Rev | Line | |
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[1] | 1 | // Auxilary lights |
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| 2 | |
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| 3 | /// Reference material [geometry] |
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| 4 | material DeferredShading/LightMaterial |
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| 5 | { |
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| 6 | technique |
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| 7 | { |
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| 8 | pass |
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| 9 | { |
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| 10 | // Don't disable depth test, because the light doesn't have to be rendered |
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| 11 | // if the bounding geometry is obscured. |
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| 12 | scene_blend add |
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| 13 | depth_write off |
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| 14 | depth_check on |
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| 15 | lighting off |
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| 16 | |
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| 17 | |
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| 18 | texture_unit |
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| 19 | { |
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| 20 | tex_address_mode clamp |
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| 21 | filtering none |
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| 22 | } |
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| 23 | texture_unit |
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| 24 | { |
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| 25 | tex_address_mode clamp |
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| 26 | filtering none |
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| 27 | } |
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| 28 | } |
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| 29 | } |
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| 30 | } |
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| 31 | /// Reference material [quad] |
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| 32 | material DeferredShading/LightMaterialQuad |
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| 33 | { |
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| 34 | technique |
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| 35 | { |
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| 36 | pass |
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| 37 | { |
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| 38 | scene_blend add |
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| 39 | depth_write off |
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| 40 | depth_check off |
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| 41 | lighting off |
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| 42 | |
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| 43 | texture_unit |
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| 44 | { |
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| 45 | tex_address_mode clamp |
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| 46 | filtering none |
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| 47 | } |
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| 48 | texture_unit |
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| 49 | { |
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| 50 | tex_address_mode clamp |
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| 51 | filtering none |
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| 52 | } |
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| 53 | } |
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| 54 | } |
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| 55 | } |
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| 56 | |
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