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[1] | 1 | // Materials for rendering to the fat buffer |
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| 2 | |
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| 3 | // Plain phong |
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| 4 | vertex_program DeferredShading/material/hlsl/vs hlsl |
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| 5 | { |
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| 6 | source DeferredShading/material/hlsl/vs.hlsl |
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| 7 | target vs_1_1 |
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| 8 | entry_point main |
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| 9 | |
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| 10 | default_params |
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| 11 | { |
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| 12 | param_named_auto worldView worldview_matrix |
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| 13 | param_named_auto worldViewProj worldviewproj_matrix |
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| 14 | } |
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| 15 | } |
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| 16 | fragment_program DeferredShading/material/hlsl/ps hlsl |
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| 17 | { |
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| 18 | source DeferredShading/material/hlsl/ps.hlsl |
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| 19 | target ps_2_0 |
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| 20 | entry_point main |
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| 21 | default_params |
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| 22 | { |
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| 23 | param_named specularity float 0.0 |
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| 24 | } |
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| 25 | } |
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| 26 | fragment_program DeferredShading/material/hlsl/notex_ps hlsl |
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| 27 | { |
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| 28 | source DeferredShading/material/hlsl/notex_ps.hlsl |
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| 29 | target ps_2_0 |
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| 30 | entry_point main |
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| 31 | default_params |
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| 32 | { |
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| 33 | param_named specularity float 0.0 |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | // Normal mapping |
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| 38 | vertex_program DeferredShading/material/hlsl/nm_vs hlsl |
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| 39 | { |
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| 40 | source DeferredShading/material/hlsl/nm_vs.hlsl |
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| 41 | target vs_1_1 |
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| 42 | entry_point main |
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| 43 | |
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| 44 | default_params |
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| 45 | { |
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| 46 | param_named_auto worldView worldview_matrix |
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| 47 | param_named_auto worldViewProj worldviewproj_matrix |
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| 48 | } |
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| 49 | } |
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| 50 | fragment_program DeferredShading/material/hlsl/nm_ps hlsl |
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| 51 | { |
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| 52 | source DeferredShading/material/hlsl/nm_ps.hlsl |
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| 53 | target ps_2_0 |
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| 54 | entry_point main |
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| 55 | default_params |
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| 56 | { |
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| 57 | param_named specularity float 0.0 |
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| 58 | } |
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| 59 | } |
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| 60 | fragment_program DeferredShading/material/hlsl/nm_notex_ps hlsl |
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| 61 | { |
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| 62 | source DeferredShading/material/hlsl/nm_notex_ps.hlsl |
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| 63 | target ps_2_0 |
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| 64 | entry_point main |
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| 65 | default_params |
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| 66 | { |
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| 67 | param_named colour float3 0.7 0.7 0.7 |
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| 68 | param_named specularity float 0.0 |
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| 69 | } |
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| 70 | } |
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