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1 | // Post processors |
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2 | |
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3 | material DeferredShading/Post/Multi |
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4 | { |
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5 | technique |
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6 | { |
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7 | pass |
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8 | { |
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9 | // Ambient and depth write pass |
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10 | cull_hardware none |
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11 | cull_software none |
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12 | //depth_check off |
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13 | depth_write on |
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14 | |
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15 | fragment_program_ref DeferredShading/post/hlsl/Ambient_ps |
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16 | { |
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17 | } |
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18 | vertex_program_ref DeferredShading/post/hlsl/vs |
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19 | { |
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20 | } |
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21 | texture_unit |
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22 | { |
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23 | tex_address_mode clamp |
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24 | filtering none |
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25 | } |
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26 | texture_unit |
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27 | { |
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28 | tex_coord_set 1 |
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29 | tex_address_mode clamp |
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30 | filtering none |
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31 | } |
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32 | } |
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33 | pass |
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34 | { |
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35 | scene_blend add |
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36 | cull_hardware none |
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37 | cull_software none |
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38 | iteration once_per_light |
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39 | depth_write off |
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40 | //depth_check off |
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41 | |
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42 | fragment_program_ref DeferredShading/post/hlsl/GlobalLight_ps |
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43 | { |
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44 | } |
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45 | vertex_program_ref DeferredShading/post/hlsl/vs |
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46 | { |
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47 | } |
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48 | texture_unit |
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49 | { |
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50 | tex_address_mode clamp |
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51 | filtering none |
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52 | } |
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53 | texture_unit |
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54 | { |
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55 | tex_coord_set 1 |
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56 | tex_address_mode clamp |
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57 | filtering none |
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58 | } |
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59 | } |
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60 | } |
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61 | technique |
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62 | { |
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63 | pass |
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64 | { |
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65 | // Ambient and depth write pass |
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66 | cull_hardware none |
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67 | cull_software none |
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68 | //depth_check off |
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69 | depth_write on |
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70 | |
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71 | fragment_program_ref DeferredShading/post/glsl/Ambient_ps |
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72 | { |
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73 | } |
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74 | vertex_program_ref DeferredShading/post/glsl/vs |
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75 | { |
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76 | } |
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77 | texture_unit |
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78 | { |
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79 | tex_address_mode clamp |
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80 | filtering none |
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81 | } |
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82 | texture_unit |
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83 | { |
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84 | tex_coord_set 1 |
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85 | tex_address_mode clamp |
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86 | filtering none |
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87 | } |
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88 | } |
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89 | pass |
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90 | { |
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91 | scene_blend add |
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92 | cull_hardware none |
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93 | cull_software none |
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94 | iteration once_per_light |
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95 | depth_write off |
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96 | depth_check off |
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97 | |
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98 | fragment_program_ref DeferredShading/post/glsl/GlobalLight_ps |
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99 | { |
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100 | } |
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101 | vertex_program_ref DeferredShading/post/glsl/vs |
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102 | { |
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103 | } |
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104 | texture_unit |
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105 | { |
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106 | tex_address_mode clamp |
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107 | filtering none |
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108 | } |
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109 | texture_unit |
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110 | { |
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111 | tex_coord_set 1 |
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112 | tex_address_mode clamp |
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113 | filtering none |
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114 | } |
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115 | } |
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116 | } |
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117 | } |
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118 | |
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