[3] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | #include "OgreGLDefaultHardwareBufferManager.h" |
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| 30 | #include "OgreAlignedAllocator.h" |
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| 31 | |
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| 32 | namespace Ogre { |
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| 33 | |
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| 34 | GLDefaultHardwareVertexBuffer::GLDefaultHardwareVertexBuffer(size_t vertexSize, size_t numVertices, |
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| 35 | HardwareBuffer::Usage usage) |
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| 36 | : HardwareVertexBuffer(vertexSize, numVertices, usage, true, false) // always software, never shadowed |
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| 37 | { |
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| 38 | mpData = static_cast<unsigned char*>(AlignedMemory::allocate(mSizeInBytes)); |
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| 39 | } |
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| 40 | //----------------------------------------------------------------------- |
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| 41 | GLDefaultHardwareVertexBuffer::~GLDefaultHardwareVertexBuffer() |
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| 42 | { |
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| 43 | AlignedMemory::deallocate(mpData); |
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| 44 | } |
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| 45 | //----------------------------------------------------------------------- |
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| 46 | void* GLDefaultHardwareVertexBuffer::lockImpl(size_t offset, size_t length, LockOptions options) |
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| 47 | { |
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| 48 | // Only for use internally, no 'locking' as such |
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| 49 | return mpData + offset; |
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| 50 | } |
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| 51 | //----------------------------------------------------------------------- |
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| 52 | void GLDefaultHardwareVertexBuffer::unlockImpl(void) |
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| 53 | { |
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| 54 | // Nothing to do |
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| 55 | } |
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| 56 | //----------------------------------------------------------------------- |
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| 57 | void* GLDefaultHardwareVertexBuffer::lock(size_t offset, size_t length, LockOptions options) |
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| 58 | { |
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| 59 | mIsLocked = true; |
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| 60 | return mpData + offset; |
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| 61 | } |
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| 62 | //----------------------------------------------------------------------- |
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| 63 | void GLDefaultHardwareVertexBuffer::unlock(void) |
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| 64 | { |
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| 65 | mIsLocked = false; |
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| 66 | // Nothing to do |
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| 67 | } |
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| 68 | //----------------------------------------------------------------------- |
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| 69 | void GLDefaultHardwareVertexBuffer::readData(size_t offset, size_t length, void* pDest) |
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| 70 | { |
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| 71 | assert((offset + length) <= mSizeInBytes); |
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| 72 | memcpy(pDest, mpData + offset, length); |
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| 73 | } |
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| 74 | //----------------------------------------------------------------------- |
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| 75 | void GLDefaultHardwareVertexBuffer::writeData(size_t offset, size_t length, const void* pSource, |
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| 76 | bool discardWholeBuffer) |
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| 77 | { |
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| 78 | assert((offset + length) <= mSizeInBytes); |
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| 79 | // ignore discard, memory is not guaranteed to be zeroised |
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| 80 | memcpy(mpData + offset, pSource, length); |
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| 81 | |
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| 82 | } |
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| 83 | //----------------------------------------------------------------------- |
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| 84 | |
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| 85 | GLDefaultHardwareIndexBuffer::GLDefaultHardwareIndexBuffer(IndexType idxType, |
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| 86 | size_t numIndexes, HardwareBuffer::Usage usage) |
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| 87 | : HardwareIndexBuffer(idxType, numIndexes, usage, true, false) // always software, never shadowed |
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| 88 | { |
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| 89 | mpData = new unsigned char[mSizeInBytes]; |
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| 90 | } |
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| 91 | //----------------------------------------------------------------------- |
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| 92 | GLDefaultHardwareIndexBuffer::~GLDefaultHardwareIndexBuffer() |
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| 93 | { |
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| 94 | delete [] mpData; |
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| 95 | } |
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| 96 | //----------------------------------------------------------------------- |
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| 97 | void* GLDefaultHardwareIndexBuffer::lockImpl(size_t offset, size_t length, LockOptions options) |
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| 98 | { |
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| 99 | // Only for use internally, no 'locking' as such |
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| 100 | return mpData + offset; |
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| 101 | } |
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| 102 | //----------------------------------------------------------------------- |
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| 103 | void GLDefaultHardwareIndexBuffer::unlockImpl(void) |
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| 104 | { |
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| 105 | // Nothing to do |
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| 106 | } |
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| 107 | //----------------------------------------------------------------------- |
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| 108 | void* GLDefaultHardwareIndexBuffer::lock(size_t offset, size_t length, LockOptions options) |
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| 109 | { |
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| 110 | mIsLocked = true; |
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| 111 | return mpData + offset; |
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| 112 | } |
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| 113 | //----------------------------------------------------------------------- |
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| 114 | void GLDefaultHardwareIndexBuffer::unlock(void) |
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| 115 | { |
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| 116 | mIsLocked = false; |
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| 117 | // Nothing to do |
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| 118 | } |
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| 119 | //----------------------------------------------------------------------- |
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| 120 | void GLDefaultHardwareIndexBuffer::readData(size_t offset, size_t length, void* pDest) |
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| 121 | { |
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| 122 | assert((offset + length) <= mSizeInBytes); |
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| 123 | memcpy(pDest, mpData + offset, length); |
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| 124 | } |
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| 125 | //----------------------------------------------------------------------- |
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| 126 | void GLDefaultHardwareIndexBuffer::writeData(size_t offset, size_t length, const void* pSource, |
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| 127 | bool discardWholeBuffer) |
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| 128 | { |
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| 129 | assert((offset + length) <= mSizeInBytes); |
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| 130 | // ignore discard, memory is not guaranteed to be zeroised |
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| 131 | memcpy(mpData + offset, pSource, length); |
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| 132 | |
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| 133 | } |
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| 134 | //----------------------------------------------------------------------- |
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| 135 | |
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| 136 | |
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| 137 | //----------------------------------------------------------------------- |
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| 138 | GLDefaultHardwareBufferManager::GLDefaultHardwareBufferManager() |
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| 139 | { |
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| 140 | } |
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| 141 | //----------------------------------------------------------------------- |
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| 142 | GLDefaultHardwareBufferManager::~GLDefaultHardwareBufferManager() |
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| 143 | { |
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| 144 | destroyAllDeclarations(); |
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| 145 | destroyAllBindings(); |
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| 146 | } |
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| 147 | //----------------------------------------------------------------------- |
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| 148 | HardwareVertexBufferSharedPtr |
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| 149 | GLDefaultHardwareBufferManager::createVertexBuffer(size_t vertexSize, |
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| 150 | size_t numVerts, HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| 151 | { |
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| 152 | return HardwareVertexBufferSharedPtr( |
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| 153 | new GLDefaultHardwareVertexBuffer(vertexSize, numVerts, usage)); |
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| 154 | } |
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| 155 | //----------------------------------------------------------------------- |
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| 156 | HardwareIndexBufferSharedPtr |
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| 157 | GLDefaultHardwareBufferManager::createIndexBuffer(HardwareIndexBuffer::IndexType itype, |
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| 158 | size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) |
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| 159 | { |
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| 160 | return HardwareIndexBufferSharedPtr( |
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| 161 | new GLDefaultHardwareIndexBuffer(itype, numIndexes, usage) ); |
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| 162 | } |
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| 163 | } |
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