1 | |
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2 | // ***-- Begin HLSL section --** |
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3 | |
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4 | vertex_program Ogre/DepthShadowmap/CasterVP_HLSL hlsl |
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5 | { |
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6 | source DepthShadowmap.hlsl |
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7 | entry_point casterVP |
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8 | target vs_2_0 |
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9 | |
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10 | preprocessor_defines LINEAR_RANGE=0 |
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11 | |
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12 | default_params |
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13 | { |
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14 | param_named_auto worldViewProj worldviewproj_matrix |
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15 | param_named_auto texelOffsets texel_offsets |
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16 | //param_named_auto depthRange scene_depth_range |
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17 | } |
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18 | } |
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19 | |
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20 | |
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21 | fragment_program Ogre/DepthShadowmap/CasterFP_HLSL hlsl |
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22 | { |
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23 | source DepthShadowmap.hlsl |
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24 | entry_point casterFP |
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25 | target ps_2_0 |
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26 | |
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27 | preprocessor_defines LINEAR_RANGE=0 |
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28 | |
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29 | default_params |
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30 | { |
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31 | } |
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32 | } |
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33 | |
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34 | |
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35 | vertex_program Ogre/DepthShadowmap/ReceiverVP_HLSL hlsl |
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36 | { |
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37 | source DepthShadowmap.hlsl |
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38 | entry_point receiverVP |
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39 | target vs_2_0 |
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40 | |
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41 | preprocessor_defines LINEAR_RANGE=0 |
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42 | |
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43 | default_params |
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44 | { |
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45 | param_named_auto world world_matrix |
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46 | param_named_auto worldIT inverse_transpose_world_matrix |
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47 | param_named_auto worldViewProj worldviewproj_matrix |
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48 | param_named_auto texViewProj texture_viewproj_matrix |
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49 | param_named_auto lightPosition light_position 0 |
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50 | param_named_auto lightColour light_diffuse_colour 0 |
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51 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
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52 | } |
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53 | } |
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54 | |
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55 | |
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56 | fragment_program Ogre/DepthShadowmap/ReceiverFP_HLSL hlsl |
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57 | { |
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58 | source DepthShadowmap.hlsl |
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59 | entry_point receiverFP |
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60 | target ps_2_0 |
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61 | |
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62 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
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63 | |
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64 | default_params |
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65 | { |
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66 | param_named inverseShadowmapSize float 0.0009765625 |
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67 | param_named fixedDepthBias float 0.0005 |
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68 | param_named gradientClamp float 0.0098 |
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69 | param_named gradientScaleBias float 0 |
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70 | //param_named shadowFuzzyWidth float 1 |
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71 | } |
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72 | } |
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73 | |
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74 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_HLSL hlsl |
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75 | { |
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76 | source DepthShadowmap.hlsl |
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77 | entry_point receiverFP |
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78 | target ps_2_0 |
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79 | |
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80 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
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81 | |
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82 | default_params |
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83 | { |
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84 | param_named inverseShadowmapSize float 0.0009765625 |
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85 | param_named gradientClamp float 0.0098 |
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86 | param_named gradientScaleBias float 0 |
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87 | //param_named shadowFuzzyWidth float 1 |
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88 | } |
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89 | } |
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90 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL hlsl |
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91 | { |
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92 | source DepthShadowmap.hlsl |
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93 | entry_point normalMapShadowReceiverVp |
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94 | target vs_2_0 |
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95 | |
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96 | preprocessor_defines LINEAR_RANGE=0 |
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97 | |
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98 | default_params |
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99 | { |
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100 | param_named_auto world world_matrix |
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101 | param_named_auto worldViewProj worldviewproj_matrix |
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102 | param_named_auto texViewProj texture_viewproj_matrix |
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103 | param_named_auto lightPosition light_position_object_space 0 |
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104 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
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105 | } |
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106 | } |
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107 | |
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108 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL hlsl |
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109 | { |
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110 | source DepthShadowmap.hlsl |
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111 | entry_point normalMapShadowReceiverFp |
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112 | target ps_2_0 |
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113 | |
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114 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
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115 | |
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116 | default_params |
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117 | { |
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118 | param_named_auto lightColour light_diffuse_colour 0 |
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119 | param_named inverseShadowmapSize float 0.0009765625 |
