[1] | 1 | /****************************************************************************** |
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| 2 | Copyright (c) W.J. van der Laan |
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| 3 | |
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| 4 | Permission is hereby granted, free of charge, to any person obtaining a copy of |
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| 5 | this software and associated documentation files (the "Software"), to deal in |
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| 6 | the Software without restriction, including without limitation the rights to use, |
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| 7 | copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the |
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| 8 | Software, and to permit persons to whom the Software is furnished to do so, subject |
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| 9 | to the following conditions: |
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| 10 | |
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| 11 | The above copyright notice and this permission notice shall be included in all copies |
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| 12 | or substantial portions of the Software. |
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| 13 | |
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| 14 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, |
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| 15 | INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A |
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| 16 | PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT |
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| 17 | HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
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| 18 | OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,OUT OF OR IN CONNECTION WITH THE |
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| 19 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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| 20 | ******************************************************************************/ |
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| 21 | |
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| 22 | #include "DeferredShading.h" |
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| 23 | |
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| 24 | #include "OgreConfigFile.h" |
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| 25 | #include "OgreStringConverter.h" |
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| 26 | #include "OgreException.h" |
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| 27 | |
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| 28 | #include "OgreHardwarePixelBuffer.h" |
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| 29 | #include "OgreRoot.h" |
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| 30 | #include "OgreRenderSystem.h" |
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| 31 | #include "OgreMaterialManager.h" |
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| 32 | |
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| 33 | #include "OgreEntity.h" |
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| 34 | #include "OgreSubEntity.h" |
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| 35 | #include "OgreRoot.h" |
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| 36 | |
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| 37 | #include "OgreCompositor.h" |
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| 38 | #include "OgreCompositorManager.h" |
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| 39 | #include "OgreCompositorChain.h" |
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| 40 | #include "OgreCompositorInstance.h" |
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| 41 | #include "OgreCompositionTechnique.h" |
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| 42 | #include "OgreCompositionPass.h" |
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| 43 | #include "OgreCompositionTargetPass.h" |
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| 44 | |
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| 45 | #include "MLight.h" |
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| 46 | #include "LightMaterialGenerator.h" |
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| 47 | |
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| 48 | #include "OgreHighLevelGpuProgram.h" |
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| 49 | #include "OgreHighLevelGpuProgramManager.h" |
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| 50 | |
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| 51 | using namespace Ogre; |
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| 52 | |
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| 53 | /// XXX make this a .compositor script |
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| 54 | void createPostFilters() |
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| 55 | { |
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| 56 | /** Postfilter for rendering to fat render target. Excludes skies, backgrounds and other unwanted |
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| 57 | objects. |
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| 58 | */ |
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| 59 | CompositorPtr comp7 = CompositorManager::getSingleton().create( |
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| 60 | "DeferredShading/Fat", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 61 | ); |
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| 62 | { |
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| 63 | CompositionTechnique *t = comp7->createTechnique(); |
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| 64 | { |
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| 65 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 66 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 67 | tp->setVisibilityMask(DeferredShadingSystem::SceneVisibilityMask); |
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| 68 | /// Clear |
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| 69 | { CompositionPass *pass = tp->createPass(); |
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| 70 | pass->setType(CompositionPass::PT_CLEAR); |
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| 71 | pass->setClearColour(ColourValue(0,0,0,0)); |
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| 72 | } |
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| 73 | /// Render geometry |
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| 74 | { CompositionPass *pass = tp->createPass(); |
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| 75 | pass->setType(CompositionPass::PT_RENDERSCENE); |
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| 76 | pass->setFirstRenderQueue(RENDER_QUEUE_1); |
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| 77 | pass->setLastRenderQueue(RENDER_QUEUE_9); |
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| 78 | } |
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| 79 | } |
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| 80 | } |
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| 81 | /** Postfilter doing full deferred shading with two lights in one pass |
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| 82 | */ |
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| 83 | CompositorPtr comp = CompositorManager::getSingleton().create( |
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| 84 | "DeferredShading/Single", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 85 | ); |
