to get at the linked program object |
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41 | and provide an interface for GLRenderSystem calls. GLSL does not provide access to the |
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42 | low level code of the shader so this class is really just a dummy place holder. |
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43 | GLSL uses a program object to represent the active vertex and fragment programs used |
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44 | but Ogre materials maintain seperate instances of the active vertex and fragment programs |
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45 | which creates a small problem for GLSL integration. The GLSLGpuProgram class provides the |
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46 | interface between the GLSLLinkProgramManager , GLRenderSystem, and the active GLSLProgram |
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47 | instances. |
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48 | */ |
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49 | class _OgrePrivate GLSLGpuProgram : public GLGpuProgram |
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50 | { |
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51 | private: |
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52 | /// GL Handle for the shader object |
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53 | GLSLProgram* mGLSLProgram; |
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54 | |
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55 | /// keep track of the number of vertex shaders created |
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56 | static GLuint mVertexShaderCount; |
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57 | /// keep track of the number of fragment shaders created |
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58 | static GLuint mFragmentShaderCount; |
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59 | |
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60 | public: |
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61 | GLSLGpuProgram(GLSLProgram* parent); |
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62 | ~GLSLGpuProgram(); |
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63 | |
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64 | |
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65 | /// Execute the binding functions for this program |
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66 | void bindProgram(void); |
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67 | /// Execute the unbinding functions for this program |
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68 | void unbindProgram(void); |
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69 | /// Execute the param binding functions for this program |
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70 | void bindProgramParameters(GpuProgramParametersSharedPtr params); |
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71 | /// Execute the pass iteration param binding functions for this program |
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72 | void bindProgramPassIterationParameters(GpuProgramParametersSharedPtr params); |
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73 | |
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74 | /// Get the assigned GL program id |
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75 | const GLuint getProgramID(void) const |
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76 | { return mProgramID; } |
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77 | |
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78 | /// get the GLSLProgram for the shader object |
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79 | GLSLProgram* getGLSLProgram(void) const { return mGLSLProgram; } |
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80 | |
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81 | /// @copydoc GLGpuProgram::getAttributeIndex |
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82 | GLuint getAttributeIndex(VertexElementSemantic semantic); |
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83 | |
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84 | /// @copydoc GLGpuProgram::isAttributeValid |
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85 | bool isAttributeValid(VertexElementSemantic semantic); |
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86 | |
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87 | |
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88 | protected: |
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89 | /// Overridden from GpuProgram |
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90 | void loadFromSource(void); |
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91 | /// @copydoc Resource::unloadImpl |
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92 | void unloadImpl(void); |
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93 | /// @copydoc Resource::loadImpl |
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94 | void loadImpl(void); |
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95 | |
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96 | |
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97 | }; |
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98 | |
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99 | |
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100 | } |
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101 | |
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102 | |
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103 | #endif // __GLSLGpuProgram_H__ |
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