[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | #include "OgreGLTexture.h" |
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| 31 | #include "OgreGLSupport.h" |
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| 32 | #include "OgreGLPixelFormat.h" |
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| 33 | #include "OgreGLHardwarePixelBuffer.h" |
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| 34 | |
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| 35 | #include "OgreTextureManager.h" |
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| 36 | #include "OgreImage.h" |
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| 37 | #include "OgreLogManager.h" |
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| 38 | #include "OgreCamera.h" |
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| 39 | #include "OgreException.h" |
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| 40 | #include "OgreRoot.h" |
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| 41 | #include "OgreCodec.h" |
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| 42 | #include "OgreImageCodec.h" |
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| 43 | #include "OgreStringConverter.h" |
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| 44 | #include "OgreBitwise.h" |
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| 45 | |
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| 46 | #include "OgreGLFBORenderTexture.h" |
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| 47 | |
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| 48 | #if OGRE_PLATFORM == OGRE_PLATFORM_WIN32 |
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| 49 | # include <windows.h> |
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| 50 | # include <wingdi.h> |
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| 51 | #endif |
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| 52 | |
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| 53 | namespace Ogre { |
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| 54 | |
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| 55 | |
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| 56 | |
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| 57 | GLTexture::GLTexture(ResourceManager* creator, const String& name, |
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| 58 | ResourceHandle handle, const String& group, bool isManual, |
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| 59 | ManualResourceLoader* loader, GLSupport& support) |
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| 60 | : Texture(creator, name, handle, group, isManual, loader), |
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| 61 | mTextureID(0), mGLSupport(support) |
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| 62 | { |
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| 63 | } |
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| 64 | |
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| 65 | |
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| 66 | GLTexture::~GLTexture() |
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| 67 | { |
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| 68 | // have to call this here reather than in Resource destructor |
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| 69 | // since calling virtual methods in base destructors causes crash |
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| 70 | if (isLoaded()) |
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| 71 | { |
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| 72 | unload(); |
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| 73 | } |
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| 74 | else |
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| 75 | { |
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| 76 | freeInternalResources(); |
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| 77 | } |
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| 78 | } |
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| 79 | |
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| 80 | GLenum GLTexture::getGLTextureTarget(void) const |
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| 81 | { |
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| 82 | switch(mTextureType) |
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| 83 | { |
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| 84 | case TEX_TYPE_1D: |
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| 85 | return GL_TEXTURE_1D; |
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| 86 | case TEX_TYPE_2D: |
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| 87 | return GL_TEXTURE_2D; |
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| 88 | case TEX_TYPE_3D: |
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| 89 | return GL_TEXTURE_3D; |
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| 90 | case TEX_TYPE_CUBE_MAP: |
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| 91 | return GL_TEXTURE_CUBE_MAP; |
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| 92 | default: |
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| 93 | return 0; |
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| 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | //* Creation / loading methods ******************************************** |
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| 98 | void GLTexture::createInternalResourcesImpl(void) |
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| 99 | { |
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| 100 | // Convert to nearest power-of-two size if required |
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| 101 | mWidth = GLPixelUtil::optionalPO2(mWidth); |
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| 102 | mHeight = GLPixelUtil::optionalPO2(mHeight); |
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| 103 | mDepth = GLPixelUtil::optionalPO2(mDepth); |
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| 104 | |
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| 105 | |
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| 106 | // Adjust format if required |
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| 107 | mFormat = TextureManager::getSingleton().getNativeFormat(mTextureType, mFormat, mUsage); |
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| 108 | |
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| 109 | // Check requested number of mipmaps |
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| 110 | size_t maxMips = GLPixelUtil::getMaxMipmaps(mWidth, mHeight, mDepth, mFormat); |
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| 111 | mNumMipmaps = mNumRequestedMipmaps; |
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| 112 | if(mNumMipmaps>maxMips) |
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| 113 | mNumMipmaps = maxMips; |
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| 114 | |
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| 115 | // Generate texture name |
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| 116 | glGenTextures( 1, &mTextureID ); |
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| 117 | |
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| 118 | // Set texture type |
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| 119 | glBindTexture( getGLTextureTarget(), mTextureID ); |
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| 120 | |
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| 121 | // This needs to be set otherwise the texture doesn't get rendered |
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| 122 | glTexParameteri( getGLTextureTarget(), GL_TEXTURE_MAX_LEVEL, mNumMipmaps ); |
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| 123 | |
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| 124 | // Set some misc default parameters so NVidia won't complain, these can of course be changed later |
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| 125 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
