[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #include "OgreGLFrameBufferObject.h" |
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| 31 | #include "OgreGLPixelFormat.h" |
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| 32 | #include "OgreLogManager.h" |
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| 33 | #include "OgreStringConverter.h" |
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| 34 | #include "OgreRoot.h" |
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| 35 | #include "OgreGLHardwarePixelBuffer.h" |
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| 36 | #include "OgreGLFBORenderTexture.h" |
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| 37 | |
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| 38 | namespace Ogre { |
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| 39 | |
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| 40 | //----------------------------------------------------------------------------- |
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| 41 | GLFrameBufferObject::GLFrameBufferObject(GLFBOManager *manager): |
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| 42 | mManager(manager) |
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| 43 | { |
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| 44 | /// Generate framebuffer object |
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| 45 | glGenFramebuffersEXT(1, &mFB); |
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| 46 | /// Initialise state |
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| 47 | mDepth.buffer=0; |
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| 48 | mStencil.buffer=0; |
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| 49 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) |
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| 50 | { |
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| 51 | mColour[x].buffer=0; |
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| 52 | } |
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| 53 | } |
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| 54 | GLFrameBufferObject::~GLFrameBufferObject() |
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| 55 | { |
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| 56 | mManager->releaseRenderBuffer(mDepth); |
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| 57 | mManager->releaseRenderBuffer(mStencil); |
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| 58 | /// Delete framebuffer object |
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| 59 | glDeleteFramebuffersEXT(1, &mFB); |
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| 60 | } |
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| 61 | void GLFrameBufferObject::bindSurface(size_t attachment, const GLSurfaceDesc &target) |
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| 62 | { |
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| 63 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); |
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| 64 | mColour[attachment] = target; |
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| 65 | // Re-initialise |
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| 66 | if(mColour[0].buffer) |
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| 67 | initialise(); |
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| 68 | } |
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| 69 | void GLFrameBufferObject::unbindSurface(size_t attachment) |
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| 70 | { |
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| 71 | assert(attachment < OGRE_MAX_MULTIPLE_RENDER_TARGETS); |
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| 72 | mColour[attachment].buffer = 0; |
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| 73 | // Re-initialise if buffer 0 still bound |
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| 74 | if(mColour[0].buffer) |
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| 75 | { |
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| 76 | initialise(); |
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| 77 | } |
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| 78 | } |
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| 79 | void GLFrameBufferObject::initialise() |
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| 80 | { |
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| 81 | // Release depth and stencil, if they were bound |
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| 82 | mManager->releaseRenderBuffer(mDepth); |
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| 83 | mManager->releaseRenderBuffer(mStencil); |
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| 84 | /// First buffer must be bound |
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| 85 | if(!mColour[0].buffer) |
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| 86 | { |
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| 87 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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| 88 | "Attachment 0 must have surface attached", |
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| 89 | "GLFrameBufferObject::initialise"); |
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| 90 | } |
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| 91 | /// Bind FBO to frame buffer |
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| 92 | bind(); |
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| 93 | /// Store basic stats |
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| 94 | size_t width = mColour[0].buffer->getWidth(); |
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| 95 | size_t height = mColour[0].buffer->getHeight(); |
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| 96 | GLuint format = mColour[0].buffer->getGLFormat(); |
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| 97 | PixelFormat ogreFormat = mColour[0].buffer->getFormat(); |
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| 98 | /// Bind all attachment points to frame buffer |
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| 99 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) |
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| 100 | { |
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| 101 | if(mColour[x].buffer) |
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| 102 | { |
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| 103 | if(mColour[x].buffer->getWidth() != width || mColour[x].buffer->getHeight() != height) |
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| 104 | { |
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| 105 | std::stringstream ss; |
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| 106 | ss << "Attachment " << x << " has incompatible size "; |
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| 107 | ss << mColour[x].buffer->getWidth() << "x" << mColour[x].buffer->getHeight(); |
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| 108 | ss << ". It must be of the same as the size of surface 0, "; |
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| 109 | ss << width << "x" << height; |
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| 110 | ss << "."; |
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| 111 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); |
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| 112 | } |
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| 113 | if(mColour[x].buffer->getGLFormat() != format) |
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| 114 | { |
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| 115 | std::stringstream ss; |
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| 116 | ss << "Attachment " << x << " has incompatible format."; |
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| 117 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, ss.str(), "GLFrameBufferObject::initialise"); |
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| 118 | } |
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| 119 | mColour[x].buffer->bindToFramebuffer(GL_COLOR_ATTACHMENT0_EXT+x, mColour[x].zoffset); |
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| 120 | } |
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| 121 | else |
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| 122 | { |
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| 123 | // Detach |
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| 124 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT+x, |
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| 125 | GL_RENDERBUFFER_EXT, 0); |
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| 126 | } |
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| 127 | } |
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| 128 | /// Find suitable depth and stencil format that is compatible with colour format |
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| 129 | GLenum depthFormat, stencilFormat; |
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| 130 | mManager->getBestDepthStencil(ogreFormat, &depthFormat, &stencilFormat); |
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| 131 | |
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| 132 | /// Request surfaces |