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120 | param_named fixedDepthBias float 0.0005 |
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121 | param_named gradientClamp float 0.0098 |
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122 | param_named gradientScaleBias float 0 |
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123 | //param_named shadowFuzzyWidth float 1 |
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124 | } |
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125 | } |
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126 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL hlsl |
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127 | { |
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128 | source DepthShadowmap.hlsl |
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129 | entry_point normalMapShadowReceiverFp |
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130 | target ps_2_0 |
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131 | |
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132 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
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133 | |
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134 | default_params |
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135 | { |
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136 | param_named_auto lightColour light_diffuse_colour 0 |
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137 | param_named inverseShadowmapSize float 0.0009765625 |
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138 | param_named fixedDepthBias float 0.0005 |
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139 | param_named gradientClamp float 0.0098 |
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140 | param_named gradientScaleBias float 0 |
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141 | //param_named shadowFuzzyWidth float 1 |
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142 | } |
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143 | } |
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144 | |
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145 | |
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146 | |
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147 | // **-- End HLSL Section --** |
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148 | |
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149 | // **-- Begin GLSL Section --** |
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150 | vertex_program Ogre/DepthShadowmap/CasterVP_GLSL glsl |
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151 | { |
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152 | source DepthShadowmapCasterVp.glsl |
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153 | |
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154 | preprocessor_defines LINEAR_RANGE=0 |
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155 | |
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156 | default_params |
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157 | { |
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158 | param_named_auto worldViewProj worldviewproj_matrix |
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159 | param_named_auto texelOffsets texel_offsets |
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160 | //param_named_auto depthRange scene_depth_range |
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161 | } |
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162 | } |
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163 | |
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164 | |
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165 | fragment_program Ogre/DepthShadowmap/CasterFP_GLSL glsl |
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166 | { |
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167 | source DepthShadowmapCasterFp.glsl |
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168 | |
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169 | preprocessor_defines LINEAR_RANGE=0 |
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170 | |
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171 | default_params |
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172 | { |
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173 | } |
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174 | } |
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175 | |
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176 | |
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177 | vertex_program Ogre/DepthShadowmap/ReceiverVP_GLSL glsl |
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178 | { |
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179 | source DepthShadowmapReceiverVp.glsl |
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180 | |
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181 | preprocessor_defines LINEAR_RANGE=0 |
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182 | |
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183 | default_params |
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184 | { |
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185 | param_named_auto world world_matrix |
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186 | param_named_auto worldIT inverse_transpose_world_matrix |
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187 | param_named_auto worldViewProj worldviewproj_matrix |
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188 | param_named_auto texViewProj texture_viewproj_matrix |
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189 | param_named_auto lightPosition light_position 0 |
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190 | param_named_auto lightColour light_diffuse_colour 0 |
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191 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
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192 | } |
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193 | } |
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194 | |
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195 | |
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196 | fragment_program Ogre/DepthShadowmap/ReceiverFP_GLSL glsl |
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197 | { |
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198 | source DepthShadowmapReceiverFp.glsl |
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199 | |
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200 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
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201 | |
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202 | default_params |
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203 | { |
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204 | param_named shadowMap int 0 |
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205 | param_named inverseShadowmapSize float 0.0009765625 |
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206 | param_named fixedDepthBias float 0.0005 |
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207 | param_named gradientClamp float 0.0098 |
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208 | param_named gradientScaleBias float 0 |
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209 | //param_named shadowFuzzyWidth float 1 |
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210 | } |
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211 | } |
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212 | |
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213 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF_GLSL glsl |
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214 | { |
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215 | source DepthShadowmapReceiverFp.glsl |
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216 | |
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217 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
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218 | |
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219 | default_params |
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220 | { |
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221 | param_named inverseShadowmapSize float 0.0009765625 |
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222 | param_named gradientClamp float 0.0098 |
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223 | param_named gradientScaleBias float 0 |
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224 | //param_named shadowFuzzyWidth float 1 |
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225 | } |
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226 | } |
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227 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL glsl |
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228 | { |
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229 | source DepthShadowmapNormalMapReceiverVp.glsl |
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230 | |
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231 | preprocessor_defines LINEAR_RANGE=0 |
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232 | |
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233 | default_params |
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234 | { |
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235 | param_named_auto world world_matrix |
