1 | /* |
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2 | ----------------------------------------------------------------------------- |
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3 | This source file is part of OGRE |
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4 | (Object-oriented Graphics Rendering Engine) |
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5 | For the latest info, see http://www.ogre3d.org/ |
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6 | |
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7 | Copyright (c) 2000-2006 Torus Knot Software Ltd |
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8 | Also see acknowledgements in Readme.html |
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9 | |
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10 | You may use this sample code for anything you like, it is not covered by the |
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11 | LGPL like the rest of the engine. |
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12 | ----------------------------------------------------------------------------- |
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13 | */ |
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14 | |
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15 | #ifndef _CompositorDemo_H_ |
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16 | #define _CompositorDemo_H_ |
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17 | |
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18 | #include "OgreConfigFile.h" |
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19 | #include "OgreStringConverter.h" |
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20 | #include "OgreException.h" |
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21 | #include "ItemSelectorViewManager.h" |
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22 | |
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23 | #include "OgreNoMemoryMacros.h" |
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24 | #include <CEGUI/CEGUIImageset.h> |
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25 | #include <CEGUI/CEGUISystem.h> |
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26 | #include <CEGUI/CEGUILogger.h> |
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27 | #include <CEGUI/CEGUISchemeManager.h> |
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28 | #include <CEGUI/CEGUIWindowManager.h> |
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29 | #include <CEGUI/CEGUIWindow.h> |
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30 | #include <CEGUI/elements/CEGUICombobox.h> |
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31 | #include <CEGUI/elements/CEGUIListbox.h> |
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32 | #include <CEGUI/elements/CEGUIListboxTextItem.h> |
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33 | #include <CEGUI/elements/CEGUIPushButton.h> |
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34 | #include <CEGUI/elements/CEGUIScrollbar.h> |
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35 | #include "OgreMemoryMacros.h" |
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36 | |
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37 | #include "OgreCEGUIRenderer.h" |
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38 | |
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39 | //--------------------------------------------------------------------------- |
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40 | class CompositorDemo_FrameListener; |
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41 | //--------------------------------------------------------------------------- |
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42 | class CompositorDemo |
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43 | { |
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44 | protected: |
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45 | Ogre::Root* mRoot; |
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46 | Ogre::Camera* mCamera; |
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47 | Ogre::SceneManager* mSceneMgr; |
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48 | // the scene node of the entity |
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49 | Ogre::SceneNode* mMainNode; |
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50 | |
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51 | CompositorDemo_FrameListener* mFrameListener; |
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52 | Ogre::RenderWindow* mWindow; |
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53 | CEGUI::OgreCEGUIRenderer* mGUIRenderer; |
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54 | CEGUI::System* mGUISystem; |
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55 | |
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56 | size_t mCurrentMaterial; |
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57 | Ogre::SceneNode * mSpinny; |
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58 | |
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59 | // typedef std::vector< ShaderControlGUIWidget > ShaderControlContainer; |
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60 | // typedef ShaderControlContainer::iterator ShaderControlIterator; |
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61 | |
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62 | // ShaderControlContainer mShaderControlContainer; |
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63 | // MaterialControlsContainer mMaterialControlsContainer; |
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64 | |
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65 | // These internal methods package up the stages in the startup process |
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66 | /** Sets up the application - returns false if the user chooses to abandon configuration. */ |
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67 | bool setup(void); |
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68 | |
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69 | /** Configures the application - returns false if the user chooses to abandon configuration. */ |
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70 | bool configure(void); |
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71 | void chooseSceneManager(void); |
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72 | void createCamera(void); |
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73 | void createViewports(void); |
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74 | |
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75 | /// Method which will define the source of resources (other than current folder) |
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76 | void setupResources(void); |
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77 | void loadResources(void); |
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78 | void createScene(void); |
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79 | void createFrameListener(void); |
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80 | void createEffects(void); |
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81 | |
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82 | void connectEventHandlers(void); |
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83 | //void configureShaderControls(void); |
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84 | |
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85 | void doErrorBox(const char* text); |
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86 | |
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87 | bool handleQuit(const CEGUI::EventArgs& e); |
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88 | //bool handleShaderControl(const CEGUI::EventArgs& e); |
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89 | //bool handleShaderComboChanged(const CEGUI::EventArgs& e); |
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90 | bool handleErrorBox(const CEGUI::EventArgs& e); |
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91 | //void setShaderControlVal(const float val, const size_t index); |
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92 | |
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93 | public: |
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94 | CompositorDemo() : mRoot(0), mFrameListener(0), mGUIRenderer(0), mGUISystem(0) |
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95 | { |
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96 | } |
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97 | |
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98 | ~CompositorDemo(); |
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99 | |
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100 | void go(void); |
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101 | Ogre::Camera* getCamera(void) const { return mCamera; } |
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102 | Ogre::SceneManager* getSceneManager(void) const { return mSceneMgr; } |
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103 | Ogre::RenderWindow* getRenderWindow(void) const { return mWindow; } |
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104 | Ogre::SceneNode* getMainNode(void) const { return mMainNode; } |
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105 | CEGUI::OgreCEGUIRenderer* getGuiRenderer(void) const { return mGUIRenderer; } |
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106 | |
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107 | }; |
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108 | |
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109 | |
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110 | #endif // end _CompositorDemo_H_ |
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