1 | /* |
---|
2 | ----------------------------------------------------------------------------- |
---|
3 | This source file is part of OGRE |
---|
4 | (Object-oriented Graphics Rendering Engine) |
---|
5 | For the latest info, see http://www.ogre3d.org/ |
---|
6 | |
---|
7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
---|
8 | Also see acknowledgements in Readme.html |
---|
9 | |
---|
10 | This program is free software; you can redistribute it and/or modify it under |
---|
11 | the terms of the GNU Lesser General Public License as published by the Free Software |
---|
12 | Foundation; either version 2 of the License, or (at your option) any later |
---|
13 | version. |
---|
14 | |
---|
15 | This program is distributed in the hope that it will be useful, but WITHOUT |
---|
16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
---|
17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
---|
18 | |
---|
19 | You should have received a copy of the GNU Lesser General Public License along with |
---|
20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
---|
21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
---|
22 | http://www.gnu.org/copyleft/lesser.txt. |
---|
23 | |
---|
24 | You may alternatively use this source under the terms of a specific version of |
---|
25 | the OGRE Unrestricted License provided you have obtained such a license from |
---|
26 | Torus Knot Software Ltd. |
---|
27 | ----------------------------------------------------------------------------- |
---|
28 | */ |
---|
29 | #include "OgreGLHardwareIndexBuffer.h" |
---|
30 | #include "OgreGLHardwareBufferManager.h" |
---|
31 | #include "OgreException.h" |
---|
32 | |
---|
33 | namespace Ogre { |
---|
34 | |
---|
35 | //--------------------------------------------------------------------- |
---|
36 | GLHardwareIndexBuffer::GLHardwareIndexBuffer(IndexType idxType, |
---|
37 | size_t numIndexes, HardwareBuffer::Usage usage, bool useShadowBuffer) |
---|
38 | : HardwareIndexBuffer(idxType, numIndexes, usage, false, useShadowBuffer) |
---|
39 | { |
---|
40 | glGenBuffersARB( 1, &mBufferId ); |
---|
41 | |
---|
42 | if (!mBufferId) |
---|
43 | { |
---|
44 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
45 | "Cannot create GL index buffer", |
---|
46 | "GLHardwareIndexBuffer::GLHardwareIndexBuffer"); |
---|
47 | } |
---|
48 | |
---|
49 | glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId); |
---|
50 | |
---|
51 | // Initialise buffer and set usage |
---|
52 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, |
---|
53 | GLHardwareBufferManager::getGLUsage(usage)); |
---|
54 | |
---|
55 | //std::cerr << "creating index buffer " << mBufferId << std::endl; |
---|
56 | } |
---|
57 | //--------------------------------------------------------------------- |
---|
58 | GLHardwareIndexBuffer::~GLHardwareIndexBuffer() |
---|
59 | { |
---|
60 | glDeleteBuffersARB(1, &mBufferId); |
---|
61 | } |
---|
62 | //--------------------------------------------------------------------- |
---|
63 | void* GLHardwareIndexBuffer::lockImpl(size_t offset, |
---|
64 | size_t length, LockOptions options) |
---|
65 | { |
---|
66 | GLenum access = 0; |
---|
67 | |
---|
68 | if(mIsLocked) |
---|
69 | { |
---|
70 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
71 | "Invalid attempt to lock an index buffer that has already been locked", |
---|
72 | "GLHardwareIndexBuffer::lock"); |
---|
73 | } |
---|
74 | |
---|
75 | |
---|
76 | void* retPtr = 0; |
---|
77 | |
---|
78 | // Try to use scratch buffers for smaller buffers |
---|
79 | if(length < OGRE_GL_MAP_BUFFER_THRESHOLD) |
---|
80 | { |
---|
81 | retPtr = static_cast<GLHardwareBufferManager*>( |
---|
82 | HardwareBufferManager::getSingletonPtr())->allocateScratch((uint32)length); |
---|
83 | if (retPtr) |
---|
84 | { |
---|
85 | mLockedToScratch = true; |
---|
86 | mScratchOffset = offset; |
---|
87 | mScratchSize = length; |
---|
88 | mScratchPtr = retPtr; |
---|
89 | mScratchUploadOnUnlock = (options != HBL_READ_ONLY); |
---|
90 | |
---|
91 | if (options != HBL_DISCARD) |
---|
92 | { |
---|
93 | // have to read back the data before returning the pointer |
---|
94 | readData(offset, length, retPtr); |
---|
95 | } |
---|
96 | } |
---|
97 | } |
---|
98 | |
---|
99 | if (!retPtr) |
---|
100 | { |
---|
101 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId ); |
---|
102 | // Use glMapBuffer |
---|
103 | if(options == HBL_DISCARD) |
---|
104 | { |
---|
105 | // Discard the buffer |
---|
106 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, |
---|
107 | GLHardwareBufferManager::getGLUsage(mUsage)); |
---|
108 | } |
---|
109 | if (mUsage & HBU_WRITE_ONLY) |
---|
110 | access = GL_WRITE_ONLY_ARB; |
---|
111 | else if (options == HBL_READ_ONLY) |
---|
112 | access = GL_READ_ONLY_ARB; |
---|
113 | else |
---|
114 | access = GL_READ_WRITE_ARB; |
---|
115 | |
---|