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236 | param_named_auto worldViewProj worldviewproj_matrix |
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237 | param_named_auto texViewProj texture_viewproj_matrix |
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238 | param_named_auto lightPosition light_position_object_space 0 |
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239 | //param_named_auto shadowDepthRange shadow_scene_depth_range 0 |
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240 | } |
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241 | } |
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242 | |
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243 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL glsl |
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244 | { |
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245 | source DepthShadowmapNormalMapReceiverFp.glsl |
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246 | |
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247 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=0 |
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248 | |
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249 | default_params |
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250 | { |
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251 | param_named_auto lightColour light_diffuse_colour 0 |
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252 | param_named inverseShadowmapSize float 0.0009765625 |
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253 | param_named fixedDepthBias float 0.0005 |
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254 | param_named gradientClamp float 0.0098 |
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255 | param_named gradientScaleBias float 0 |
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256 | //param_named shadowFuzzyWidth float 1 |
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257 | |
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258 | param_named shadowMap int 0 |
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259 | param_named normalMap int 1 |
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260 | } |
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261 | } |
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262 | fragment_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL glsl |
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263 | { |
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264 | source DepthShadowmapNormalMapReceiverFp.glsl |
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265 | |
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266 | preprocessor_defines LINEAR_RANGE=0,FUZZY_TEST=0,PCF=1 |
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267 | |
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268 | default_params |
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269 | { |
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270 | param_named_auto lightColour light_diffuse_colour 0 |
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271 | param_named inverseShadowmapSize float 0.0009765625 |
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272 | param_named fixedDepthBias float 0.0005 |
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273 | param_named gradientClamp float 0.0098 |
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274 | param_named gradientScaleBias float 0 |
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275 | //param_named shadowFuzzyWidth float 1 |
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276 | |
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277 | param_named shadowMap int 0 |
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278 | param_named normalMap int 1 |
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279 | } |
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280 | } |
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281 | |
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282 | // **-- End GLSL Section --** |
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283 | |
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284 | // **-- Begin Unified Section --** |
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285 | vertex_program Ogre/DepthShadowmap/CasterVP unified |
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286 | { |
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287 | delegate Ogre/DepthShadowmap/CasterVP_GLSL |
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288 | delegate Ogre/DepthShadowmap/CasterVP_HLSL |
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289 | } |
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290 | fragment_program Ogre/DepthShadowmap/CasterFP unified |
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291 | { |
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292 | delegate Ogre/DepthShadowmap/CasterFP_GLSL |
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293 | delegate Ogre/DepthShadowmap/CasterFP_HLSL |
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294 | } |
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295 | vertex_program Ogre/DepthShadowmap/ReceiverVP unified |
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296 | { |
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297 | delegate Ogre/DepthShadowmap/ReceiverVP_GLSL |
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298 | delegate Ogre/DepthShadowmap/ReceiverVP_HLSL |
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299 | } |
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300 | fragment_program Ogre/DepthShadowmap/ReceiverFP unified |
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301 | { |
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302 | delegate Ogre/DepthShadowmap/ReceiverFP_GLSL |
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303 | delegate Ogre/DepthShadowmap/ReceiverFP_HLSL |
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304 | } |
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305 | fragment_program Ogre/DepthShadowmap/ReceiverFPPCF unified |
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306 | { |
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307 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_GLSL |
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308 | delegate Ogre/DepthShadowmap/ReceiverFPPCF_HLSL |
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309 | } |
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310 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverVP unified |
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311 | { |
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312 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_HLSL |
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313 | delegate Ogre/DepthShadowmap/NormalMapReceiverVP_GLSL |
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314 | } |
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315 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFP unified |
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316 | { |
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317 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_HLSL |
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318 | delegate Ogre/DepthShadowmap/NormalMapReceiverFP_GLSL |
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319 | } |
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320 | vertex_program Ogre/DepthShadowmap/NormalMapReceiverFPPCF unified |
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321 | { |
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322 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_HLSL |
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323 | delegate Ogre/DepthShadowmap/NormalMapReceiverFPPCF_GLSL |
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324 | } |
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325 | |
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326 | // **-- End Unified Section --** |
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327 | |
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328 | |
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329 | |
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330 | // Generic Shadow caster material (floating point shadowmap) |
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331 | material Ogre/DepthShadowmap/Caster/Float |
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332 | { |
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333 | technique |
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334 | { |
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335 | pass |
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336 | { |
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337 | vertex_program_ref Ogre/DepthShadowmap/CasterVP |
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338 | { |
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339 | } |
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340 | fragment_program_ref Ogre/DepthShadowmap/CasterFP |
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341 | { |
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342 | } |
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343 | } |
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344 | } |
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345 | } |
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346 | |
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347 | // Generic Shadow receiver material (floating point shadowmap) |
