1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | #ifndef __GLSLProgram_H__ |
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30 | #define __GLSLProgram_H__ |
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31 | |
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32 | #include "OgreGLPrerequisites.h" |
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33 | #include "OgreHighLevelGpuProgram.h" |
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34 | |
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35 | namespace Ogre { |
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36 | /** Specialisation of HighLevelGpuProgram to provide support for OpenGL |
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37 | Shader Language (GLSL). |
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38 | @remarks |
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39 | GLSL has no target assembler or entry point specification like DirectX 9 HLSL. |
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40 | Vertex and Fragment shaders only have one entry point called "main". |
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41 | When a shader is compiled, microcode is generated but can not be accessed by |
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42 | the application. |
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43 | GLSL also does not provide assembler low level output after compiling. The GL Render |
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44 | system assumes that the Gpu program is a GL Gpu program so GLSLProgram will create a |
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45 | GLSLGpuProgram that is subclassed from GLGpuProgram for the low level implementation. |
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46 | The GLSLProgram class will create a shader object and compile the source but will |
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47 | not create a program object. It's up to GLSLGpuProgram class to request a program object |
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48 | to link the shader object to. |
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49 | |
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50 | @note |
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51 | GLSL supports multiple modular shader objects that can be attached to one program |
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52 | object to form a single shader. This is supported through the "attach" material script |
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53 | command. All the modules to be attached are listed on the same line as the attach command |
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54 | seperated by white space. |
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55 | |
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56 | */ |
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57 | class _OgrePrivate GLSLProgram : public HighLevelGpuProgram |
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58 | { |
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59 | public: |
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60 | /// Command object for attaching another GLSL Program |
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61 | class CmdAttach : public ParamCommand |
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62 | { |
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63 | public: |
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64 | String doGet(const void* target) const; |
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65 | void doSet(void* target, const String& shaderNames); |
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66 | }; |
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67 | |
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68 | GLSLProgram(ResourceManager* creator, |
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69 | const String& name, ResourceHandle handle, |
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70 | const String& group, bool isManual, ManualResourceLoader* loader); |
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71 | ~GLSLProgram(); |
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72 | |
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73 | const GLhandleARB getGLHandle() const { return mGLHandle; } |
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74 | void attachToProgramObject( const GLhandleARB programObject ); |
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75 | void detachFromProgramObject( const GLhandleARB programObject ); |
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76 | String getAttachedShaderNames() const { return mAttachedShaderNames; } |
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77 | |
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78 | /** Attach another GLSL Shader to this one. */ |
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79 | void attachChildShader(const String& name); |
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80 | |
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81 | /** Sets the preprocessor defines use to compile the program. */ |
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82 | void setPreprocessorDefines(const String& defines) { mPreprocessorDefines = defines; } |
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83 | /** Sets the preprocessor defines use to compile the program. */ |
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84 | const String& getPreprocessorDefines(void) const { return mPreprocessorDefines; } |
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85 | |
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86 | /// Overridden from GpuProgram |
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87 | const String& getLanguage(void) const; |
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88 | |
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89 | /// Command object for setting macro defines |
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90 | class CmdPreprocessorDefines : public ParamCommand |
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91 | { |
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92 | public: |
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93 | String doGet(const void* target) const; |
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94 | void doSet(void* target, const String& val); |
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95 | }; |
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96 | protected: |
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97 | static CmdPreprocessorDefines msCmdPreprocessorDefines; |
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98 | static CmdAttach msCmdAttach; |
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99 | |
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100 | /** Internal load implementation, must be implemented by subclasses. |
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101 | */ |
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102 | void loadFromSource(void); |
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103 | /** Internal method for creating a dummy low-level program for this |
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104 | high-level program. GLSL does not give access to the low level implementation of the |
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105 | shader so this method creates an object sub-classed from GLGpuProgram just to be |
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106 | compatible with GLRenderSystem. |
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107 | */ |
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108 | void createLowLevelImpl(void); |
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109 | /// Internal unload implementation, must be implemented by subclasses |
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110 | void unloadHighLevelImpl(void); |
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111 | /// Overridden from HighLevelGpuProgram |
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112 | void unloadImpl(void); |
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113 | |
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114 | /// Populate the passed parameters with name->index map |
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115 | void populateParameterNames(GpuProgramParametersSharedPtr params); |
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116 | /// Populate the passed parameters with name->index map, must be overridden |
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117 | void buildConstantDefinitions() const; |
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118 | /// compile source into shader object |
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119 | bool compile( const bool checkErrors = true); |
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120 | |
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121 | private: |
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122 | /// GL handle for shader object |
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123 | GLhandleARB mGLHandle; |
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124 | /// flag indicating if shader object successfully compiled |
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125 | GLint mCompiled; |
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126 | /// attached Shader names |
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127 | String mAttachedShaderNames; |
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128 | /// Preprocessor options |
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129 | String mPreprocessorDefines; |
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130 | /// container of attached programs |
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131 | typedef std::vector< GLSLProgram* > GLSLProgramContainer; |
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132 | typedef GLSLProgramContainer::iterator GLSLProgramContainerIterator; |
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133 | GLSLProgramContainer mAttachedGLSLPrograms; |
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134 | |
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135 | }; |
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136 | } |
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137 | |
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138 | #endif // __GLSLProgram_H__ |
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