[1] | 1 | |
---|
| 2 | // ***-- Begin HLSL section --** |
---|
| 3 | |
---|
| 4 | vertex_program Ogre/DepthShadowmap/CasterVP_HLSL hlsl |
---|
| 5 | { |
---|
| 6 | source DepthShadowmap.hlsl |
---|
| 7 | entry_point casterVP |
---|
| 8 | target vs_2_0 |
---|
| 9 | |
---|
| 10 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 11 | |
---|
| 12 | default_params |
---|
| 13 | { |
---|
| 14 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 15 | param_named_auto texelOffsets texel_offsets |
---|
| 16 | //param_named_auto depthRange scene_depth_range |
---|
| 17 | } |
---|
| 18 | } |
---|
| 19 | |
---|
| 20 | |
---|
| 21 | fragment_program Ogre/DepthShadowmap/CasterFP_HLSL hlsl |
---|
| 22 | { |
---|
| 23 | source DepthShadowmap.hlsl |
---|
| 24 | entry_point casterFP |
---|
| 25 | target ps_2_0 |
---|
| 26 | |
---|
| 27 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 28 | |
---|
| 29 | default_params |
---|
| 30 | { |
---|
| 31 | } |
---|
| 32 | } |
---|
| 33 | |
---|
| 34 | |
---|
| 35 | vertex_program Ogre/DepthShadowmap/ReceiverVP_HLSL hlsl |
---|
| 36 | { |
---|
| 37 | source DepthShadowmap.hlsl |
---|
| 38 | entry_point receiverVP |
---|
| 39 | target vs_2_0 |
---|
| 40 | |
---|
| 41 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 42 | |
---|
| 43 | default_params |
---|
| 44 | { |
---|
| 45 | param_named_auto world world_matrix |
---|
| 46 | param_named_auto worldIT inverse_transpose_world_matrix |
---|
| 47 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 48 | param_named_auto texViewProj texture_viewproj_matrix |
---|
| 49 | param_named_auto lightPosition light_position 0 |
---|
| 50 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 51 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
---|
| 52 | } |
---|
| 53 | } |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | fragment_program Ogre/DepthShadowmap/ReceiverFP_HLSL hlsl |
---|
| 57 | { |
---|
| 58 | source DepthShadowmap.hlsl |
---|
| 59 | entry_point receiverFP |
---|
| 60 | target ps_2_0 |
---|
| 61 | |
---|
| 62 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
---|
| 63 | |
---|
| 64 | default_params |
---|
| 65 | { |
---|
| 66 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 67 | param_named fixedDepthBias float 0.0005 |
---|
| 68 | param_named gradientClamp float 0.0098 |
---|
| 69 | param_named gradientScaleBias float 0 |
---|
| 70 | //param_named shadowFuzzyWidth float 1 |
---|
| 71 | } |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_HLSL hlsl |
---|
| 75 | { |
---|
| 76 | source DepthShadowmap.hlsl |
---|
| 77 | entry_point receiverFP |
---|
| 78 | target ps_2_0 |
---|
| 79 | |
---|
| 80 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
---|
| 81 | |
---|
| 82 | default_params |
---|
| 83 | { |
---|
| 84 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 85 | param_named gradientClamp float 0.0098 |
---|
| 86 | param_named gradientScaleBias float 0 |
---|
| 87 | //param_named shadowFuzzyWidth float 1 |
---|
| 88 | } |
---|
| 89 | } |
---|
| 90 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL hlsl |
---|
| 91 | { |
---|
| 92 | source DepthShadowmap.hlsl |
---|
| 93 | entry_point normalMapShadowReceiverVp |
---|
| 94 | target vs_2_0 |
---|
| 95 | |
---|
| 96 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 97 | |
---|
| 98 | default_params |
---|
| 99 | { |
---|
| 100 | param_named_auto world world_matrix |
---|
