#ifndef _VS10INST_H #define _VS10INST_H #define VS10_ADD 1 #define VS10_DP3 2 #define VS10_DP4 3 #define VS10_DST 4 #define VS10_EXP 5 #define VS10_EXPP 6 #define VS10_FRC 7 #define VS10_LIT 8 #define VS10_LOG 9 #define VS10_LOGP 10 #define VS10_M3X2 11 #define VS10_M3X3 12 #define VS10_M3X4 13 #define VS10_M4X3 14 #define VS10_M4X4 15 #define VS10_MAD 16 #define VS10_MAX 17 #define VS10_MIN 18 #define VS10_MOV 19 #define VS10_MUL 20 #define VS10_NOP 21 #define VS10_RCP 22 #define VS10_RSQ 23 #define VS10_SGE 24 #define VS10_SLT 25 #define VS10_SUB 26 #define VS10_COMMENT 27 #define VS10_HEADER 28 #define TYPE_TEMPORARY_REG 1 #define TYPE_VERTEX_ATTRIB_REG 2 #define TYPE_ADDRESS_REG 3 #define TYPE_CONSTANT_MEM_REG 4 #define TYPE_CONSTANT_A0_REG 5 #define TYPE_CONSTANT_A0_OFFSET_REG 6 #define TYPE_POSITION_RESULT_REG 7 #define TYPE_COLOR_RESULT_REG 8 #define TYPE_TEXTURE_RESULT_REG 9 #define TYPE_FOG_RESULT_REG 10 #define TYPE_POINTS_RESULT_REG 11 class VS10Reg { public: // VS10Reg(); // VS10Reg(const VS10Reg &r); // VS10Reg& operator=(const VS10Reg &r); void Init(); void Translate(); int type; int index; int sign; char mask[4]; int ValidateIndex(); }; typedef class VS10Inst { public: ~VS10Inst(); VS10Inst(); VS10Inst(int currline); VS10Inst(const VS10Inst &inst); VS10Inst& operator=(const VS10Inst &inst); VS10Inst(int currline, int inst); VS10Inst(int currline, int inst, char *cmt); VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0); VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0, VS10Reg src1); VS10Inst(int currline, int inst, VS10Reg dreg, VS10Reg src0, VS10Reg src1, VS10Reg src2); void Validate( int &vsflag ); int Translate(); VS10Reg dst; VS10Reg src[3]; private: int line; int instid; char *comment; void ValidateRegIndices(); void ValidateDestMask(); void ValidateSrcMasks(); void ValidateDestWritable(); void ValidateSrcReadable(); void ValidateReadPorts(); } *VS10InstPtr; #endif