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| 126 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
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| 127 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
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| 128 | glTexParameteri(getGLTextureTarget(), GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
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| 129 | |
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| 130 | // If we can do automip generation and the user desires this, do so |
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| 131 | mMipmapsHardwareGenerated = |
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| 132 | Root::getSingleton().getRenderSystem()->getCapabilities()->hasCapability(RSC_AUTOMIPMAP); |
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| 133 | if((mUsage & TU_AUTOMIPMAP) && |
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| 134 | mNumRequestedMipmaps && mMipmapsHardwareGenerated) |
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| 135 | { |
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| 136 | glTexParameteri( getGLTextureTarget(), GL_GENERATE_MIPMAP, GL_TRUE ); |
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| 137 | } |
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| 138 | |
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| 139 | // Allocate internal buffer so that glTexSubImageXD can be used |
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| 140 | // Internal format |
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| 141 | GLenum format = GLPixelUtil::getClosestGLInternalFormat(mFormat); |
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| 142 | size_t width = mWidth; |
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| 143 | size_t height = mHeight; |
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| 144 | size_t depth = mDepth; |
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| 145 | #if 0 |
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| 146 | /** Luckily, this hack seems not to be needed; empty compressed textures can very well be created the |
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| 147 | conventional way with glTexImageXD. |
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| 148 | */ |
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| 149 | if(PixelUtil::isCompressed(mFormat)) |
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| 150 | { |
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| 151 | // Compressed formats |
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| 152 | size_t size = PixelUtil::getMemorySize(mWidth, mHeight, mDepth, mFormat); |
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| 153 | // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not |
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| 154 | // accept a 0 pointer like normal glTexImageXD |
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| 155 | // Run through this process for every mipmap to pregenerate mipmap piramid |
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| 156 | uint8 *tmpdata = new uint8[size]; |
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| 157 | memset(tmpdata, 0, size); |
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| 158 | |
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| 159 | for(size_t mip=0; mip<=mNumMipmaps; mip++) |
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| 160 | { |
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| 161 | size = PixelUtil::getMemorySize(width, height, depth, mFormat); |
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| 162 | switch(mTextureType) |
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| 163 | { |
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| 164 | case TEX_TYPE_1D: |
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| 165 | glCompressedTexImage1DARB(GL_TEXTURE_1D, mip, format, |
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| 166 | width, 0, |
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| 167 | size, tmpdata); |
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| 168 | break; |
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| 169 | case TEX_TYPE_2D: |
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| 170 | glCompressedTexImage2DARB(GL_TEXTURE_2D, mip, format, |
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| 171 | width, height, 0, |
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| 172 | size, tmpdata); |
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| 173 | break; |
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| 174 | case TEX_TYPE_3D: |
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| 175 | glCompressedTexImage3DARB(GL_TEXTURE_3D, mip, format, |
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| 176 | width, height, depth, 0, |
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| 177 | size, tmpdata); |
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| 178 | break; |
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| 179 | case TEX_TYPE_CUBE_MAP: |
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| 180 | for(int face=0; face<6; face++) { |
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| 181 | glCompressedTexImage2DARB(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, |
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| 182 | width, height, 0, |
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| 183 | size, tmpdata); |
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| 184 | } |
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| 185 | break; |
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| 186 | }; |
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| 187 | if(width>1) width = width/2; |
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| 188 | if(height>1) height = height/2; |
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| 189 | if(depth>1) depth = depth/2; |
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| 190 | } |
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| 191 | delete [] tmpdata; |
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| 192 | } |
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| 193 | else |
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| 194 | #endif |
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| 195 | { |
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| 196 | // Run through this process to pregenerate mipmap piramid |
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| 197 | for(size_t mip=0; mip<=mNumMipmaps; mip++) |
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| 198 | { |
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| 199 | // Normal formats |
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| 200 | switch(mTextureType) |
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| 201 | { |
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| 202 | case TEX_TYPE_1D: |
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| 203 | glTexImage1D(GL_TEXTURE_1D, mip, format, |
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| 204 | width, 0, |
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| 205 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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| 206 | |
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| 207 | break; |
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| 208 | case TEX_TYPE_2D: |
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| 209 | glTexImage2D(GL_TEXTURE_2D, mip, format, |
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| 210 | width, height, 0, |
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| 211 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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| 212 | break; |
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| 213 | case TEX_TYPE_3D: |
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| 214 | glTexImage3D(GL_TEXTURE_3D, mip, format, |
