[1] | 1 | /* |
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| 2 | ----------------------------------------------------------------------------- |
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| 3 | This source file is part of OGRE |
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| 4 | (Object-oriented Graphics Rendering Engine) |
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| 5 | For the latest info, see http://www.ogre3d.org/ |
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| 6 | |
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| 7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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| 8 | Also see acknowledgements in Readme.html |
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| 9 | |
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| 10 | This program is free software; you can redistribute it and/or modify it under |
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| 11 | the terms of the GNU Lesser General Public License as published by the Free Software |
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| 12 | Foundation; either version 2 of the License, or (at your option) any later |
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| 13 | version. |
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| 14 | |
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| 15 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 16 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 17 | FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. |
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| 18 | |
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| 19 | You should have received a copy of the GNU Lesser General Public License along with |
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| 20 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 21 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 22 | http://www.gnu.org/copyleft/lesser.txt. |
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| 23 | |
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| 24 | You may alternatively use this source under the terms of a specific version of |
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| 25 | the OGRE Unrestricted License provided you have obtained such a license from |
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| 26 | Torus Knot Software Ltd. |
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| 27 | ----------------------------------------------------------------------------- |
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| 28 | */ |
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| 29 | |
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| 30 | |
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| 31 | #ifndef COMPILER2PASS_H |
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| 32 | #define COMPILER2PASS_H |
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| 33 | |
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| 34 | #include <vector> |
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| 35 | |
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| 36 | #ifdef _WIN32 |
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| 37 | #include <windows.h> |
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| 38 | #endif |
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| 39 | |
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| 40 | // FIX ME - should not be hard coded |
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| 41 | #define BAD_TOKEN 999 |
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| 42 | |
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| 43 | typedef unsigned int uint; |
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| 44 | |
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| 45 | |
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| 46 | |
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| 47 | /** Compiler2Pass is a generic compiler/assembler |
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| 48 | @remarks |
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| 49 | provides a tokenizer in pass 1 and relies on the subclass to provide the virtual method for pass 2 |
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| 50 | |
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| 51 | PASS 1 - tokenize source: this is a simple brute force lexical scanner/analyzer that also parses |
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| 52 | the formed token for proper semantics and context in one pass |
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| 53 | it uses Look Ahead Left-Right (LALR) ruling based on Backus - Naur From notation for semantic |
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| 54 | checking and also performs context checking allowing for language dialects |
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| 55 | |
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| 56 | PASS 2 - generate application specific instructions ie native instructions |
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| 57 | |
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| 58 | @par |
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| 59 | this class must be subclassed with the subclass providing implementation for Pass 2. The subclass |
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| 60 | is responsible for setting up the token libraries along with defining the language syntax. |
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| 61 | |
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| 62 | */ |
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| 63 | class Compiler2Pass { |
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| 64 | |
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| 65 | protected: |
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| 66 | |
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| 67 | // BNF operation types |
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| 68 | enum OperationType {otRULE, otAND, otOR, otOPTIONAL, otREPEAT, otEND}; |
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| 69 | |
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| 70 | /** structure used to build rule paths |
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| 71 | |
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| 72 | */ |
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| 73 | struct TokenRule { |
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| 74 | OperationType mOperation; |
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| 75 | uint mTokenID; |
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| 76 | char* mSymbol; |
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| 77 | uint mErrorID; |
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| 78 | |
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| 79 | }; |
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| 80 | |
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| 81 | /** structure used to build Symbol Type library */ |
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| 82 | struct SymbolDef { |
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| 83 | uint mID; // Token ID which is the index into the Token Type library |
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| 84 | uint mPass2Data; // data used by pass 2 to build native instructions |
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| 85 | |
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| 86 | uint mContextKey; // context key to fit the Active Context |
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| 87 | uint mContextPatternSet; // new pattern to set for Active Context bits |
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| 88 | uint mContextPatternClear;// Contexts bits to clear Active Context bits |
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| 89 | |
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| 90 | int mDefTextID; // index into text table for default name : set at runtime |
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| 91 | uint mRuleID; // index into Rule database for non-terminal toke rulepath |
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| 92 | // if RuleID is zero the token is terminal |
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| 93 | |
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| 94 | }; |
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| 95 | |
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| 96 | |