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| 86 | { |
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| 87 | CompositionTechnique *t = comp->createTechnique(); |
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| 88 | { |
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| 89 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 90 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 91 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask); |
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| 92 | /// Render skies |
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| 93 | { CompositionPass *pass = tp->createPass(); |
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| 94 | pass->setType(CompositionPass::PT_RENDERSCENE); |
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| 95 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY); |
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| 96 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY); |
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| 97 | } |
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| 98 | /// Render ambient pass |
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| 99 | { CompositionPass *pass = tp->createPass(); |
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| 100 | pass->setType(CompositionPass::PT_RENDERQUAD); |
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| 101 | pass->setMaterialName("DeferredShading/Post/Single"); |
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| 102 | pass->setIdentifier(1); |
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| 103 | } |
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| 104 | /// Render overlayed geometry |
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| 105 | { CompositionPass *pass = tp->createPass(); |
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| 106 | pass->setType(CompositionPass::PT_RENDERSCENE); |
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| 107 | pass->setFirstRenderQueue(RENDER_QUEUE_1); |
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| 108 | pass->setLastRenderQueue(RENDER_QUEUE_9); |
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| 109 | } |
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| 110 | } |
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| 111 | } |
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| 112 | /** Postfilter doing full deferred shading with an ambient pass and multiple light passes |
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| 113 | */ |
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| 114 | CompositorPtr comp2 = CompositorManager::getSingleton().create( |
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| 115 | "DeferredShading/Multi", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 116 | ); |
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| 117 | { |
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| 118 | CompositionTechnique *t = comp2->createTechnique(); |
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| 119 | { |
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| 120 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 121 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 122 | tp->setVisibilityMask(DeferredShadingSystem::PostVisibilityMask); |
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| 123 | /// Render skies |
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| 124 | { CompositionPass *pass = tp->createPass(); |
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| 125 | pass->setType(CompositionPass::PT_RENDERSCENE); |
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| 126 | pass->setFirstRenderQueue(RENDER_QUEUE_SKIES_EARLY); |
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| 127 | pass->setLastRenderQueue(RENDER_QUEUE_SKIES_EARLY); |
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| 128 | } |
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| 129 | /// Render ambient pass |
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| 130 | { CompositionPass *pass = tp->createPass(); |
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| 131 | pass->setType(CompositionPass::PT_RENDERQUAD); |
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| 132 | pass->setMaterialName("DeferredShading/Post/Multi"); |
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| 133 | pass->setIdentifier(1); |
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| 134 | } |
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| 135 | /// Render overlayed geometry |
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| 136 | { |
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| 137 | CompositionPass *pass = tp->createPass(); |
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| 138 | pass->setType(CompositionPass::PT_RENDERSCENE); |
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| 139 | pass->setFirstRenderQueue(RENDER_QUEUE_1); |
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| 140 | pass->setLastRenderQueue(RENDER_QUEUE_9); |
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| 141 | } |
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| 142 | } |
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| 143 | } |
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| 144 | /** Postfilter that shows the normal channel |
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| 145 | */ |
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| 146 | CompositorPtr comp3 = CompositorManager::getSingleton().create( |
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| 147 | "DeferredShading/ShowNormal", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 148 | ); |
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| 149 | { |
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| 150 | CompositionTechnique *t = comp3->createTechnique(); |
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| 151 | { |
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| 152 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 153 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 154 | { CompositionPass *pass = tp->createPass(); |
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| 155 | pass->setType(CompositionPass::PT_RENDERQUAD); |
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| 156 | pass->setMaterialName("DeferredShading/Post/ShowNormal"); |
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| 157 | pass->setIdentifier(1); |
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| 158 | } |
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| 159 | } |
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| 160 | } |
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| 161 | /** Postfilter that shows the depth and specular channel |
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| 162 | */ |
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| 163 | CompositorPtr comp4 = CompositorManager::getSingleton().create( |
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| 164 | "DeferredShading/ShowDepthSpecular", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 165 | ); |
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| 166 | { |
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| 167 | CompositionTechnique *t = comp4->createTechnique(); |
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| 168 | { |
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| 169 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 170 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 171 | { CompositionPass *pass = tp->createPass(); |
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| 172 | pass->setType(CompositionPass::PT_RENDERQUAD); |
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| 173 | pass->setMaterialName("DeferredShading/Post/ShowDS"); |
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| 174 | pass->setIdentifier(1); |
