1 | /** |
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2 | ******************************************************************************* |
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3 | Copyright (c) W.J. van der Laan |
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4 | |
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5 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
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6 | this software and associated documentation files (the "Software"), to deal in |
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7 | the Software without restriction, including without limitation the rights to use, |
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8 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the |
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9 | Software, and to permit persons to whom the Software is furnished to do so, subject |
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10 | to the following conditions: |
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11 | |
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12 | The above copyright notice and this permission notice shall be included in all copies |
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13 | or substantial portions of the Software. |
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14 | |
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15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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16 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A |
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17 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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18 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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19 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE |
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20 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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21 | ******************************************************************************* |
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22 | */ |
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23 | #ifndef H_WJ_MLight |
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24 | #define H_WJ_MLight |
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25 | |
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26 | #include "OgreCompositorInstance.h" |
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27 | #include "OgreSceneManager.h" |
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28 | #include "OgreSceneNode.h" |
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29 | #include "DeferredShading.h" |
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30 | |
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31 | /** Renderable minilight. Do not create this directly, but use |
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32 | DeferredShadingSystem::createMLight. |
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33 | XXX support other types of light other than point lights. |
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34 | */ |
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35 | class MLight: public Ogre::SimpleRenderable |
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36 | { |
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37 | public: |
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38 | MLight(MaterialGenerator *gen); |
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39 | ~MLight(); |
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40 | |
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41 | /** Permutatation of light materials |
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42 | */ |
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43 | enum MaterialID |
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44 | { |
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45 | MI_QUAD = 0x1, // Rendered as fullscreen quad |
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46 | MI_ATTENUATED = 0x2, // Rendered attenuated |
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47 | MI_SPECULAR = 0x4 // Specular component is calculated |
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48 | }; |
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49 | |
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50 | /** Set constant, linear, quadratic Attenuation terms |
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51 | */ |
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52 | void setAttenuation(float c, float b, float a); |
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53 | |
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54 | /** Set the diffuse colour |
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55 | */ |
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56 | void setDiffuseColour(const Ogre::ColourValue &col); |
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57 | void setDiffuseColour(float r=1.0f, float g=1.0f, float b=1.0f, float a=1.0f) |
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58 | { |
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59 | setDiffuseColour(Ogre::ColourValue(r,g,b,a)); |
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60 | } |
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61 | |
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62 | /** Set the specular colour |
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63 | */ |
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64 | void setSpecularColour(const Ogre::ColourValue &col); |
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65 | void setSpecularColour(float r=1.0f, float g=1.0f, float b=1.0f, float a=1.0f) |
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66 | { |
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67 | setSpecularColour(Ogre::ColourValue(r,g,b,a)); |
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68 | } |
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69 | |
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70 | /** Get diffuse colour. |
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71 | */ |
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72 | Ogre::ColourValue getDiffuseColour(); |
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73 | |
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74 | /** Get specular colour. |
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75 | */ |
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76 | Ogre::ColourValue getSpecularColour(); |
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77 | |
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78 | /** Create geometry for this light. |
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79 | */ |
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80 | void rebuildGeometry(float radius); |
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81 | |
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82 | /** Create a sphere geometry. |
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83 | */ |
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84 | void createSphere(const float r, const int nRings = 16, const int nSegments = 16); |
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85 | |
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86 | /** Create a rectangle. |
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87 | */ |
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88 | void createRectangle2D(); |
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89 | |
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90 | /** @copydoc MovableObject::getBoundingRadius */ |
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91 | virtual Ogre::Real getBoundingRadius(void) const; |
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92 | /** @copydoc Renderable::getSquaredViewDepth */ |
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93 | virtual Ogre::Real getSquaredViewDepth(const Ogre::Camera*) const; |
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94 | /** @copydoc Renderable::getMaterial */ |
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95 | virtual const Ogre::MaterialPtr& getMaterial(void) const; |
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96 | protected: |
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97 | /// Mode to ignore world orientation/position |
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98 | bool bIgnoreWorld; |
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99 | /// Bounding sphere radius |
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100 | float mRadius; |
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101 | /// Deferred shading system this minilight is part of |
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102 | MaterialGenerator *mGenerator; |
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103 | /// Material permutation |
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104 | size_t mPermutation; |
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105 | }; |
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106 | |
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107 | #endif |
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