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[1] | 1 | // Auxilary lights |
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| 2 | vertex_program DeferredShading/post/glsl/LightMaterial_vs glsl |
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| 3 | { |
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| 4 | source DeferredShading/post/glsl/LightMaterial_vs.glsl |
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| 5 | default_params |
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| 6 | { |
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| 7 | param_named_auto invProj inverse_projection_matrix |
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| 8 | param_named_auto vpWidth viewport_width |
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| 9 | param_named_auto vpHeight viewport_height |
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| 10 | } |
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| 11 | } |
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| 12 | fragment_program DeferredShading/post/glsl/LightMaterial_ps glsl |
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| 13 | { |
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| 14 | source DeferredShading/post/glsl/LightMaterial_ps.glsl |
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| 15 | default_params |
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| 16 | { |
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| 17 | param_named_auto worldView worldview_matrix |
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| 18 | |
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| 19 | param_named_auto lightDiffuseColor custom 1 |
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| 20 | param_named_auto lightSpecularColor custom 2 |
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| 21 | param_named_auto lightFalloff custom 3 |
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| 22 | |
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| 23 | param_named tex0 int 0 |
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| 24 | param_named tex1 int 1 |
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| 25 | } |
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| 26 | } |
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