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| 175 | } |
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| 176 | } |
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| 177 | } |
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| 178 | /** Postfilter that shows the depth and specular channel |
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| 179 | */ |
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| 180 | CompositorPtr comp5 = CompositorManager::getSingleton().create( |
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| 181 | "DeferredShading/ShowColour", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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| 182 | ); |
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| 183 | { |
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| 184 | CompositionTechnique *t = comp5->createTechnique(); |
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| 185 | { |
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| 186 | CompositionTargetPass *tp = t->getOutputTargetPass(); |
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| 187 | tp->setInputMode(CompositionTargetPass::IM_NONE); |
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| 188 | { CompositionPass *pass = tp->createPass(); |
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| 189 | pass->setType(CompositionPass::PT_RENDERQUAD); |
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| 190 | pass->setMaterialName("DeferredShading/Post/ShowColour"); |
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| 191 | pass->setIdentifier(1); |
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| 192 | } |
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| 193 | } |
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| 194 | } |
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| 195 | } |
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| 196 | |
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| 197 | |
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| 198 | DeferredShadingSystem::DeferredShadingSystem( |
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| 199 | Viewport *vp, SceneManager *sm, Camera *cam |
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| 200 | ): |
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| 201 | mSceneMgr(sm), mViewport(vp), mCamera(cam), |
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| 202 | mLightMaterialGenerator(0) |
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| 203 | { |
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| 204 | for(int i=0; i<DSM_COUNT; ++i) |
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| 205 | mInstance[i]=0; |
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| 206 | |
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| 207 | mActive = true; |
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| 208 | mCurrentMode = DSM_MULTIPASS; |
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| 209 | |
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| 210 | rttTex = 0; |
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| 211 | |
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| 212 | createPostFilters(); |
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| 213 | |
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| 214 | createResources(); |
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| 215 | // Hide post geometry |
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| 216 | mSceneMgr->setVisibilityMask(mSceneMgr->getVisibilityMask() & ~PostVisibilityMask); |
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| 217 | // Default to normal deferred shading mode |
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| 218 | setMode(mCurrentMode); |
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| 219 | setActive(true); |
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| 220 | } |
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| 221 | |
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| 222 | DeferredShadingSystem::~DeferredShadingSystem() |
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| 223 | { |
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| 224 | // Delete mini lights |
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| 225 | for(std::set<MLight*>::iterator i=mLights.begin(); i!=mLights.end(); ++i) |
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| 226 | { |
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| 227 | delete (*i); |
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| 228 | } |
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| 229 | |
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| 230 | Ogre::CompositorChain *chain = Ogre::CompositorManager::getSingleton().getCompositorChain(mViewport); |
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| 231 | for(int i=0; i<DSM_COUNT; ++i) |
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| 232 | chain->_removeInstance(mInstance[i]); |
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| 233 | |
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| 234 | delete mLightMaterialGenerator; |
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| 235 | } |
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| 236 | void DeferredShadingSystem::setMode(DSMode mode) |
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| 237 | { |
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| 238 | for(int i=0; i<DSM_COUNT; ++i) |
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| 239 | { |
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| 240 | if(i == mode) |
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| 241 | mInstance[i]->setEnabled(mActive); |
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| 242 | else |
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| 243 | mInstance[i]->setEnabled(false); |
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| 244 | } |
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| 245 | mCurrentMode = mode; |
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| 246 | } |
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| 247 | void DeferredShadingSystem::setActive(bool active) |
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| 248 | { |
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| 249 | mActive = active; |
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| 250 | setMode(mCurrentMode); |
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| 251 | } |
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| 252 | void DeferredShadingSystem::createResources(void) |
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| 253 | { |
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| 254 | Ogre::CompositorManager &compMan = Ogre::CompositorManager::getSingleton(); |
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| 255 | // Create 'fat' render target |
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| 256 | unsigned int width = mViewport->getActualWidth(); |
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| 257 | unsigned int height = mViewport->getActualHeight(); |
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| 258 | PixelFormat format = PF_FLOAT16_RGBA; |
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| 259 | //PixelFormat format = PF_SHORT_RGBA; |
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| 260 | |
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| 261 | mTexture0 = TextureManager::getSingleton().createManual("RttTex0", |
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| 262 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
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| 263 | width, height, 0, format, TU_RENDERTARGET ); |
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| 264 | mTexture1 = TextureManager::getSingleton().createManual("RttTex1", |