| 101 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 102 | param_named_auto texViewProj texture_viewproj_matrix |
---|
| 103 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 104 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
---|
| 105 | } |
---|
| 106 | } |
---|
| 107 | |
---|
| 108 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL hlsl |
---|
| 109 | { |
---|
| 110 | source DepthShadowmap.hlsl |
---|
| 111 | entry_point normalMapShadowReceiverFp |
---|
| 112 | target ps_2_0 |
---|
| 113 | |
---|
| 114 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
---|
| 115 | |
---|
| 116 | default_params |
---|
| 117 | { |
---|
| 118 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 119 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 120 | param_named fixedDepthBias float 0.0005 |
---|
| 121 | param_named gradientClamp float 0.0098 |
---|
| 122 | param_named gradientScaleBias float 0 |
---|
| 123 | //param_named shadowFuzzyWidth float 1 |
---|
| 124 | } |
---|
| 125 | } |
---|
| 126 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL hlsl |
---|
| 127 | { |
---|
| 128 | source DepthShadowmap.hlsl |
---|
| 129 | entry_point normalMapShadowReceiverFp |
---|
| 130 | target ps_2_0 |
---|
| 131 | |
---|
| 132 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
---|
| 133 | |
---|
| 134 | default_params |
---|
| 135 | { |
---|
| 136 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 137 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 138 | param_named fixedDepthBias float 0.0005 |
---|
| 139 | param_named gradientClamp float 0.0098 |
---|
| 140 | param_named gradientScaleBias float 0 |
---|
| 141 | //param_named shadowFuzzyWidth float 1 |
---|
| 142 | } |
---|
| 143 | } |
---|
| 144 | |
---|
| 145 | |
---|
| 146 | |
---|
| 147 | // **-- End HLSL Section --** |
---|
| 148 | |
---|
| 149 | // **-- Begin GLSL Section --** |
---|
| 150 | vertex_program Ogre/DepthShadowmap/CasterVP_GLSL glsl |
---|
| 151 | { |
---|
| 152 | source DepthShadowmapCasterVp.glsl |
---|
| 153 | |
---|
| 154 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 155 | |
---|
| 156 | default_params |
---|
| 157 | { |
---|
| 158 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 159 | param_named_auto texelOffsets texel_offsets |
---|
| 160 | //param_named_auto depthRange scene_depth_range |
---|
| 161 | } |
---|
| 162 | } |
---|
| 163 | |
---|
| 164 | |
---|
| 165 | fragment_program Ogre/DepthShadowmap/CasterFP_GLSL glsl |
---|
| 166 | { |
---|
| 167 | source DepthShadowmapCasterFp.glsl |
---|
| 168 | |
---|
| 169 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 170 | |
---|
| 171 | default_params |
---|
| 172 | { |
---|
| 173 | } |
---|
| 174 | } |
---|
| 175 | |
---|
| 176 | |
---|
| 177 | vertex_program Ogre/DepthShadowmap/ReceiverVP_GLSL glsl |
---|
| 178 | { |
---|
| 179 | source DepthShadowmapReceiverVp.glsl |
---|
| 180 | |
---|
| 181 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 182 | |
---|
| 183 | default_params |
---|
| 184 | { |
---|
| 185 | param_named_auto world world_matrix |
---|
| 186 | param_named_auto worldIT inverse_transpose_world_matrix |
---|
| 187 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 188 | param_named_auto texViewProj texture_viewproj_matrix |
---|
| 189 | param_named_auto lightPosition light_position 0 |
---|
| 190 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 191 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
---|
| 192 | } |
---|
| 193 | } |
---|
| 194 | |
---|
