1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | |
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16 | /** |
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17 | \file |
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18 | Bezier.h |
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19 | \brief |
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20 | Specialisation of OGRE's framework application to show off |
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21 | the bezier patch support. |
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22 | */ |
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23 | |
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24 | #include "ExampleApplication.h" |
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25 | |
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26 | // Hack struct for test |
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27 | PatchMeshPtr patch; |
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28 | Pass* patchPass; |
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29 | |
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30 | // Event handler to add ability to alter subdivision |
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31 | class BezierListener : public ExampleFrameListener |
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32 | { |
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33 | protected: |
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34 | public: |
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35 | BezierListener(RenderWindow* win, Camera* cam) |
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36 | : ExampleFrameListener(win, cam) |
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37 | { |
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38 | |
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39 | } |
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40 | |
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41 | bool frameStarted(const FrameEvent& evt) |
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42 | { |
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43 | if( ExampleFrameListener::frameStarted(evt) == false ) |
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44 | return false; |
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45 | |
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46 | static Real timeLapse = 0.0f; |
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47 | static Real factor = 0.0; |
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48 | static bool wireframe = 0; |
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49 | |
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50 | |
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51 | timeLapse += evt.timeSinceLastFrame; |
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52 | |
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53 | // Prgressively grow the patch |
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54 | if (timeLapse > 1.0f) |
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55 | { |
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56 | factor += 0.2; |
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57 | |
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58 | if (factor > 1.0f) |
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59 | { |
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60 | wireframe = !wireframe; |
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61 | //mCamera->setPolygonMode(wireframe ? PM_WIREFRAME : PM_SOLID); |
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62 | patchPass->setPolygonMode(wireframe ? PM_WIREFRAME : PM_SOLID); |
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63 | factor = 0.0f; |
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64 | |
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65 | } |
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66 | |
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67 | patch->setSubdivision(factor); |
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68 | mDebugText = "Bezier subdivision factor: " + StringConverter::toString(factor); |
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69 | timeLapse = 0.0f; |
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70 | |
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71 | } |
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72 | |
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73 | // Call default |
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74 | return true; |
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75 | } |
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76 | }; |
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77 | |
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78 | |
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79 | class BezierApplication : public ExampleApplication |
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80 | { |
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81 | protected: |
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82 | VertexDeclaration* patchDecl; |
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83 | float* patchCtlPoints; |
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84 | |
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85 | public: |
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86 | BezierApplication() : patchDecl(NULL), patchCtlPoints(NULL) { } |
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87 | ~BezierApplication() |
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88 | { |
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89 | if (patchCtlPoints) |
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90 | delete [] patchCtlPoints; |
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91 | |
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92 | // patch vertex declaration will be deleted automatically |
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93 | } |
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94 | |
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95 | protected: |
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96 | |
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97 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC |
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98 | #pragma pack(push) |
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99 | #pragma pack(1) |
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100 | #endif |
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101 | struct PatchVertex { |
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102 | float x, y, z; |
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103 | float nx, ny, nz; |
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104 | float u, v; |
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105 | }; |
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106 | #if OGRE_COMPILER == OGRE_COMPILER_MSVC |
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107 | #pragma pack(pop) |
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108 | #endif |
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109 | |
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110 | // Just override the mandatory create scene method |
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111 | void createScene(void) |
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112 | { |
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113 | // Set ambient light |
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114 | mSceneMgr->setAmbientLight(ColourValue(0.2, 0.2, 0.2)); |
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115 | |
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116 | // Create a point light |
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117 | Light* l = mSceneMgr->createLight("MainLight"); |
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118 | // Accept default settings: point light, white diffuse, just set position |
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119 | // NB I could attach the light to a SceneNode if I wanted it to move automatically with |
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120 | // other objects, but I don't |
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121 | l->setType(Light::LT_DIRECTIONAL); |
