[5] | 1 | vertex_program HLSL/OceanVS hlsl |
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| 2 | { |
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| 3 | source oceanHLSL_Cg.vert |
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| 4 | entry_point main |
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| 5 | target vs_1_1 |
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| 6 | |
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| 7 | |
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| 8 | default_params |
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| 9 | { |
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| 10 | param_named_auto worldViewProj_matrix worldviewproj_matrix |
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| 11 | param_named_auto eyePosition camera_position_object_space |
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| 12 | param_named scale float3 0.012 0.005 0.03 |
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| 13 | param_named_auto time_0_X time_0_x 100.0 |
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| 14 | } |
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| 15 | } |
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| 16 | |
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| 17 | fragment_program HLSL/OceanFS hlsl |
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| 18 | { |
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| 19 | source oceanHLSL_Cg.frag |
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| 20 | entry_point main |
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| 21 | target ps_2_0 |
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| 22 | |
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| 23 | } |
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| 24 | |
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| 25 | vertex_program GLSL/OceanVS glsl |
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| 26 | { |
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| 27 | source oceanGLSL.vert |
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| 28 | |
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| 29 | default_params |
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| 30 | { |
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| 31 | param_named_auto eyePosition camera_position_object_space |
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| 32 | param_named scale float3 0.012 0.005 0.03 |
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| 33 | param_named_auto time_0_X time_0_x 100.0 |
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| 34 | } |
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| 35 | } |
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| 36 | |
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| 37 | fragment_program GLSL/OceanFS glsl |
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| 38 | { |
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| 39 | source oceanGLSL.frag |
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| 40 | |
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| 41 | default_params |
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| 42 | { |
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| 43 | param_named Noise int 0 |
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| 44 | param_named skyBox int 1 |
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| 45 | } |
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| 46 | } |
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| 47 | |
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| 48 | material OceanHLSL_GLSL |
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| 49 | { |
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| 50 | technique |
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| 51 | { |
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| 52 | pass |
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| 53 | { |
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| 54 | vertex_program_ref HLSL/OceanVS |
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| 55 | { |
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| 56 | param_named waveSpeed float2 0.0 0.168 |
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| 57 | param_named noiseSpeed float 0.155 |
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| 58 | } |
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| 59 | |
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| 60 | fragment_program_ref HLSL/OceanFS |
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| 61 | { |
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| 62 | param_named fadeBias float 0.336 |
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| 63 | param_named fadeExp float 5.546 |
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| 64 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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| 65 | } |
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| 66 | |
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| 67 | texture_unit |
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| 68 | { |
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| 69 | texture NoiseVolume.dds 3d |
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| 70 | tex_coord_set 0 |
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| 71 | filtering linear linear none |
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| 72 | } |
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| 73 | |
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| 74 | texture_unit |
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| 75 | { |
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| 76 | cubic_texture morning.jpg combinedUVW |
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| 77 | tex_address_mode clamp |
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| 78 | tex_coord_set 1 |
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| 79 | } |
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| 80 | |
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| 81 | } |
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| 82 | |
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| 83 | } |
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| 84 | |
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| 85 | technique |
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| 86 | { |
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| 87 | pass |
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| 88 | { |
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| 89 | vertex_program_ref GLSL/OceanVS |
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| 90 | { |
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| 91 | param_named waveSpeed float2 0.0 0.168 |
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| 92 | param_named noiseSpeed float 0.155 |
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| 93 | } |
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| 94 | |
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| 95 | fragment_program_ref GLSL/OceanFS |
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| 96 | { |
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| 97 | param_named fadeBias float 0.336 |
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| 98 | param_named fadeExp float 5.546 |
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| 99 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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| 100 | } |
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| 101 | |
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| 102 | texture_unit |
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| 103 | { |
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| 104 | texture NoiseVolume.dds 3d |
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| 105 | tex_coord_set 0 |
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| 106 | filtering linear linear none |
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| 107 | tex_address_mode wrap |