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348 | material Ogre/DepthShadowmap/Receiver/Float |
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349 | { |
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350 | technique |
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351 | { |
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352 | pass |
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353 | { |
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354 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
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355 | { |
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356 | } |
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357 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
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358 | { |
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359 | } |
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360 | texture_unit ShadowMap |
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361 | { |
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362 | tex_address_mode clamp |
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363 | filtering none |
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364 | } |
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365 | } |
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366 | } |
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367 | } |
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368 | |
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369 | |
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370 | // Specific receiver material for rockwall |
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371 | material Ogre/DepthShadowmap/Receiver/RockWall |
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372 | { |
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373 | |
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374 | // This is the preferred technique which uses both vertex and |
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375 | // fragment programs, supports coloured lights |
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376 | technique |
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377 | { |
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378 | // Base ambient pass |
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379 | pass |
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380 | { |
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381 | // base colours, not needed for rendering, but as information |
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382 | // to lighting pass categorisation routine |
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383 | ambient 1 1 1 |
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384 | diffuse 0 0 0 |
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385 | specular 0 0 0 0 |
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386 | // Really basic vertex program |
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387 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
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388 | { |
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389 | } |
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390 | |
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391 | } |
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392 | // Now do the lighting pass |
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393 | // NB we don't do decal texture here because this is repeated per light |
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394 | pass lighting |
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395 | { |
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396 | // base colours, not needed for rendering, but as information |
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397 | // to lighting pass categorisation routine |
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398 | ambient 0 0 0 |
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399 | |
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400 | // do this for each light |
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401 | iteration once_per_light |
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402 | |
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403 | |
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404 | scene_blend add |
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405 | |
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406 | // Vertex program reference |
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407 | vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
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408 | { |
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409 | } |
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410 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/ReceiverVP |
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411 | { |
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412 | } |
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413 | |
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414 | // Fragment program |
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415 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
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416 | { |
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417 | } |
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418 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFP |
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419 | { |
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420 | } |
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421 | |
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422 | // shadowmap texture will be bound by code |
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423 | |
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424 | } |
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425 | |
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426 | // Decal pass |
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427 | pass |
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428 | { |
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429 | // base colours, not needed for rendering, but as information |
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430 | // to lighting pass categorisation routine |
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431 | lighting off |
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432 | // Really basic vertex program |
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433 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
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434 | { |
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435 | param_named ambient float4 1 1 1 1 |
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436 | } |
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437 | scene_blend dest_colour zero |
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438 | |
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439 | |
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440 | texture_unit |
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441 | { |
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442 | texture rockwall.tga |
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443 | } |
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444 | |
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445 | } |
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446 | } |
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447 | |
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448 | |
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449 | } |
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450 | |
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451 | // Specific receiver material for Athene |
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452 | material Ogre/DepthShadowmap/Receiver/Athene |
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453 | { |
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454 | |
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455 | // This is the preferred technique which uses both vertex and |
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456 | // fragment programs, supports coloured lights |
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457 | technique |
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458 | { |
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459 | // Base ambient pass |
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460 | pass |
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461 | { |
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462 | // base colours, not needed for rendering, but as information |
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463 | // to lighting pass categorisation routine |
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464 | ambient 1 1 1 |
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465 | diffuse 0 0 0 |
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466 | specular 0 0 0 0 |
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467 | // Really basic vertex program |
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468 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
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469 | { |
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470 | } |