116 | void* pBuffer = glMapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, access ); |
---|
117 | |
---|
118 | if(pBuffer == 0) |
---|
119 | { |
---|
120 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
121 | "Index Buffer: Out of memory", |
---|
122 | "GLHardwareIndexBuffer::lock"); |
---|
123 | } |
---|
124 | |
---|
125 | // return offsetted |
---|
126 | retPtr = static_cast<void*>( |
---|
127 | static_cast<unsigned char*>(pBuffer) + offset); |
---|
128 | |
---|
129 | mLockedToScratch = false; |
---|
130 | |
---|
131 | } |
---|
132 | mIsLocked = true; |
---|
133 | return retPtr; |
---|
134 | } |
---|
135 | //--------------------------------------------------------------------- |
---|
136 | void GLHardwareIndexBuffer::unlockImpl(void) |
---|
137 | { |
---|
138 | if (mLockedToScratch) |
---|
139 | { |
---|
140 | if (mScratchUploadOnUnlock) |
---|
141 | { |
---|
142 | // have to write the data back to vertex buffer |
---|
143 | writeData(mScratchOffset, mScratchSize, mScratchPtr, |
---|
144 | mScratchOffset == 0 && mScratchSize == getSizeInBytes()); |
---|
145 | } |
---|
146 | |
---|
147 | // deallocate from scratch buffer |
---|
148 | static_cast<GLHardwareBufferManager*>( |
---|
149 | HardwareBufferManager::getSingletonPtr())->deallocateScratch(mScratchPtr); |
---|
150 | |
---|
151 | mLockedToScratch = false; |
---|
152 | } |
---|
153 | else |
---|
154 | { |
---|
155 | |
---|
156 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId ); |
---|
157 | |
---|
158 | if(!glUnmapBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB )) |
---|
159 | { |
---|
160 | OGRE_EXCEPT(Exception::ERR_INTERNAL_ERROR, |
---|
161 | "Buffer data corrupted, please reload", |
---|
162 | "GLHardwareIndexBuffer::unlock"); |
---|
163 | } |
---|
164 | } |
---|
165 | |
---|
166 | mIsLocked = false; |
---|
167 | } |
---|
168 | //--------------------------------------------------------------------- |
---|
169 | void GLHardwareIndexBuffer::readData(size_t offset, size_t length, |
---|
170 | void* pDest) |
---|
171 | { |
---|
172 | if(mUseShadowBuffer) |
---|
173 | { |
---|
174 | // get data from the shadow buffer |
---|
175 | void* srcData = mpShadowBuffer->lock(offset, length, HBL_READ_ONLY); |
---|
176 | memcpy(pDest, srcData, length); |
---|
177 | mpShadowBuffer->unlock(); |
---|
178 | } |
---|
179 | else |
---|
180 | { |
---|
181 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId ); |
---|
182 | glGetBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pDest); |
---|
183 | } |
---|
184 | } |
---|
185 | //--------------------------------------------------------------------- |
---|
186 | void GLHardwareIndexBuffer::writeData(size_t offset, size_t length, |
---|
187 | const void* pSource, bool discardWholeBuffer) |
---|
188 | { |
---|
189 | glBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId ); |
---|
190 | |
---|
191 | // Update the shadow buffer |
---|
192 | if(mUseShadowBuffer) |
---|
193 | { |
---|
194 | void* destData = mpShadowBuffer->lock(offset, length, |
---|
195 | discardWholeBuffer ? HBL_DISCARD : HBL_NORMAL); |
---|
196 | memcpy(destData, pSource, length); |
---|
197 | mpShadowBuffer->unlock(); |
---|
198 | } |
---|
199 | |
---|
200 | if (offset == 0 && length == mSizeInBytes) |
---|
201 | { |
---|
202 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, pSource, |
---|
203 | GLHardwareBufferManager::getGLUsage(mUsage)); |
---|
204 | } |
---|
205 | else |
---|
206 | { |
---|
207 | if(discardWholeBuffer) |
---|
208 | { |
---|
209 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, NULL, |
---|
210 | GLHardwareBufferManager::getGLUsage(mUsage)); |
---|
211 | } |
---|
212 | |
---|
213 | // Now update the real buffer |
---|
214 | glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, offset, length, pSource); |
---|
215 | } |
---|
216 | } |
---|
217 | //--------------------------------------------------------------------- |
---|
218 | void GLHardwareIndexBuffer::_updateFromShadow(void) |
---|
219 | { |
---|
220 | if (mUseShadowBuffer && mShadowUpdated && !mSuppressHardwareUpdate) |
---|
221 | { |
---|
222 | const void *srcData = mpShadowBuffer->lock( |
---|
223 | mLockStart, mLockSize, HBL_READ_ONLY); |
---|
224 | |
---|
225 | glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mBufferId); |
---|
226 | |
---|
227 | // Update whole buffer if possible, otherwise normal |
---|
228 | if (mLockStart == 0 && mLockSize == mSizeInBytes) |
---|
229 | { |
---|
230 | glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mSizeInBytes, srcData, |
---|
231 | GLHardwareBufferManager::getGLUsage(mUsage)); |
---|
232 | } |
---|
233 | else |
---|
234 | { |
---|
235 | glBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mLockStart, mLockSize, srcData); |
---|
236 | } |
---|
237 | |
---|
238 | mpShadowBuffer->unlock(); |
---|
239 | mShadowUpdated = false; |
---|
240 | } |
---|
241 | } |
---|
242 | } |
---|