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| 97 | /** structure for Token instructions */ |
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| 98 | struct TokenInst { |
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| 99 | uint mNTTRuleID; // Non-Terminal Token Rule ID that generated Token |
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| 100 | uint mID; // Token ID |
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| 101 | int mLine; // line number in source code where Token was found |
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| 102 | int mPos; // Character position in source where Token was found |
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| 103 | |
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| 104 | }; |
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| 105 | |
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| 106 | typedef std::vector<TokenInst> TokenInstContainer; |
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| 107 | //typedef TokenInstContainer::iterator TokenInstIterator; |
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| 108 | |
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| 109 | /// container for Tokens extracted from source |
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| 110 | TokenInstContainer mTokenInstructions; |
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| 111 | |
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| 112 | /// pointer to the source to be compiled |
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| 113 | const char* mSource; |
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| 114 | int mEndOfSource; |
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| 115 | |
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| 116 | /// pointers to Text and Token Type libraries setup by subclass |
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| 117 | SymbolDef* mSymbolTypeLib; |
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| 118 | |
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| 119 | /// pointer to root rule path - has to be set by subclass constructor |
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| 120 | TokenRule* mRootRulePath; |
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| 121 | |
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| 122 | /// number of entries in Text and Token Type libraries |
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| 123 | int mRulePathLibCnt; |
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| 124 | int mSymbolTypeLibCnt; |
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| 125 | |
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| 126 | /// mVauleID needs to be initialized by the subclass before compiling occurs |
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| 127 | /// it defines the token ID used in the symbol type library |
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| 128 | uint mValueID; |
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| 129 | |
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| 130 | |
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| 131 | /// storage container for constants defined in source |
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| 132 | std::vector<float> mConstants; |
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| 133 | |
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| 134 | /// Active Contexts pattern used in pass 1 to determine which tokens are valid for a certain context |
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| 135 | uint mActiveContexts; |
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| 136 | |
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| 137 | /** check token semantics between ID1 and ID2 using left/right semantic data in Token Type library |
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| 138 | @param ID1 token ID on the left |
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| 139 | @param ID2 token ID on the right |
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| 140 | @return |
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| 141 | true if both will bind to each other |
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| 142 | false if either fails the semantic bind test |
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| 143 | |
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| 144 | */ |
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| 145 | //bool checkTokenSemantics(uint ID1, uint ID2); |
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| 146 | |
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| 147 | /** perform pass 1 of compile process |
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| 148 | scans source for symbols that can be tokenized and then |
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| 149 | performs general semantic and context verification on each symbol before it is tokenized. |
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| 150 | A tokenized instruction list is built to be used by Pass 2. |
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| 151 | |
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| 152 | */ |
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| 153 | bool doPass1(); |
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| 154 | |
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| 155 | /** pure virtual method that must be set up by subclass to perform Pass 2 of compile process |
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| 156 | @remark |
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| 157 | Pass 2 is for the subclass to take the token instructions generated in Pass 1 and |
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| 158 | build the application specific instructions along with verifying |
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| 159 | symantic and context rules that could not be checked in Pass 1 |
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| 160 | |
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| 161 | */ |
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| 162 | virtual bool doPass2() = 0; |
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| 163 | |
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| 164 | void findEOL(); |
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| 165 | |
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| 166 | /** get the text symbol for this token |
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| 167 | @remark |
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| 168 | mainly used for debugging and in test routines |
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| 169 | @param sid is the token ID |
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| 170 | @return a pointer to the string text |
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| 171 | */ |
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| 172 | char* getTypeDefText(const uint sid); |
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| 173 | |
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| 174 | /** check to see if the text at the present position in the source is a numerical constant |
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| 175 | @param fvalue is a reference that will receive the float value that is in the source |
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| 176 | @param charsize reference to receive number of characters that make of the value in the source |
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| 177 | @return |
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| 178 | true if characters form a valid float representation |
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| 179 | false if a number value could not be extracted |
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| 180 | */ |
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| 181 | bool isFloatValue(float & fvalue, int & charsize); |
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| 182 | |
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| 183 | /** check to see if the text is in the symbol text library |
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| 184 | @param symbol points to begining of text where a symbol token might exist |
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| 185 | @param symbolsize reference that will receive the size value of the symbol found |
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| 186 | @return |
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| 187 | true if a matching token could be found in the token type library |
