[1] | 1 | /////////////////////////////////// |
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| 2 | // PASS 0 |
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| 3 | // HEAT CASTERS PASS |
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| 4 | /////////////////////////////////// |
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| 5 | |
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| 6 | vertex_program Fury/HeatVision/HeatCaster_vp cg |
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| 7 | { |
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| 8 | source HeatVision.cg |
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| 9 | entry_point HeatCaster_vp |
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| 10 | profiles vs_1_1 arbvp1 |
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| 11 | } |
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| 12 | |
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| 13 | fragment_program Fury/HeatVision/HeatCaster_fp cg |
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| 14 | { |
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| 15 | source HeatVision.cg |
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| 16 | entry_point HeatCaster_fp |
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| 17 | profiles ps_2_0 arbfp1 |
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| 18 | } |
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| 19 | |
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| 20 | material Fury/HeatVision/HeatCaster |
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| 21 | { |
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| 22 | technique |
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| 23 | { |
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| 24 | pass |
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| 25 | { |
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| 26 | vertex_program_ref Fury/HeatVision/HeatCaster_vp |
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| 27 | { |
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| 28 | param_named_auto eyePosition camera_position_object_space |
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| 29 | param_named_auto worldViewProj worldviewproj_matrix |
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| 30 | } |
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| 31 | |
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| 32 | fragment_program_ref Fury/HeatVision/HeatCaster_fp |
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| 33 | { |
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| 34 | } |
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| 35 | } |
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| 36 | } |
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| 37 | } |
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| 38 | |
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| 39 | /////////////////////////////////// |
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| 40 | // PASS 0 |
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| 41 | // HEAT CASTERS PASS |
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| 42 | /////////////////////////////////// |
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| 43 | |
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| 44 | vertex_program Fury/HeatVision/ColdCaster_vp cg |
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| 45 | { |
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| 46 | source HeatVision.cg |
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| 47 | entry_point ColdCaster_vp |
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| 48 | profiles vs_1_1 arbvp1 |
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| 49 | } |
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| 50 | |
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| 51 | fragment_program Fury/HeatVision/ColdCaster_fp cg |
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| 52 | { |
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| 53 | source HeatVision.cg |
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| 54 | entry_point ColdCaster_fp |
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| 55 | profiles ps_2_0 arbfp1 |
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| 56 | } |
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| 57 | |
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| 58 | material Fury/HeatVision/ColdCaster |
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| 59 | { |
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| 60 | technique |
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| 61 | { |
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| 62 | pass |
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| 63 | { |
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| 64 | vertex_program_ref Fury/HeatVision/ColdCaster_vp |
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| 65 | { |
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| 66 | param_named_auto eyePosition camera_position_object_space |
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| 67 | param_named_auto worldViewProj worldviewproj_matrix |
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| 68 | } |
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| 69 | |
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| 70 | fragment_program_ref Fury/HeatVision/ColdCaster_fp |
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| 71 | { |
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| 72 | } |
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| 73 | } |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | /////////////////////////////////// |
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| 78 | // PASS 1 |
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| 79 | // LIGHT TO HEAT CONVERSION PASS |
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| 80 | /////////////////////////////////// |
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| 81 | |
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| 82 | vertex_program Fury/HeatVision/LightToHeat_vp cg |
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| 83 | { |
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| 84 | source HeatVision.cg |
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| 85 | entry_point LightToHeat_vp |
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| 86 | profiles vs_1_1 arbvp1 |
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| 87 | |
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| 88 | default_params |
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| 89 | { |
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| 90 | param_named_auto flipping render_target_flipping |
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| 91 | } |
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| 92 | } |
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| 93 | |
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| 94 | fragment_program Fury/HeatVision/LightToHeat_fp cg |
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| 95 | { |
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| 96 | source HeatVision.cg |
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| 97 | entry_point LightToHeat_fp |
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| 98 | profiles ps_2_0 arbfp1 |
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| 99 | } |
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| 100 | |
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| 101 | material Fury/HeatVision/LightToHeat |
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| 102 | { |
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| 103 | technique |
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| 104 | { |
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| 105 | // pass 1 |
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| 106 | pass |