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| 215 | width, height, depth, 0, |
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| 216 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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| 217 | break; |
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| 218 | case TEX_TYPE_CUBE_MAP: |
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| 219 | for(int face=0; face<6; face++) { |
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| 220 | glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, mip, format, |
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| 221 | width, height, 0, |
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| 222 | GL_RGBA, GL_UNSIGNED_BYTE, 0); |
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| 223 | } |
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| 224 | break; |
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| 225 | }; |
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| 226 | if(width>1) width = width/2; |
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| 227 | if(height>1) height = height/2; |
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| 228 | if(depth>1) depth = depth/2; |
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| 229 | } |
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| 230 | } |
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| 231 | _createSurfaceList(); |
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| 232 | // Get final internal format |
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| 233 | mFormat = getBuffer(0,0)->getFormat(); |
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| 234 | } |
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| 235 | |
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| 236 | void GLTexture::createRenderTexture(void) |
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| 237 | { |
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| 238 | // Create the GL texture |
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| 239 | // This already does everything neccessary |
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| 240 | createInternalResources(); |
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| 241 | } |
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| 242 | |
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| 243 | void GLTexture::loadImpl() |
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| 244 | { |
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| 245 | if( mUsage & TU_RENDERTARGET ) |
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| 246 | { |
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| 247 | createRenderTexture(); |
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| 248 | } |
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| 249 | else |
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| 250 | { |
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| 251 | String baseName, ext; |
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| 252 | size_t pos = mName.find_last_of("."); |
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| 253 | if( pos == String::npos ) |
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| 254 | OGRE_EXCEPT( |
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| 255 | Exception::ERR_INVALIDPARAMS, |
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| 256 | "Unable to load image file '"+ mName + "' - invalid extension.", |
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| 257 | "GLTexture::loadImpl" ); |
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| 258 | |
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| 259 | baseName = mName.substr(0, pos); |
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| 260 | ext = mName.substr(pos+1); |
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| 261 | |
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| 262 | if(mTextureType == TEX_TYPE_1D || mTextureType == TEX_TYPE_2D || |
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| 263 | mTextureType == TEX_TYPE_3D) |
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| 264 | { |
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| 265 | Image img; |
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| 266 | // find & load resource data intro stream to allow resource |
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| 267 | // group changes if required |
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| 268 | DataStreamPtr dstream = |
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| 269 | ResourceGroupManager::getSingleton().openResource( |
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| 270 | mName, mGroup, true, this); |
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| 271 | |
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| 272 | img.load(dstream, ext); |
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| 273 | |
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| 274 | // If this is a cube map, set the texture type flag accordingly. |
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| 275 | if (img.hasFlag(IF_CUBEMAP)) |
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| 276 | mTextureType = TEX_TYPE_CUBE_MAP; |
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| 277 | // If this is a volumetric texture set the texture type flag accordingly. |
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| 278 | if(img.getDepth() > 1) |
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| 279 | mTextureType = TEX_TYPE_3D; |
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| 280 | |
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| 281 | // Call internal _loadImages, not loadImage since that's external and |
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| 282 | // will determine load status etc again |
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| 283 | ConstImagePtrList imagePtrs; |
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| 284 | imagePtrs.push_back(&img); |
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| 285 | _loadImages( imagePtrs ); |
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| 286 | } |
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| 287 | else if (mTextureType == TEX_TYPE_CUBE_MAP) |
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| 288 | { |
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| 289 | if(StringUtil::endsWith(getName(), ".dds")) |
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| 290 | { |
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| 291 | // XX HACK there should be a better way to specify whether |
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| 292 | // all faces are in the same file or not |
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| 293 | Image img; |
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| 294 | // find & load resource data intro stream to allow resource |
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| 295 | // group changes if required |
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| 296 | DataStreamPtr dstream = |
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| 297 | ResourceGroupManager::getSingleton().openResource( |
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| 298 | mName, mGroup, true, this); |
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| 299 | |
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| 300 | img.load(dstream, ext); |
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| 301 | // Call internal _loadImages, not loadImage since that's external and |
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| 302 | // will determine load status etc again |
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| 303 | ConstImagePtrList imagePtrs; |
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| 304 | imagePtrs.push_back(&img); |
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| 305 | _loadImages( imagePtrs ); |
