1 | [1. Ocean2 Cg] |
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2 | material = Ocean2_Cg |
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3 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
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4 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
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5 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
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6 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
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7 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
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8 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
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9 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0 |
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10 | |
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11 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
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12 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
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13 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
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14 | |
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15 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
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16 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
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17 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
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18 | |
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19 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
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20 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
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21 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
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22 | |
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23 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
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24 | control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0 |
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25 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
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26 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
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27 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
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28 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
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29 | |
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30 | [1a. Ocean2 HLSL/GLSL] |
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31 | material = Ocean2_HLSL_GLSL |
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32 | control = Wavelet Scale, BumpScale, GPU_VERTEX, 0, 2, 0 |
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33 | control = Texture Scale X, textureScale, GPU_VERTEX, 0, 40, 0 |
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34 | control = Texture Scale Y, textureScale, GPU_VERTEX, 0, 40, 1 |
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35 | control = Wavelet Speed X, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 0 |
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36 | control = Wavelet Speed Y, bumpSpeed, GPU_VERTEX, -0.1, 0.1, 1 |
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37 | control = Wave Frequency, waveFreq, GPU_VERTEX, 0, 0.05, 0 |
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38 | control = Wave Amplitude, waveAmp, GPU_VERTEX, 0, 25, 0 |
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39 | |
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40 | control = Deep Color [Red], deepColor, GPU_FRAGMENT, 0, 1, 0 |
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41 | control = Deep Color [Green], deepColor, GPU_FRAGMENT, 0, 1, 1 |
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42 | control = Deep Color [Blue], deepColor, GPU_FRAGMENT, 0, 1, 2 |
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43 | |
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44 | control = Shallow Color [Red], shallowColor, GPU_FRAGMENT, 0, 1, 0 |
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45 | control = Shallow Color [Green], shallowColor, GPU_FRAGMENT, 0, 1, 1 |
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46 | control = Shallow Color [Blue], shallowColor, GPU_FRAGMENT, 0, 1, 2 |
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47 | |
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48 | control = Reflection Color [Red], reflectionColor, GPU_FRAGMENT, 0, 1, 0 |
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49 | control = Reflection Color [Green], reflectionColor, GPU_FRAGMENT, 0, 1, 1 |
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50 | control = Reflection Color [Blue], reflectionColor, GPU_FRAGMENT, 0, 1, 2 |
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51 | |
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52 | control = Reflection Amount, reflectionAmount, GPU_FRAGMENT, 0, 1, 0 |
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53 | control = Reflection Blur, reflectionBlur, GPU_FRAGMENT, 0, 8, 0 |
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54 | control = Water Amount, waterAmount, GPU_FRAGMENT, 0, 1, 0 |
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55 | control = Fresnel Power, fresnelPower, GPU_FRAGMENT, 0, 10, 0 |
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56 | control = Fresnel Bias, fresnelBias, GPU_FRAGMENT, 0, 1, 0 |
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57 | control = HDR Mulitplier, hdrMultiplier, GPU_FRAGMENT, 0, 2, 0 |
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58 | |
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59 | [2. Ocean1 HLSL/GLSL] |
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60 | material = OceanHLSL_GLSL |
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61 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
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62 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
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63 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
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64 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
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65 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
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66 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
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67 | |
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68 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
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69 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
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70 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
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71 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
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72 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
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73 | |
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74 | [3. Ocean1 Cg] |
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75 | material = OceanCg |
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76 | control = scale x, scale, GPU_VERTEX, 0, 0.1, 0 |
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77 | control = scale y, scale, GPU_VERTEX, 0, 0.1, 1 |
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78 | control = scale z, scale, GPU_VERTEX, 0, 0.1, 2 |
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79 | control = Wave Speed X, waveSpeed, GPU_VERTEX, 0, 1, 0 |
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80 | control = Wave Speed Y, waveSpeed, GPU_VERTEX, 0, 1, 1 |
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81 | control = Noise Speed, noiseSpeed, GPU_VERTEX, 0, 1, 0 |
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82 | |
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83 | control = Fade Bias, fadeBias, GPU_FRAGMENT, 0, 1, 0 |
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84 | control = Fade Exponent, fadeExp, GPU_FRAGMENT, 0, 20, 0 |
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85 | control = Water Color (r), waterColor, GPU_FRAGMENT, 0, 1, 0 |
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86 | control = Water Color (g), waterColor, GPU_FRAGMENT, 0, 1, 1 |
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87 | control = Water Color (b), waterColor, GPU_FRAGMENT, 0, 1, 2 |
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88 | |
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89 | |
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90 | |
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