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| 107 | { |
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| 108 | cull_hardware none |
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| 109 | cull_software none |
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| 110 | depth_func always_pass |
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| 111 | |
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| 112 | vertex_program_ref Fury/HeatVision/LightToHeat_vp |
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| 113 | { |
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| 114 | } |
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| 115 | |
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| 116 | fragment_program_ref Fury/HeatVision/LightToHeat_fp |
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| 117 | { |
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| 118 | // these should be *really* random! |
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| 119 | param_named random_fractions float4 0.3 0.7 0 0 |
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| 120 | |
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| 121 | param_named depth_modulator float4 0.6 0 0 0 |
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| 122 | |
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| 123 | // this one can be fixed |
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| 124 | param_named heatBiasScale float4 0.0 1.0 0 0 |
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| 125 | } |
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| 126 | |
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| 127 | // INPUT (from scene, where entities has "Fury/HeatVision/Caster" material for heat emanation) |
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| 128 | texture_unit |
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| 129 | { |
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| 130 | tex_coord_set 0 |
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| 131 | filtering linear linear none |
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| 132 | tex_address_mode clamp |
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| 133 | } |
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| 134 | |
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| 135 | // Noise map |
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| 136 | texture_unit |
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| 137 | { |
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| 138 | texture HeatNoise.tga |
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| 139 | tex_coord_set 0 |
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| 140 | } |
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| 141 | |
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| 142 | // heat conversion texture |
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| 143 | texture_unit |
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| 144 | { |
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| 145 | texture HeatLookup.tga |
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| 146 | tex_coord_set 0 |
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| 147 | filtering point point none |
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| 148 | } |
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| 149 | } |
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| 150 | } |
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| 151 | |
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| 152 | } |
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| 153 | |
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| 154 | |
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| 155 | /////////////////////////////////// |
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| 156 | // PASS 2 |
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| 157 | // BLUR PASS |
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| 158 | /////////////////////////////////// |
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| 159 | |
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| 160 | vertex_program Fury/HeatVision/Blur_vp cg |
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| 161 | { |
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| 162 | source HeatVision.cg |
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| 163 | entry_point Blur_vp |
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| 164 | profiles vs_1_1 arbvp1 |
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| 165 | |
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| 166 | default_params |
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| 167 | { |
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| 168 | param_named_auto flipping render_target_flipping |
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| 169 | } |
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| 170 | } |
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| 171 | |
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| 172 | fragment_program Fury/HeatVision/Blur_fp cg |
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| 173 | { |
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| 174 | source HeatVision.cg |
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| 175 | entry_point Blur_fp |
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| 176 | profiles ps_2_0 arbfp1 |
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| 177 | } |
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| 178 | |
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| 179 | material Fury/HeatVision/Blur |
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| 180 | { |
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| 181 | technique |
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| 182 | { |
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| 183 | // pass 1 |
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| 184 | pass |
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| 185 | { |
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| 186 | cull_hardware none |
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| 187 | cull_software none |
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| 188 | depth_func always_pass |
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| 189 | |
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| 190 | vertex_program_ref Fury/HeatVision/Blur_vp |
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| 191 | { |
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| 192 | } |
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| 193 | |
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| 194 | fragment_program_ref Fury/HeatVision/Blur_fp |
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| 195 | { |
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| 196 | param_named blurAmount float4 0.5 0 0 0 |
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| 197 | } |
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| 198 | |
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| 199 | // INPUT (from previous) |
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| 200 | texture_unit |
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| 201 | { |
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| 202 | texture Input |
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| 203 | tex_coord_set 0 |
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| 204 | filtering linear linear none |
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| 205 | tex_address_mode clamp |
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| 206 | } |
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| 207 | } |
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| 208 | } |
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| 209 | } |
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