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| 108 | } |
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| 109 | |
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| 110 | texture_unit |
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| 111 | { |
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| 112 | cubic_texture morning.jpg combinedUVW |
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| 113 | tex_address_mode clamp |
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| 114 | tex_coord_set 1 |
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| 115 | } |
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| 116 | |
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| 117 | } |
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| 118 | |
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| 119 | } |
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| 120 | |
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| 121 | } |
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| 122 | |
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| 123 | |
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| 124 | vertex_program Cg/OceanVS cg |
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| 125 | { |
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| 126 | source oceanHLSL_Cg.vert |
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| 127 | entry_point main |
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| 128 | profiles vs_1_1 arbvp1 |
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| 129 | |
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| 130 | |
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| 131 | default_params |
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| 132 | { |
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| 133 | param_named_auto worldViewProj_matrix worldviewproj_matrix |
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| 134 | param_named_auto eyePosition camera_position_object_space |
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| 135 | param_named scale float3 0.012 0.005 0.03 |
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| 136 | param_named_auto time_0_X time_0_x 100.0 |
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| 137 | } |
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| 138 | } |
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| 139 | |
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| 140 | fragment_program Cg/OceanFS cg |
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| 141 | { |
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| 142 | source oceanHLSL_Cg.frag |
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| 143 | entry_point main |
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| 144 | profiles ps_2_0 arbfp1 |
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| 145 | |
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| 146 | } |
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| 147 | |
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| 148 | material OceanCg |
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| 149 | { |
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| 150 | technique |
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| 151 | { |
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| 152 | pass |
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| 153 | { |
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| 154 | vertex_program_ref Cg/OceanVS |
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| 155 | { |
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| 156 | param_named waveSpeed float2 0.0 0.168 |
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| 157 | param_named noiseSpeed float 0.155 |
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| 158 | } |
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| 159 | |
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| 160 | fragment_program_ref Cg/OceanFS |
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| 161 | { |
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| 162 | param_named fadeBias float 0.336 |
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| 163 | param_named fadeExp float 5.546 |
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| 164 | param_named waterColor float4 0.0 0.244 0.395 1.0 |
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| 165 | } |
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| 166 | |
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| 167 | texture_unit |
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| 168 | { |
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| 169 | texture NoiseVolume.dds 3d |
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| 170 | tex_coord_set 0 |
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| 171 | filtering linear linear none |
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| 172 | } |
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| 173 | |
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| 174 | texture_unit |
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| 175 | { |
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| 176 | cubic_texture morning.jpg combinedUVW |
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| 177 | tex_address_mode clamp |
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| 178 | tex_coord_set 1 |
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| 179 | } |
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| 180 | |
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| 181 | } |
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| 182 | |
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| 183 | } |
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| 184 | } |
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| 185 | |
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| 186 | |
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| 187 | vertex_program Cg/Ocean2VS cg |
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| 188 | { |
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| 189 | source Ocean2HLSL_Cg.vert |
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| 190 | entry_point main |
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| 191 | profiles vs_1_1 arbvp1 |
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| 192 | |
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| 193 | |
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| 194 | default_params |
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| 195 | { |
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| 196 | param_named_auto WorldViewProj worldviewproj_matrix |
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| 197 | param_named_auto eyePosition camera_position_object_space |
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| 198 | } |
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| 199 | } |
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| 200 | |
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| 201 | fragment_program Cg/Ocean2FS cg |
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| 202 | { |
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| 203 | source Ocean2HLSL_Cg.frag |
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| 204 | entry_point main |
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| 205 | profiles ps_2_0 arbfp1 |
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| 206 | |
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| 207 | } |
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| 208 | |
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| 209 | material Ocean2_Cg |
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| 210 | { |
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| 211 | technique |
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| 212 | { |
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| 213 | pass |
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| 214 | { |
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| 215 | vertex_program_ref Cg/Ocean2VS |
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| 216 | { |