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| 306 | } |
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| 307 | else |
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| 308 | { |
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| 309 | std::vector<Image> images(6); |
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| 310 | ConstImagePtrList imagePtrs; |
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| 311 | static const String suffixes[6] = {"_rt", "_lf", "_up", "_dn", "_fr", "_bk"}; |
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| 312 | |
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| 313 | for(size_t i = 0; i < 6; i++) |
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| 314 | { |
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| 315 | String fullName = baseName + suffixes[i] + "." + ext; |
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| 316 | // find & load resource data intro stream to allow resource |
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| 317 | // group changes if required |
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| 318 | DataStreamPtr dstream = |
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| 319 | ResourceGroupManager::getSingleton().openResource( |
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| 320 | fullName, mGroup, true, this); |
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| 321 | |
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| 322 | images[i].load(dstream, ext); |
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| 323 | imagePtrs.push_back(&images[i]); |
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| 324 | } |
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| 325 | |
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| 326 | _loadImages( imagePtrs ); |
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| 327 | } |
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| 328 | } |
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| 329 | else |
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| 330 | OGRE_EXCEPT( Exception::ERR_NOT_IMPLEMENTED, "**** Unknown texture type ****", "GLTexture::load" ); |
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| 331 | } |
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| 332 | } |
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| 333 | |
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| 334 | //************************************************************************* |
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| 335 | |
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| 336 | void GLTexture::freeInternalResourcesImpl() |
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| 337 | { |
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| 338 | mSurfaceList.clear(); |
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| 339 | glDeleteTextures( 1, &mTextureID ); |
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| 340 | } |
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| 341 | |
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| 342 | |
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| 343 | //--------------------------------------------------------------------------------------------- |
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| 344 | void GLTexture::_createSurfaceList() |
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| 345 | { |
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| 346 | mSurfaceList.clear(); |
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| 347 | |
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| 348 | // For all faces and mipmaps, store surfaces as HardwarePixelBufferSharedPtr |
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| 349 | bool wantGeneratedMips = (mUsage & TU_AUTOMIPMAP)!=0; |
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| 350 | |
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| 351 | // Do mipmapping in software? (uses GLU) For some cards, this is still needed. Of course, |
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| 352 | // only when mipmap generation is desired. |
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| 353 | bool doSoftware = wantGeneratedMips && !mMipmapsHardwareGenerated && getNumMipmaps(); |
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| 354 | |
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| 355 | for(size_t face=0; face<getNumFaces(); face++) |
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| 356 | { |
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| 357 | for(size_t mip=0; mip<=getNumMipmaps(); mip++) |
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| 358 | { |
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| 359 | GLHardwarePixelBuffer *buf = new GLTextureBuffer(mName, getGLTextureTarget(), mTextureID, face, mip, |
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| 360 | static_cast<HardwareBuffer::Usage>(mUsage), doSoftware && mip==0); |
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| 361 | mSurfaceList.push_back(HardwarePixelBufferSharedPtr(buf)); |
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| 362 | |
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| 363 | /// Check for error |
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| 364 | if(buf->getWidth()==0 || buf->getHeight()==0 || buf->getDepth()==0) |
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| 365 | { |
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| 366 | OGRE_EXCEPT( |
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| 367 | Exception::ERR_RENDERINGAPI_ERROR, |
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| 368 | "Zero sized texture surface on texture "+getName()+ |
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| 369 | " face "+StringConverter::toString(face)+ |
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| 370 | " mipmap "+StringConverter::toString(mip)+ |
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| 371 | ". Probably, the GL driver refused to create the texture.", |
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| 372 | "GLTexture::_createSurfaceList"); |
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| 373 | } |
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| 374 | } |
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| 375 | } |
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| 376 | } |
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| 377 | |
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| 378 | //--------------------------------------------------------------------------------------------- |
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| 379 | HardwarePixelBufferSharedPtr GLTexture::getBuffer(size_t face, size_t mipmap) |
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| 380 | { |
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| 381 | if(face >= getNumFaces()) |
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| 382 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Face index out of range", |
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| 383 | "GLTexture::getBuffer"); |
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| 384 | if(mipmap > mNumMipmaps) |
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| 385 | OGRE_EXCEPT(Exception::ERR_INVALIDPARAMS, "Mipmap index out of range", |
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| 386 | "GLTexture::getBuffer"); |
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| 387 | unsigned int idx = face*(mNumMipmaps+1) + mipmap; |
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| 388 | assert(idx < mSurfaceList.size()); |
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| 389 | return mSurfaceList[idx]; |
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| 390 | } |
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| 391 | |
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| 392 | } |
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| 393 | |
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