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| 265 | ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, TEX_TYPE_2D, |
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| 266 | width, height, 0, format, TU_RENDERTARGET ); |
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| 267 | //assert(mTexture0->getFormat() == format); |
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| 268 | //assert(mTexture1->getFormat() == format); |
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| 269 | rttTex = Ogre::Root::getSingleton().getRenderSystem()->createMultiRenderTarget("MRT"); |
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| 270 | RenderTexture* rt0 = mTexture0->getBuffer()->getRenderTarget(); |
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| 271 | RenderTexture* rt1 = mTexture1->getBuffer()->getRenderTarget(); |
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| 272 | rt0->setAutoUpdated(false); |
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| 273 | rt1->setAutoUpdated(false); |
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| 274 | rttTex->bindSurface(0, rt0); |
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| 275 | rttTex->bindSurface(1, rt1); |
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| 276 | rttTex->setAutoUpdated( false ); |
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| 277 | |
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| 278 | // Setup viewport on 'fat' render target |
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| 279 | Viewport* v = rttTex->addViewport( mCamera ); |
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| 280 | v->setClearEveryFrame( false ); |
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| 281 | v->setOverlaysEnabled( false ); |
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| 282 | // Should disable skies for MRT due it's not designed for that, and |
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| 283 | // will causing NVIDIA refusing write anything to other render targets |
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| 284 | // for some reason. |
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| 285 | v->setSkiesEnabled(false); |
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| 286 | v->setBackgroundColour( ColourValue( 0, 0, 0, 0) ); |
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| 287 | compMan.addCompositor(v, "DeferredShading/Fat"); |
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| 288 | |
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| 289 | // Create lights material generator |
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| 290 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterialQuad")); |
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| 291 | setupMaterial(MaterialManager::getSingleton().getByName("DeferredShading/LightMaterial")); |
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| 292 | if(Root::getSingleton().getRenderSystem()->getName()=="OpenGL Rendering Subsystem") |
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| 293 | mLightMaterialGenerator = new LightMaterialGenerator("glsl"); |
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| 294 | else |
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| 295 | mLightMaterialGenerator = new LightMaterialGenerator("hlsl"); |
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| 296 | |
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| 297 | // Create filters |
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| 298 | mInstance[DSM_SINGLEPASS] = compMan.addCompositor(mViewport, "DeferredShading/Single"); |
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| 299 | mInstance[DSM_MULTIPASS] = compMan.addCompositor(mViewport, "DeferredShading/Multi"); |
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| 300 | mInstance[DSM_SHOWNORMALS] = compMan.addCompositor(mViewport, "DeferredShading/ShowNormal"); |
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| 301 | mInstance[DSM_SHOWDSP] = compMan.addCompositor(mViewport, "DeferredShading/ShowDepthSpecular"); |
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| 302 | mInstance[DSM_SHOWCOLOUR] = compMan.addCompositor(mViewport, "DeferredShading/ShowColour"); |
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| 303 | |
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| 304 | // Add material setup callback |
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| 305 | for(int i=0; i<DSM_COUNT; ++i) |
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| 306 | mInstance[i]->addListener(this); |
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| 307 | } |
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| 308 | void DeferredShadingSystem::setupMaterial(const MaterialPtr &mat) |
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| 309 | { |
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| 310 | for(unsigned short i=0; i<mat->getNumTechniques(); ++i) |
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| 311 | { |
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| 312 | Pass *pass = mat->getTechnique(i)->getPass(0); |
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| 313 | pass->getTextureUnitState(0)->setTextureName(mTexture0->getName()); |
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| 314 | pass->getTextureUnitState(1)->setTextureName(mTexture1->getName()); |
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| 315 | } |
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| 316 | } |
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| 317 | |
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| 318 | MLight *DeferredShadingSystem::createMLight() |
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| 319 | { |
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| 320 | MLight *rv = new MLight(mLightMaterialGenerator); |
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| 321 | rv->setVisibilityFlags(PostVisibilityMask); |
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| 322 | mLights.insert(rv); |
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| 323 | |
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| 324 | return rv; |
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| 325 | } |
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| 326 | void DeferredShadingSystem::destroyMLight(MLight *m) |
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| 327 | { |
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| 328 | mLights.erase(m); |
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| 329 | delete m; |
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| 330 | } |
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| 331 | |
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| 332 | void DeferredShadingSystem::update() |
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| 333 | { |
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| 334 | rttTex->update(); |
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| 335 | } |
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| 336 | |
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| 337 | void DeferredShadingSystem::notifyMaterialSetup(uint32 pass_id, MaterialPtr &mat) |
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| 338 | { |
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| 339 | /// Local pass identifier 1 is the render quad pass |
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| 340 | if(pass_id == 1) |
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| 341 | { |
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| 342 | setupMaterial(mat); |
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| 343 | } |
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| 344 | } |
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