| 195 | |
---|
| 196 | fragment_program Ogre/DepthShadowmap/ReceiverFP_GLSL glsl |
---|
| 197 | { |
---|
| 198 | source DepthShadowmapReceiverFp.glsl |
---|
| 199 | |
---|
| 200 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
---|
| 201 | |
---|
| 202 | default_params |
---|
| 203 | { |
---|
| 204 | param_named shadowMap int 0 |
---|
| 205 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 206 | param_named fixedDepthBias float 0.0005 |
---|
| 207 | param_named gradientClamp float 0.0098 |
---|
| 208 | param_named gradientScaleBias float 0 |
---|
| 209 | //param_named shadowFuzzyWidth float 1 |
---|
| 210 | } |
---|
| 211 | } |
---|
| 212 | |
---|
| 213 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_GLSL glsl |
---|
| 214 | { |
---|
| 215 | source DepthShadowmapReceiverFp.glsl |
---|
| 216 | |
---|
| 217 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
---|
| 218 | |
---|
| 219 | default_params |
---|
| 220 | { |
---|
| 221 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 222 | param_named gradientClamp float 0.0098 |
---|
| 223 | param_named gradientScaleBias float 0 |
---|
| 224 | //param_named shadowFuzzyWidth float 1 |
---|
| 225 | } |
---|
| 226 | } |
---|
| 227 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL glsl |
---|
| 228 | { |
---|
| 229 | source DepthShadowmapNormalMapReceiverVp.glsl |
---|
| 230 | |
---|
| 231 | preprocessor_defines LINEAR_RANGE=0 |
---|
| 232 | |
---|
| 233 | default_params |
---|
| 234 | { |
---|
| 235 | param_named_auto world world_matrix |
---|
| 236 | param_named_auto worldViewProj worldviewproj_matrix |
---|
| 237 | param_named_auto texViewProj texture_viewproj_matrix |
---|
| 238 | param_named_auto lightPosition light_position_object_space 0 |
---|
| 239 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
---|
| 240 | } |
---|
| 241 | } |
---|
| 242 | |
---|
| 243 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL glsl |
---|
| 244 | { |
---|
| 245 | source DepthShadowmapNormalMapReceiverFp.glsl |
---|
| 246 | |
---|
| 247 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
---|
| 248 | |
---|
| 249 | default_params |
---|
| 250 | { |
---|
| 251 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 252 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 253 | param_named fixedDepthBias float 0.0005 |
---|
| 254 | param_named gradientClamp float 0.0098 |
---|
| 255 | param_named gradientScaleBias float 0 |
---|
| 256 | //param_named shadowFuzzyWidth float 1 |
---|
| 257 | |
---|
| 258 | param_named shadowMap int 0 |
---|
| 259 | param_named normalMap int 1 |
---|
| 260 | } |
---|
| 261 | } |
---|
| 262 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL glsl |
---|
| 263 | { |
---|
| 264 | source DepthShadowmapNormalMapReceiverFp.glsl |
---|
| 265 | |
---|
| 266 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
---|
| 267 | |
---|
| 268 | default_params |
---|
| 269 | { |
---|
| 270 | param_named_auto lightColour light_diffuse_colour 0 |
---|
| 271 | param_named inverseShadowmapSize float 0.0009765625 |
---|
| 272 | param_named fixedDepthBias float 0.0005 |
---|
| 273 | param_named gradientClamp float 0.0098 |
---|
| 274 | param_named gradientScaleBias float 0 |
---|
| 275 | //param_named shadowFuzzyWidth float 1 |
---|
| 276 | |
---|
| 277 | param_named shadowMap int 0 |
---|
| 278 | param_named normalMap int 1 |
---|
| 279 | } |
---|
| 280 | } |
---|
| 281 | |
---|
| 282 | // **-- End GLSL Section --** |
---|
