1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | This program is free software; you can redistribute it and/or modify it under |
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11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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12 | Foundation; either version 2 of the License, or (at your option) any later |
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13 | version. |
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14 | |
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15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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18 | |
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19 | You should have received a copy of the GNU Lesser General Public License along with |
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20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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22 | http://www.gnu.org/copyleft/lesser.txt. |
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23 | |
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24 | You may alternatively use this source under the terms of a specific version of |
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25 | the OGRE Unrestricted License provided you have obtained such a license from |
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26 | Torus Knot Software Ltd. |
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27 | ----------------------------------------------------------------------------- |
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28 | */ |
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29 | |
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30 | #include "OgreGLFBOMultiRenderTarget.h" |
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31 | #include "OgreGLPixelFormat.h" |
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32 | #include "OgreLogManager.h" |
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33 | #include "OgreStringConverter.h" |
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34 | #include "OgreRoot.h" |
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35 | #include "OgreGLHardwarePixelBuffer.h" |
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36 | |
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37 | namespace Ogre { |
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38 | |
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39 | GLFBOMultiRenderTarget::GLFBOMultiRenderTarget(GLFBOManager *manager, const String &name): |
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40 | MultiRenderTarget(name), |
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41 | fbo(manager) |
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42 | { |
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43 | } |
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44 | GLFBOMultiRenderTarget::~GLFBOMultiRenderTarget() |
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45 | { |
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46 | } |
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47 | |
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48 | |
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49 | void GLFBOMultiRenderTarget::bindSurface(size_t attachment, RenderTexture *target) |
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50 | |
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51 | { |
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52 | |
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53 | /// Check if the render target is in the rendertarget->FBO map |
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54 | GLFrameBufferObject *fbobj = 0; |
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55 | target->getCustomAttribute("FBO", &fbobj); |
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56 | assert(fbobj); |
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57 | fbo.bindSurface(attachment, fbobj->getSurface(0)); |
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58 | |
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59 | |
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60 | |
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61 | // Initialise? |
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62 | |
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63 | |
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64 | |
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65 | // Set width and height |
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66 | |
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67 | mWidth = fbo.getWidth(); |
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68 | |
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69 | mHeight = fbo.getHeight(); |
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70 | |
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71 | } |
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72 | |
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73 | |
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74 | |
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75 | void GLFBOMultiRenderTarget::unbindSurface(size_t attachment) |
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76 | { |
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77 | fbo.unbindSurface(attachment); |
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78 | |
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79 | // Set width and height |
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80 | |
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81 | mWidth = fbo.getWidth(); |
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82 | |
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83 | mHeight = fbo.getHeight(); |
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84 | } |
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85 | |
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86 | void GLFBOMultiRenderTarget::getCustomAttribute( const String& name, void *pData ) |
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87 | { |
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88 | if(name=="FBO") |
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89 | { |
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90 | *static_cast<GLFrameBufferObject **>(pData) = &fbo; |
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91 | } |
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92 | } |
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93 | } |
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