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| 188 | false if could not be tokenized |
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| 189 | */ |
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| 190 | bool isSymbol(const char* symbol, int & symbolsize); |
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| 191 | |
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| 192 | |
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| 193 | /// position to the next possible valid sysmbol |
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| 194 | bool positionToNextSymbol(); |
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| 195 | |
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| 196 | |
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| 197 | /** process input source text using rulepath to determine allowed tokens |
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| 198 | @remarks |
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| 199 | the method is reentrant and recursive |
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| 200 | if a non-terminal token is encountered in the current rule path then the method is |
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| 201 | called using the new rule path referenced by the non-terminal token |
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| 202 | Tokens can have the following operation states which effects the flow path of the rule |
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| 203 | RULE: defines a rule path for the non-terminal token |
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| 204 | AND: the token is required for the rule to pass |
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| 205 | OR: if the previous tokens failed then try these ones |
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| 206 | OPTIONAL: the token is optional and does not cause the rule to fail if the token is not found |
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| 207 | REPEAT: the token is required but there can be more than one in a sequence |
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| 208 | END: end of the rule path - the method returns the succuss of the rule |
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| 209 | |
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| 210 | @param rulepathIDX index into to array of Token Rules that define a rule path to be processed |
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| 211 | @return |
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| 212 | true if rule passed - all required tokens found |
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| 213 | false if one or more tokens required to complete the rule were not found |
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| 214 | */ |
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| 215 | bool processRulePath( uint rulepathIDX); |
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| 216 | |
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| 217 | |
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| 218 | // setup ActiveContexts - should be called by subclass to setup initial language contexts |
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| 219 | void setActiveContexts(const uint contexts){ mActiveContexts = contexts; } |
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| 220 | |
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| 221 | |
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| 222 | /// comment specifiers are hard coded |
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| 223 | void skipComments(); |
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| 224 | |
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| 225 | /// find end of line marker and move past it |
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| 226 | void skipEOL(); |
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| 227 | |
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| 228 | /// skip all the white space which includes spaces and tabs |
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| 229 | void skipWhiteSpace(); |
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| 230 | |
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| 231 | |
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| 232 | /** check if current position in source has the symbol text equivalent to the TokenID |
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| 233 | @param rulepathIDX index into rule path database of token to validate |
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| 234 | @param activeRuleID index of non-terminal rule that generated the token |
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| 235 | @return |
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| 236 | true if token was found |
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| 237 | false if token symbol text does not match the source text |
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| 238 | if token is non-terminal then processRulePath is called |
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| 239 | */ |
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| 240 | bool ValidateToken(const uint rulepathIDX, const uint activeRuleID); |
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| 241 | |
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| 242 | |
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| 243 | public: |
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| 244 | // ** these probably should not be public |
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| 245 | int mCurrentLine; |
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| 246 | int mCharPos; |
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| 247 | |
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| 248 | |
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| 249 | /// constructor |
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| 250 | Compiler2Pass(); |
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| 251 | virtual ~Compiler2Pass() {} |
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| 252 | /** compile the source - performs 2 passes |
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| 253 | first pass is to tokinize, check semantics and context |
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| 254 | second pass is performed by subclass and converts tokens to application specific instructions |
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| 255 | @remark |
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| 256 | Pass 2 only gets executed if Pass 1 has no errors |
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| 257 | @param source a pointer to the source text to be compiled |
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| 258 | @return |
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| 259 | true if Pass 1 and Pass 2 are successfull |
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| 260 | false if any errors occur in Pass 1 or Pass 2 |
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| 261 | */ |
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| 262 | bool compile(const char* source); |
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| 263 | |
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| 264 | /** Initialize the type library with matching symbol text found in symbol text library |
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| 265 | find a default text for all Symbol Types in library |
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| 266 | |
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| 267 | scan through all the rules and initialize TypeLib with index to text and index to rules for non-terminal tokens |
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| 268 | |
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| 269 | must be called by subclass after libraries and rule database setup |
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| 270 | */ |
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| 271 | |
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| 272 | void InitSymbolTypeLib(); |
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| 273 | |
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| 274 | }; |
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| 275 | |
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| 276 | #endif |
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| 277 | |
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