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1 | // Materials for rendering to the fat buffer |
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2 | |
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3 | // Plain phong |
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4 | vertex_program DeferredShading/material/hlsl/vs hlsl |
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5 | { |
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6 | source DeferredShading/material/hlsl/vs.hlsl |
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7 | target vs_1_1 |
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8 | entry_point main |
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9 | |
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10 | default_params |
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11 | { |
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12 | param_named_auto worldView worldview_matrix |
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13 | param_named_auto worldViewProj worldviewproj_matrix |
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14 | } |
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15 | } |
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16 | fragment_program DeferredShading/material/hlsl/ps hlsl |
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17 | { |
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18 | source DeferredShading/material/hlsl/ps.hlsl |
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19 | target ps_2_0 |
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20 | entry_point main |
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21 | default_params |
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22 | { |
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23 | param_named specularity float 0.0 |
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24 | } |
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25 | } |
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26 | fragment_program DeferredShading/material/hlsl/notex_ps hlsl |
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27 | { |
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28 | source DeferredShading/material/hlsl/notex_ps.hlsl |
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29 | target ps_2_0 |
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30 | entry_point main |
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31 | default_params |
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32 | { |
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33 | param_named specularity float 0.0 |
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34 | } |
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35 | } |
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36 | |
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37 | // Normal mapping |
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38 | vertex_program DeferredShading/material/hlsl/nm_vs hlsl |
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39 | { |
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40 | source DeferredShading/material/hlsl/nm_vs.hlsl |
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41 | target vs_1_1 |
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42 | entry_point main |
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43 | |
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44 | default_params |
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45 | { |
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46 | param_named_auto worldView worldview_matrix |
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47 | param_named_auto worldViewProj worldviewproj_matrix |
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48 | } |
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49 | } |
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50 | fragment_program DeferredShading/material/hlsl/nm_ps hlsl |
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51 | { |
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52 | source DeferredShading/material/hlsl/nm_ps.hlsl |
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53 | target ps_2_0 |
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54 | entry_point main |
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55 | default_params |
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56 | { |
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57 | param_named specularity float 0.0 |
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58 | } |
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59 | } |
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60 | fragment_program DeferredShading/material/hlsl/nm_notex_ps hlsl |
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61 | { |
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62 | source DeferredShading/material/hlsl/nm_notex_ps.hlsl |
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63 | target ps_2_0 |
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64 | entry_point main |
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65 | default_params |
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66 | { |
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67 | param_named colour float3 0.7 0.7 0.7 |
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68 | param_named specularity float 0.0 |
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69 | } |
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70 | } |
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