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| 217 | param_named BumpScale float 0.2 |
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| 218 | param_named textureScale float2 25 26 |
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| 219 | param_named bumpSpeed float2 0.015 0.005 |
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| 220 | param_named_auto time time_0_x 100.0 |
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| 221 | param_named waveFreq float 0.028 |
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| 222 | param_named waveAmp float 1.8 |
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| 223 | } |
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| 224 | |
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| 225 | fragment_program_ref Cg/Ocean2FS |
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| 226 | { |
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| 227 | param_named deepColor float4 0 0.3 0.5 1.0 |
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| 228 | param_named shallowColor float4 0 1 1 1.0 |
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| 229 | param_named reflectionColor float4 0.95 1 1 1.0 |
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| 230 | param_named reflectionAmount float 1.0 |
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| 231 | param_named reflectionBlur float 0.0 |
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| 232 | param_named waterAmount float 0.3 |
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| 233 | param_named fresnelPower float 5.0 |
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| 234 | param_named fresnelBias float 0.328 |
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| 235 | param_named hdrMultiplier float 0.471 |
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| 236 | } |
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| 237 | |
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| 238 | texture_unit |
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| 239 | { |
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| 240 | texture waves2.dds |
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| 241 | tex_coord_set 0 |
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| 242 | filtering linear linear linear |
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| 243 | } |
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| 244 | |
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| 245 | texture_unit |
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| 246 | { |
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| 247 | cubic_texture morning.jpg combinedUVW |
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| 248 | tex_address_mode clamp |
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| 249 | tex_coord_set 1 |
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| 250 | filtering linear linear linear |
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| 251 | } |
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| 252 | |
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| 253 | } |
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| 254 | |
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| 255 | } |
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| 256 | } |
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| 257 | |
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| 258 | |
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| 259 | vertex_program HLSL/Ocean2VS hlsl |
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| 260 | { |
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| 261 | source Ocean2HLSL_Cg.vert |
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| 262 | entry_point main |
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| 263 | target vs_1_1 |
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| 264 | |
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| 265 | |
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| 266 | default_params |
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| 267 | { |
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| 268 | param_named_auto WorldViewProj worldviewproj_matrix |
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| 269 | param_named_auto eyePosition camera_position_object_space |
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| 270 | } |
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| 271 | } |
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| 272 | |
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| 273 | fragment_program HLSL/Ocean2FS hlsl |
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| 274 | { |
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| 275 | source Ocean2HLSL_Cg.frag |
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| 276 | entry_point main |
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| 277 | target ps_2_0 |
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| 278 | |
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| 279 | } |
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| 280 | |
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| 281 | vertex_program GLSL/Ocean2VS glsl |
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| 282 | { |
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| 283 | source Ocean2GLSL.vert |
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| 284 | |
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| 285 | } |
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| 286 | |
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| 287 | fragment_program GLSL/Ocean2FS glsl |
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| 288 | { |
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| 289 | source Ocean2GLSL.frag |
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| 290 | } |
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| 291 | |
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| 292 | material Ocean2_HLSL_GLSL |
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| 293 | { |
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| 294 | technique HLSL |
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| 295 | { |
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| 296 | pass |
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| 297 | { |
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| 298 | vertex_program_ref HLSL/Ocean2VS |
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| 299 | { |
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| 300 | param_named BumpScale float 0.2 |
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| 301 | param_named textureScale float2 25 26 |
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| 302 | param_named bumpSpeed float2 0.015 0.005 |
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| 303 | param_named_auto time time_0_x 100.0 |
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| 304 | param_named waveFreq float 0.028 |
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| 305 | param_named waveAmp float 1.8 |
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| 306 | } |
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| 307 | |
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| 308 | fragment_program_ref HLSL/Ocean2FS |
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| 309 | { |
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| 310 | param_named deepColor float4 0 0.3 0.5 1.0 |
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| 311 | param_named shallowColor float4 0 1 1 1.0 |
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| 312 | param_named reflectionColor float4 0.95 1 1 1.0 |
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| 313 | param_named reflectionAmount float 1.0 |
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| 314 | param_named reflectionBlur float 0.0 |
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| 315 | param_named waterAmount float 0.3 |
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| 316 | param_named fresnelPower float 5.0 |
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| 317 | param_named fresnelBias float 0.328 |