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122 | l->setDirection(-0.5, -0.5, 0); |
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123 | |
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124 | // Create patch |
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125 | patchDecl = HardwareBufferManager::getSingleton().createVertexDeclaration(); |
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126 | patchDecl->addElement(0, 0, VET_FLOAT3, VES_POSITION); |
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127 | patchDecl->addElement(0, sizeof(float)*3, VET_FLOAT3, VES_NORMAL); |
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128 | patchDecl->addElement(0, sizeof(float)*6, VET_FLOAT2, VES_TEXTURE_COORDINATES, 0); |
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129 | |
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130 | // Make a 3x3 patch for test |
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131 | patchCtlPoints = (float*)( new PatchVertex[9] ); |
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132 | |
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133 | // Patch data |
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134 | PatchVertex *pVert = (PatchVertex*)patchCtlPoints; |
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135 | |
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136 | pVert->x = -500.0; pVert->y = 200.0; pVert->z = -500.0; |
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137 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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138 | pVert->u = 0.0; pVert->v = 0.0; |
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139 | pVert++; |
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140 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = -750.0; |
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141 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0; |
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142 | pVert->u = 0.5; pVert->v = 0.0; |
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143 | pVert++; |
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144 | pVert->x = 500.0; pVert->y = 1000.0; pVert->z = -500.0; |
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145 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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146 | pVert->u = 1.0; pVert->v = 0.0; |
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147 | pVert++; |
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148 | |
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149 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 0.0; |
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150 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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151 | pVert->u = 0.0; pVert->v = 0.5; |
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152 | pVert++; |
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153 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 0.0; |
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154 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0; |
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155 | pVert->u = 0.5; pVert->v = 0.5; |
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156 | pVert++; |
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157 | pVert->x = 500.0; pVert->y = -50.0; pVert->z = 0.0; |
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158 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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159 | pVert->u = 1.0; pVert->v = 0.5; |
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160 | pVert++; |
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161 | |
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162 | pVert->x = -500.0; pVert->y = 0.0; pVert->z = 500.0; |
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163 | pVert->nx = -0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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164 | pVert->u = 0.0; pVert->v = 1.0; |
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165 | pVert++; |
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166 | pVert->x = 0.0; pVert->y = 500.0; pVert->z = 500.0; |
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167 | pVert->nx = 0.0; pVert->ny = 0.5; pVert->nz = 0.0; |
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168 | pVert->u = 0.5; pVert->v = 1.0; |
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169 | pVert++; |
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170 | pVert->x = 500.0; pVert->y = 200.0; pVert->z = 800.0; |
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171 | pVert->nx = 0.5; pVert->ny = 0.5; pVert->nz = 0.0; |
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172 | pVert->u = 1.0; pVert->v = 1.0; |
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173 | pVert++; |
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174 | |
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175 | |
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176 | patch = MeshManager::getSingleton().createBezierPatch( |
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177 | "Bezier1", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, |
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178 | patchCtlPoints, patchDecl, |
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179 | 3, 3, 5, 5, PatchSurface::VS_BOTH); |
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180 | |
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181 | // Start patch at 0 detail |
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182 | patch->setSubdivision(0.0f); |
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183 | // Create entity based on patch |
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184 | Entity* patchEntity = mSceneMgr->createEntity("Entity1", "Bezier1"); |
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185 | |
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186 | MaterialPtr pMat = MaterialManager::getSingleton().create("TextMat", |
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187 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME); |
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188 | pMat->getTechnique(0)->getPass(0)->createTextureUnitState( "BumpyMetal.jpg" ); |
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189 | patchEntity->setMaterialName("TextMat"); |
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190 | patchPass = pMat->getTechnique(0)->getPass(0); |
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191 | |
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192 | // Attach the entity to the root of the scene |
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193 | mSceneMgr->getRootSceneNode()->attachObject(patchEntity); |
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194 | |
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195 | mCamera->setPosition(500,500, 1500); |
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196 | mCamera->lookAt(0,200,-300); |
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197 | |
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198 | } |
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199 | void destroyScene(void) |
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200 | { |
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201 | // free up the pointer before we shut down OGRE |
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202 | patch.setNull(); |
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203 | } |
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204 | void createFrameListener(void) |
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205 | { |
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206 | // This is where we instantiate our own frame listener |
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207 | mFrameListener= new BezierListener(mWindow, mCamera); |
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208 | mRoot->addFrameListener(mFrameListener); |
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209 | |
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210 | } |
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211 | |
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212 | }; |
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