[5] | 1 | /** |
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| 2 | ******************************************************************************* |
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| 3 | Copyright (c) W.J. van der Laan |
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| 4 | |
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| 5 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
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| 6 | this software and associated documentation files (the "Software"), to deal in |
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| 7 | the Software without restriction, including without limitation the rights to use, |
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| 8 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the |
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| 9 | Software, and to permit persons to whom the Software is furnished to do so, subject |
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| 10 | to the following conditions: |
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| 11 | |
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| 12 | The above copyright notice and this permission notice shall be included in all copies |
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| 13 | or substantial portions of the Software. |
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| 14 | |
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| 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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| 16 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A |
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| 17 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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| 18 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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| 19 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE |
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| 20 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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| 21 | ******************************************************************************* |
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| 22 | */ |
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| 23 | #ifndef H_WJ_MLight |
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| 24 | #define H_WJ_MLight |
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| 25 | |
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| 26 | #include "OgreCompositorInstance.h" |
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| 27 | #include "OgreSceneManager.h" |
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| 28 | #include "OgreSceneNode.h" |
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| 29 | #include "DeferredShading.h" |
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| 30 | |
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| 31 | /** Renderable minilight. Do not create this directly, but use |
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| 32 | DeferredShadingSystem::createMLight. |
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| 33 | XXX support other types of light other than point lights. |
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| 34 | */ |
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| 35 | class MLight: public Ogre::SimpleRenderable |
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| 36 | { |
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| 37 | public: |
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| 38 | MLight(MaterialGenerator *gen); |
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| 39 | ~MLight(); |
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| 40 | |
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| 41 | /** Permutatation of light materials |
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| 42 | */ |
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| 43 | enum MaterialID |
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| 44 | { |
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| 45 | MI_QUAD = 0x1, // Rendered as fullscreen quad |
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| 46 | MI_ATTENUATED = 0x2, // Rendered attenuated |
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| 47 | MI_SPECULAR = 0x4 // Specular component is calculated |
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| 48 | }; |
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| 49 | |
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| 50 | /** Set constant, linear, quadratic Attenuation terms |
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| 51 | */ |
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| 52 | void setAttenuation(float c, float b, float a); |
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| 53 | |
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| 54 | /** Set the diffuse colour |
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| 55 | */ |
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| 56 | void setDiffuseColour(const Ogre::ColourValue &col); |
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| 57 | void setDiffuseColour(float r=1.0f, float g=1.0f, float b=1.0f, float a=1.0f) |
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| 58 | { |
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| 59 | setDiffuseColour(Ogre::ColourValue(r,g,b,a)); |
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| 60 | } |
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| 61 | |
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| 62 | /** Set the specular colour |
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| 63 | */ |
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| 64 | void setSpecularColour(const Ogre::ColourValue &col); |
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| 65 | void setSpecularColour(float r=1.0f, float g=1.0f, float b=1.0f, float a=1.0f) |
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| 66 | { |
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| 67 | setSpecularColour(Ogre::ColourValue(r,g,b,a)); |
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| 68 | } |
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| 69 | |
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| 70 | /** Get diffuse colour. |
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| 71 | */ |
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| 72 | Ogre::ColourValue getDiffuseColour(); |
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| 73 | |
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| 74 | /** Get specular colour. |
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| 75 | */ |
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| 76 | Ogre::ColourValue getSpecularColour(); |
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| 77 | |
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| 78 | /** Create geometry for this light. |
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| 79 | */ |
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| 80 | void rebuildGeometry(float radius); |
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| 81 | |
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| 82 | /** Create a sphere geometry. |
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| 83 | */ |
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| 84 | void createSphere(const float r, const int nRings = 16, const int nSegments = 16); |
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| 85 | |
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| 86 | /** Create a rectangle. |
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| 87 | */ |
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| 88 | void createRectangle2D(); |
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| 89 | |
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| 90 | /** @copydoc MovableObject::getBoundingRadius */ |
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| 91 | virtual Ogre::Real getBoundingRadius(void) const; |
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| 92 | /** @copydoc Renderable::getSquaredViewDepth */ |
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| 93 | virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const; |
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| 94 | /** @copydoc Renderable::getMaterial */ |
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| 95 | virtual const Ogre::MaterialPtr& getMaterial(void) const; |
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| 96 | protected: |
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| 97 | /// Mode to ignore world orientation/position |
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| 98 | bool bIgnoreWorld; |
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| 99 | /// Bounding sphere radius |
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| 100 | float mRadius; |
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| 101 | /// Deferred shading system this minilight is part of |
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| 102 | MaterialGenerator *mGenerator; |
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| 103 | /// Material permutation |
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| 104 | size_t mPermutation; |
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| 105 | }; |
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| 106 | |
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| 107 | #endif |
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