[5] | 1 | //--------------------------------------------------- |
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| 2 | // This file includes a number of basic GPU programs |
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| 3 | // for use in many materials. |
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| 4 | //--------------------------------------------------- |
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| 5 | |
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| 6 | |
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| 7 | // A really basic ambient pass program, support for one texture coodinate set |
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| 8 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTexture cg |
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| 9 | { |
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| 10 | source Example_Basic.cg |
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| 11 | entry_point ambientOneTexture_vp |
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| 12 | profiles vs_1_1 arbvp1 |
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| 13 | |
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| 14 | default_params |
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| 15 | { |
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| 16 | param_named_auto worldViewProj worldviewproj_matrix |
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| 17 | param_named_auto ambient ambient_light_colour |
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| 18 | } |
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| 19 | |
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| 20 | } |
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| 21 | // A really basic ambient pass program, support for one texture coodinate set |
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| 22 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl |
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| 23 | { |
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| 24 | source Example_Basic.hlsl |
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| 25 | entry_point ambientOneTexture_vp |
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| 26 | target vs_1_1 |
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| 27 | |
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| 28 | default_params |
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| 29 | { |
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| 30 | param_named_auto worldViewProj worldviewproj_matrix |
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| 31 | param_named_auto ambient ambient_light_colour |
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| 32 | } |
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| 33 | } |
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| 34 | // A really basic ambient pass program, support for one texture coodinate set |
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| 35 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl |
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| 36 | { |
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| 37 | source AmbientOneTexture.glsl |
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| 38 | |
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| 39 | default_params |
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| 40 | { |
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| 41 | param_named_auto ambient ambient_light_colour |
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| 42 | } |
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| 43 | } |
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| 44 | |
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| 45 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified |
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| 46 | { |
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| 47 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL |
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| 48 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL |
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| 49 | } |
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| 50 | |
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| 51 | |
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| 52 | // Same as below, but for use when rendering texture shadows |
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| 53 | vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg |
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| 54 | { |
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| 55 | source Example_Basic.cg |
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| 56 | entry_point hardwareSkinningOneWeightCaster_vp |
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| 57 | profiles vs_1_1 arbvp1 |
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| 58 | includes_skeletal_animation true |
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| 59 | } |
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| 60 | // Basic hardware skinning using one indexed weight per vertex |
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| 61 | vertex_program Ogre/HardwareSkinningOneWeight cg |
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| 62 | { |
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| 63 | source Example_Basic.cg |
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| 64 | entry_point hardwareSkinningOneWeight_vp |
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| 65 | profiles vs_1_1 arbvp1 |
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| 66 | includes_skeletal_animation true |
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| 67 | } |
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| 68 | // Same as below, but for use when rendering texture shadows |
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| 69 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg |
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| 70 | { |
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| 71 | source Example_Basic.cg |
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| 72 | entry_point hardwareSkinningTwoWeightsCaster_vp |
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| 73 | profiles vs_1_1 arbvp1 |
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| 74 | includes_skeletal_animation true |
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| 75 | } |
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| 76 | |
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| 77 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl |
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| 78 | { |
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| 79 | source skinningTwoWeightsShadowCasterVp.glsl |
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| 80 | includes_skeletal_animation true |
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| 81 | } |
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| 82 | |
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| 83 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified |
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| 84 | { |
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| 85 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL |
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| 86 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg |
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| 87 | } |
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| 88 | |
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| 89 | // Basic hardware skinning using two indexed weights per vertex |
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| 90 | vertex_program Ogre/HardwareSkinningTwoWeightsCg cg |
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| 91 | { |
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| 92 | source Example_Basic.cg |
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| 93 | entry_point hardwareSkinningTwoWeights_vp |
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| 94 | profiles vs_1_1 arbvp1 |
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| 95 | includes_skeletal_animation true |
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| 96 | } |
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| 97 | |
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| 98 | vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl |
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| 99 | { |
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| 100 | source skinningTwoWeightsVp.glsl |
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| 101 | includes_skeletal_animation true |
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| 102 | } |
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| 103 | |
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| 104 | vertex_program Ogre/HardwareSkinningTwoWeights unified |
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| 105 | { |
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| 106 | delegate Ogre/HardwareSkinningTwoWeightsGLSL |
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| 107 | delegate Ogre/HardwareSkinningTwoWeightsCg |
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| 108 | |
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| 109 | default_params |
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| 110 | { |
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| 111 | param_named_auto worldMatrix3x4Array world_matrix_array_3x4 |
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| 112 | param_named_auto viewProjectionMatrix viewproj_matrix |
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| 113 | param_named_auto lightPos[0] light_position 0 |
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| 114 | param_named_auto lightPos[1] light_position 1 |
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| 115 | param_named_auto lightDiffuseColour[0] light_diffuse_colour 0 |
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| 116 | param_named_auto lightDiffuseColour[1] light_diffuse_colour 1 |
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| 117 | } |
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| 118 | } |
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| 119 | |
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| 120 | // Basic hardware skinning using four indexed weights per vertex |
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| 121 | vertex_program Ogre/HardwareSkinningFourWeights cg |
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| 122 | { |
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| 123 | source Example_Basic.cg |
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| 124 | entry_point hardwareSkinningFourWeights_vp |
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| 125 | profiles vs_1_1 arbvp1 |
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| 126 | includes_skeletal_animation true |
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| 127 | |
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| 128 | } |
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| 129 | // Basic hardware morph animation |
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| 130 | vertex_program Ogre/HardwareMorphAnimation cg |
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| 131 | { |
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| 132 | source Example_Basic.cg |
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| 133 | entry_point hardwareMorphAnimation |
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| 134 | profiles vs_1_1 arbvp1 |
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| 135 | |
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| 136 | includes_morph_animation true |
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| 137 | default_params |
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| 138 | { |
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| 139 | param_named_auto worldViewProj worldviewproj_matrix |
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| 140 | param_named_auto anim_t animation_parametric |
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| 141 | } |
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| 142 | } |
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| 143 | // Basic hardware pose animation supporting 2 active poses |
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| 144 | vertex_program Ogre/HardwarePoseAnimation cg |
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| 145 | { |
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| 146 | source Example_Basic.cg |
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| 147 | entry_point hardwarePoseAnimation |
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| 148 | profiles vs_1_1 arbvp1 |
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| 149 | |
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| 150 | includes_pose_animation 2 |
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| 151 | default_params |
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| 152 | { |
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| 153 | param_named_auto worldViewProj worldviewproj_matrix |
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| 154 | param_named_auto anim_t animation_parametric |
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| 155 | } |
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| 156 | } |
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| 157 | |
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| 158 | |
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