| 283 | |
---|
| 284 | // **-- Begin Unified Section --** |
---|
| 285 | vertex_program Ogre/DepthShadowmap/CasterVP unified |
---|
| 286 | { |
---|
| 287 | delegate Ogre/DepthShadowmap/CasterVP_GLSL |
---|
| 288 | delegate Ogre/DepthShadowmap/CasterVP_HLSL |
---|
| 289 | } |
---|
| 290 | fragment_program Ogre/DepthShadowmap/CasterFP unified |
---|
| 291 | { |
---|
| 292 | delegate Ogre/DepthShadowmap/CasterFP_GLSL |
---|
| 293 | delegate Ogre/DepthShadowmap/CasterFP_HLSL |
---|
| 294 | } |
---|
| 295 | vertex_program Ogre/DepthShadowmap/ReceiverVP unified |
---|
| 296 | { |
---|
| 297 | delegate Ogre/DepthShadowmap/ReceiverVP_GLSL |
---|
| 298 | delegate Ogre/DepthShadowmap/ReceiverVP_HLSL |
---|
| 299 | } |
---|
| 300 | fragment_program Ogre/DepthShadowmap/ReceiverFP unified |
---|
| 301 | { |
---|
| 302 | delegate Ogre/DepthShadowmap/ReceiverFP_GLSL |
---|
| 303 | delegate Ogre/DepthShadowmap/ReceiverFP_HLSL |
---|
| 304 | } |
---|
| 305 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF unified |
---|
| 306 | { |
---|
| 307 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_GLSL |
---|
| 308 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_HLSL |
---|
| 309 | } |
---|
| 310 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP unified |
---|
| 311 | { |
---|
| 312 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL |
---|
| 313 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL |
---|
| 314 | } |
---|
| 315 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFP unified |
---|
| 316 | { |
---|
| 317 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL |
---|
| 318 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL |
---|
| 319 | } |
---|
| 320 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF unified |
---|
| 321 | { |
---|
| 322 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL |
---|
| 323 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL |
---|
| 324 | } |
---|
| 325 | |
---|
| 326 | // **-- End Unified Section --** |
---|
| 327 | |
---|
| 328 | |
---|
| 329 | |
---|
| 330 | // Generic Shadow caster material (floating point shadowmap) |
---|
| 331 | material Ogre/DepthShadowmap/Caster/Float |
---|
| 332 | { |
---|
| 333 | technique |
---|
| 334 | { |
---|
| 335 | pass |
---|
| 336 | { |
---|
| 337 | vertex_program_ref Ogre/DepthShadowmap/CasterVP |
---|
| 338 | { |
---|
| 339 | } |
---|
| 340 | fragment_program_ref Ogre/DepthShadowmap/CasterFP |
---|
| 341 | { |
---|
| 342 | } |
---|
| 343 | } |
---|
| 344 | } |
---|
| 345 | } |
---|
| 346 | |
---|
| 347 | // Generic Shadow receiver material (floating point shadowmap) |
---|
| 348 | material Ogre/DepthShadowmap/Receiver/Float |
---|
| 349 | { |
---|
| 350 | technique |
---|
| 351 | { |
---|
| 352 | pass |
---|
| 353 | { |
---|
| 354 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
---|
| 355 | { |
---|
| 356 | } |
---|
| 357 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
---|
| 358 | { |
---|
| 359 | } |
---|
| 360 | texture_unit ShadowMap |
---|
| 361 | { |
---|
| 362 | tex_address_mode clamp |
---|
| 363 | filtering none |
---|
| 364 | } |
---|
| 365 | } |
---|
| 366 | } |
---|
| 367 | } |
---|
| 368 | |
---|
| 369 | |
---|
| 370 | // Specific receiver material for rockwall |
---|
| 371 | material Ogre/DepthShadowmap/Receiver/RockWall |
---|
| 372 | { |
---|
| 373 | |
---|
| 374 | // This is the preferred technique which uses both vertex and |
---|
| 375 | // fragment programs, supports coloured lights |