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471 | |
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472 | } |
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473 | // Now do the lighting pass |
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474 | // NB we don't do decal texture here because this is repeated per light |
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475 | pass lighting |
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476 | { |
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477 | // base colours, not needed for rendering, but as information |
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478 | // to lighting pass categorisation routine |
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479 | ambient 0 0 0 |
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480 | |
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481 | // do this for each light |
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482 | iteration once_per_light |
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483 | |
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484 | |
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485 | scene_blend add |
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486 | |
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487 | // Vertex program reference |
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488 | vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP |
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489 | { |
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490 | } |
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491 | shadow_receiver_vertex_program_ref Ogre/DepthShadowmap/NormalMapReceiverVP |
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492 | { |
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493 | } |
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494 | |
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495 | // Fragment program |
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496 | fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP |
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497 | { |
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498 | } |
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499 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFP |
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500 | { |
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501 | } |
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502 | |
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503 | // shadowmap texture will be bound by code |
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504 | |
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505 | // Base bump map |
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506 | texture_unit |
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507 | { |
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508 | texture atheneNormalMap.png |
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509 | colour_op replace |
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510 | } |
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511 | // Normalisation cube map |
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512 | texture_unit |
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513 | { |
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514 | cubic_texture nm.png combinedUVW |
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515 | tex_coord_set 1 |
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516 | tex_address_mode clamp |
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517 | } |
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518 | |
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519 | } |
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520 | |
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521 | // Decal pass |
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522 | pass |
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523 | { |
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524 | // base colours, not needed for rendering, but as information |
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525 | // to lighting pass categorisation routine |
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526 | lighting off |
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527 | // Really basic vertex program |
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528 | vertex_program_ref Ogre/BasicVertexPrograms/AmbientOneTextureUnified |
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529 | { |
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530 | param_named ambient float4 1 1 1 1 |
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531 | } |
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532 | scene_blend dest_colour zero |
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533 | |
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534 | |
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535 | texture_unit |
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536 | { |
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537 | texture egyptrockyfull.jpg |
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538 | } |
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539 | |
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540 | } |
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541 | } |
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542 | |
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543 | |
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544 | } |
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545 | |
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546 | |
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547 | |
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548 | // Specialisation to use PCF |
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549 | material Ogre/DepthShadowmap/Receiver/Float/PCF : Ogre/DepthShadowmap/Receiver/Float |
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550 | { |
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551 | technique |
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552 | { |
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553 | pass |
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554 | { |
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555 | // override just receiver program |
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556 | fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF |
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557 | { |
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558 | } |
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559 | |
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560 | } |
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561 | } |
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562 | } |
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563 | |
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564 | // Specialisation to use PCF |
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565 | material Ogre/DepthShadowmap/Receiver/RockWall/PCF : Ogre/DepthShadowmap/Receiver/RockWall |
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566 | { |
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567 | technique |
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568 | { |
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569 | pass lighting |
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570 | { |
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571 | // override just receiver program |
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572 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/ReceiverFPPCF |
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573 | { |
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574 | } |
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575 | |
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576 | } |
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577 | } |
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578 | } |
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579 | // Specialisation to use PCF |
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580 | material Ogre/DepthShadowmap/Receiver/Athene/PCF : Ogre/DepthShadowmap/Receiver/Athene |
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581 | { |
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582 | technique |
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583 | { |
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584 | pass lighting |
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585 | { |
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586 | // override just receiver program |
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587 | shadow_receiver_fragment_program_ref Ogre/DepthShadowmap/NormalMapReceiverFPPCF |
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588 | { |
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589 | } |
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590 | |
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591 | } |
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592 | } |
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593 | } |
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594 | |
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595 | |
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