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| 133 | mDepth = mManager->requestRenderBuffer(depthFormat, width, height); |
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| 134 | if (depthFormat == GL_DEPTH24_STENCIL8_EXT) |
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| 135 | { |
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| 136 | // bind same buffer to depth and stencil attachments |
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| 137 | mManager->requestRenderBuffer(mDepth); |
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| 138 | mStencil = mDepth; |
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| 139 | } |
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| 140 | else |
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| 141 | { |
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| 142 | // separate stencil |
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| 143 | mStencil = mManager->requestRenderBuffer(stencilFormat, width, height); |
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| 144 | } |
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| 145 | |
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| 146 | /// Attach/detach surfaces |
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| 147 | if(mDepth.buffer) |
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| 148 | { |
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| 149 | mDepth.buffer->bindToFramebuffer(GL_DEPTH_ATTACHMENT_EXT, mDepth.zoffset); |
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| 150 | } |
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| 151 | else |
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| 152 | { |
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| 153 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, |
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| 154 | GL_RENDERBUFFER_EXT, 0); |
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| 155 | } |
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| 156 | if(mStencil.buffer) |
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| 157 | { |
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| 158 | mStencil.buffer->bindToFramebuffer(GL_STENCIL_ATTACHMENT_EXT, mStencil.zoffset); |
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| 159 | } |
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| 160 | else |
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| 161 | { |
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| 162 | glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_STENCIL_ATTACHMENT_EXT, |
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| 163 | GL_RENDERBUFFER_EXT, 0); |
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| 164 | } |
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| 165 | |
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| 166 | /// Do glDrawBuffer calls |
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| 167 | GLenum bufs[OGRE_MAX_MULTIPLE_RENDER_TARGETS]; |
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| 168 | GLsizei n=0; |
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| 169 | for(size_t x=0; x<OGRE_MAX_MULTIPLE_RENDER_TARGETS; ++x) |
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| 170 | { |
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| 171 | // Fill attached colour buffers |
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| 172 | if(mColour[x].buffer) |
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| 173 | { |
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| 174 | bufs[x] = GL_COLOR_ATTACHMENT0_EXT + x; |
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| 175 | // Keep highest used buffer + 1 |
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| 176 | n = x+1; |
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| 177 | } |
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| 178 | else |
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| 179 | { |
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| 180 | bufs[x] = GL_NONE; |
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| 181 | } |
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| 182 | } |
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| 183 | if(glDrawBuffers) |
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| 184 | { |
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| 185 | /// Drawbuffer extension supported, use it |
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| 186 | glDrawBuffers(n, bufs); |
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| 187 | } |
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| 188 | else |
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| 189 | { |
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| 190 | /// In this case, the capabilities will not show more than 1 simultaneaous render target. |
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| 191 | glDrawBuffer(bufs[0]); |
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| 192 | } |
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| 193 | /// No read buffer, by default, if we want to read anyway we must not forget to set this. |
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| 194 | glReadBuffer(GL_NONE); |
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| 195 | |
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| 196 | /// Check status |
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| 197 | GLuint status; |
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| 198 | status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); |
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| 199 | |
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| 200 | /// Bind main buffer |
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| 201 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); |
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| 202 | |
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| 203 | switch(status) |
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| 204 | { |
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| 205 | case GL_FRAMEBUFFER_COMPLETE_EXT: |
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| 206 | // All is good |
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| 207 | break; |
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| 208 | case GL_FRAMEBUFFER_UNSUPPORTED_EXT: |
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| 209 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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| 210 | "All framebuffer formats with this texture internal format unsupported", |
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| 211 | "GLFrameBufferObject::initialise"); |
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| 212 | default: |
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| 213 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, |
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| 214 | "Framebuffer incomplete or other FBO status error", |
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| 215 | "GLFrameBufferObject::initialise"); |
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| 216 | } |
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| 217 | |
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| 218 | } |
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| 219 | void GLFrameBufferObject::bind() |
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| 220 | { |
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| 221 | /// Bind it to FBO |
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| 222 | glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFB); |
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| 223 | } |
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| 224 | size_t GLFrameBufferObject::getWidth() |
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| 225 | { |
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| 226 | assert(mColour[0].buffer); |
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| 227 | return mColour[0].buffer->getWidth(); |
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| 228 | } |
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| 229 | size_t GLFrameBufferObject::getHeight() |
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| 230 | { |
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| 231 | assert(mColour[0].buffer); |
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| 232 | return mColour[0].buffer->getHeight(); |
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| 233 | } |
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| 234 | PixelFormat GLFrameBufferObject::getFormat() |
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| 235 | { |
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| 236 | assert(mColour[0].buffer); |
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| 237 | return mColour[0].buffer->getFormat(); |
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| 238 | } |
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| 239 | //----------------------------------------------------------------------------- |
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| 240 | } |
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