---|
| 376 | technique |
---|
| 377 | { |
---|
| 378 | // Base ambient pass |
---|
| 379 | pass |
---|
| 380 | { |
---|
| 381 | // base colours, not needed for rendering, but as information |
---|
| 382 | // to lighting pass categorisation routine |
---|
| 383 | ambient 1 1 1 |
---|
| 384 | diffuse 0 0 0 |
---|
| 385 | specular 0 0 0 0 |
---|
| 386 | // Really basic vertex program |
---|
| 387 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
---|
| 388 | { |
---|
| 389 | } |
---|
| 390 | |
---|
| 391 | } |
---|
| 392 | // Now do the lighting pass |
---|
| 393 | // NB we don't do decal texture here because this is repeated per light |
---|
| 394 | pass lighting |
---|
| 395 | { |
---|
| 396 | // base colours, not needed for rendering, but as information |
---|
| 397 | // to lighting pass categorisation routine |
---|
| 398 | ambient 0 0 0 |
---|
| 399 | |
---|
| 400 | // do this for each light |
---|
| 401 | iteration once_per_light |
---|
| 402 | |
---|
| 403 | |
---|
| 404 | scene_blend add |
---|
| 405 | |
---|
| 406 | // Vertex program reference |
---|
| 407 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
---|
| 408 | { |
---|
| 409 | } |
---|
| 410 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
---|
| 411 | { |
---|
| 412 | } |
---|
| 413 | |
---|
| 414 | // Fragment program |
---|
| 415 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
---|
| 416 | { |
---|
| 417 | } |
---|
| 418 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
---|
| 419 | { |
---|
| 420 | } |
---|
| 421 | |
---|
| 422 | // shadowmap texture will be bound by code |
---|
| 423 | |
---|
| 424 | } |
---|
| 425 | |
---|
| 426 | // Decal pass |
---|
| 427 | pass |
---|
| 428 | { |
---|
| 429 | // base colours, not needed for rendering, but as information |
---|
| 430 | // to lighting pass categorisation routine |
---|
| 431 | lighting off |
---|
| 432 | // Really basic vertex program |
---|
| 433 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
---|
| 434 | { |
---|
| 435 | param_named ambient float4 1 1 1 1 |
---|
| 436 | } |
---|
| 437 | scene_blend dest_colour zero |
---|
| 438 | |
---|
| 439 | |
---|
| 440 | texture_unit |
---|
| 441 | { |
---|
| 442 | texture rockwall.tga |
---|
| 443 | } |
---|
| 444 | |
---|
| 445 | } |
---|
| 446 | } |
---|
| 447 | |
---|
| 448 | |
---|
| 449 | } |
---|
| 450 | |
---|
| 451 | // Specific receiver material for Athene |
---|
| 452 | material Ogre/DepthShadowmap/Receiver/Athene |
---|
| 453 | { |
---|
| 454 | |
---|
| 455 | // This is the preferred technique which uses both vertex and |
---|
| 456 | // fragment programs, supports coloured lights |
---|
| 457 | technique |
---|
| 458 | { |
---|
| 459 | // Base ambient pass |
---|
| 460 | pass |
---|
| 461 | { |
---|
| 462 | // base colours, not needed for rendering, but as information |
---|
| 463 | // to lighting pass categorisation routine |
---|
| 464 | ambient 1 1 1 |
---|
| 465 | diffuse 0 0 0 |
---|
| 466 | specular 0 0 0 0 |
---|
| 467 | // Really basic vertex program |
---|
| 468 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
---|
| 469 | { |
---|
| 470 | } |
---|
| 471 | |
---|
| 472 | } |
---|
| 473 | // Now do the lighting pass |
---|
| 474 | // NB we don't do decal texture here because this is repeated per light |
---|
| 475 | pass lighting |
---|
| 476 | { |
---|
| 477 | // base colours, not needed for rendering, but as information |
---|
| 478 | // to lighting pass categorisation routine |
---|
| 479 | ambient 0 0 0 |
---|
| 480 | |
---|
| 481 | // do this for each light |
---|
| 482 | iteration once_per_light |
---|
| 483 | |
---|
| 484 | |
---|
| 485 | scene_blend add |
---|
| 486 | |
---|
| 487 | // Vertex program reference |
---|
| 488 | vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP |
---|
| 489 | { |
---|
| 490 | } |
---|
| 491 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP |
---|
| 492 | { |
---|
| 493 | } |
---|
| 494 | |
---|
| 495 | // Fragment program |
---|
| 496 | fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP |
---|
| 497 | { |
---|
| 498 | } |
---|
| 499 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP |
---|
| 500 | { |
---|
| 501 | } |
---|
| 502 | |
---|
| 503 | // shadowmap texture will be bound by code |
---|
| 504 | |
---|
| 505 | // Base bump map |
---|
| 506 | texture_unit |
---|
| 507 | { |
---|
| 508 | texture atheneNormalMap.png |
---|
| 509 | colour_op replace |
---|
| 510 | } |
---|
| 511 | // Normalisation cube map |
---|
| 512 | texture_unit |
---|
| 513 | { |
---|
| 514 | cubic_texture nm.png combinedUVW |
---|
| 515 | tex_coord_set 1 |
---|
| 516 | tex_address_mode clamp |
---|
| 517 | } |
---|
| 518 | |
---|
| 519 | } |
---|
| 520 | |
---|
| 521 | // Decal pass |
---|
| 522 | pass |
---|
| 523 | { |
---|
| 524 | // base colours, not needed for rendering, but as information |
---|
| 525 | // to lighting pass categorisation routine |
---|
| 526 | lighting off |
---|
| 527 | // Really basic vertex program |
---|
| 528 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
---|
| 529 | { |
---|
| 530 | param_named ambient float4 1 1 1 1 |
---|
| 531 | } |
---|
| 532 | scene_blend dest_colour zero |
---|
| 533 | |
---|
| 534 | |
---|
| 535 | texture_unit |
---|
| 536 | { |
---|
| 537 | texture egyptrockyfull.jpg |
---|
| 538 | } |
---|
| 539 | |
---|
| 540 | } |
---|
| 541 | } |
---|
| 542 | |
---|
| 543 | |
---|
| 544 | } |
---|
| 545 | |
---|
| 546 | |
---|
| 547 | |
---|
| 548 | // Specialisation to use PCF |
---|
| 549 | material Ogre/DepthShadowmap/Receiver/Float/PCF : Ogre/DepthShadowmap/Receiver/Float |
---|
| 550 | { |
---|
| 551 | technique |
---|
| 552 | { |
---|
| 553 | pass |
---|
| 554 | { |
---|
| 555 | // override just receiver program |
---|
| 556 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF |
---|
| 557 | { |
---|
| 558 | } |
---|
| 559 | |
---|
| 560 | } |
---|
| 561 | } |
---|
| 562 | } |
---|
| 563 | |
---|
| 564 | // Specialisation to use PCF |
---|
| 565 | material Ogre/DepthShadowmap/Receiver/RockWall/PCF : Ogre/DepthShadowmap/Receiver/RockWall |
---|
| 566 | { |
---|
| 567 | technique |
---|
| 568 | { |
---|
| 569 | pass lighting |
---|
| 570 | { |
---|
| 571 | // override just receiver program |
---|
| 572 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF |
---|
| 573 | { |
---|
| 574 | } |
---|
| 575 | |
---|
| 576 | } |
---|
| 577 | } |
---|
| 578 | } |
---|
| 579 | // Specialisation to use PCF |
---|
| 580 | material Ogre/DepthShadowmap/Receiver/Athene/PCF : Ogre/DepthShadowmap/Receiver/Athene |
---|
| 581 | { |
---|
| 582 | technique |
---|
| 583 | { |
---|
| 584 | pass lighting |
---|
| 585 | { |
---|
| 586 | // override just receiver program |
---|
| 587 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFPPCF |
---|
| 588 | { |
---|
| 589 | } |
---|
| 590 | |
---|
| 591 | } |
---|
| 592 | } |
---|
| 593 | } |
---|
| 594 | |
---|
| 595 | |
---|