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| 318 | param_named hdrMultiplier float 0.471 |
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| 319 | } |
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| 320 | |
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| 321 | texture_unit |
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| 322 | { |
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| 323 | texture waves2.dds |
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| 324 | tex_coord_set 0 |
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| 325 | filtering linear linear linear |
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| 326 | } |
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| 327 | |
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| 328 | texture_unit |
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| 329 | { |
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| 330 | cubic_texture morning.jpg combinedUVW |
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| 331 | tex_address_mode clamp |
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| 332 | filtering linear linear linear |
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| 333 | tex_coord_set 1 |
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| 334 | } |
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| 335 | |
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| 336 | } |
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| 337 | |
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| 338 | } |
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| 339 | |
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| 340 | technique GLSL |
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| 341 | { |
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| 342 | pass |
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| 343 | { |
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| 344 | vertex_program_ref GLSL/Ocean2VS |
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| 345 | { |
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| 346 | param_named_auto eyePosition camera_position_object_space |
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| 347 | param_named_auto time time_0_x 100.0 |
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| 348 | param_named BumpScale float 0.2 |
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| 349 | param_named textureScale float2 25 26 |
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| 350 | param_named bumpSpeed float2 0.015 0.005 |
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| 351 | param_named waveFreq float 0.028 |
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| 352 | param_named waveAmp float 1.8 |
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| 353 | } |
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| 354 | |
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| 355 | fragment_program_ref GLSL/Ocean2FS |
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| 356 | { |
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| 357 | param_named deepColor float4 0 0.3 0.5 1.0 |
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| 358 | param_named shallowColor float4 0 1 1 1.0 |
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| 359 | param_named reflectionColor float4 0.95 1 1 1.0 |
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| 360 | param_named reflectionAmount float 1.0 |
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| 361 | param_named reflectionBlur float 0.0 |
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| 362 | param_named waterAmount float 0.3 |
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| 363 | param_named fresnelPower float 5.0 |
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| 364 | param_named fresnelBias float 0.328 |
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| 365 | param_named hdrMultiplier float 0.471 |
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| 366 | param_named NormalMap int 0 |
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| 367 | param_named EnvironmentMap int 1 |
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| 368 | } |
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| 369 | |
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| 370 | texture_unit |
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| 371 | { |
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| 372 | texture waves2.dds |
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| 373 | tex_coord_set 0 |
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| 374 | filtering linear linear linear |
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| 375 | } |
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| 376 | |
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| 377 | texture_unit |
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| 378 | { |
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| 379 | cubic_texture morning.jpg combinedUVW |
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| 380 | tex_address_mode clamp |
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| 381 | tex_coord_set 1 |
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| 382 | filtering linear linear linear |
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| 383 | } |
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| 384 | |
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| 385 | } |
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| 386 | |
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| 387 | } |
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| 388 | } |
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| 389 | |
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| 390 | material SkyBox |
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| 391 | { |
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| 392 | technique |
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| 393 | { |
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| 394 | pass |
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| 395 | { |
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| 396 | lighting off |
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| 397 | depth_write off |
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| 398 | depth_check off |
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| 399 | |
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| 400 | texture_unit |
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| 401 | { |
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| 402 | cubic_texture morning.jpg separateUV |
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| 403 | tex_address_mode clamp |
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| 404 | } |
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| 405 | } |
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| 406 | } |
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| 407 | } |
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| 408 | |
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| 409 | material LightFlare |
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| 410 | { |
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| 411 | technique |
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| 412 | { |
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| 413 | pass |
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| 414 | { |
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| 415 | lighting off |
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| 416 | scene_blend add |
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| 417 | depth_write off |
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| 418 | |
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| 419 | texture_unit |
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| 420 | { |
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| 421 | texture flare.png |
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| 422 | } |
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| 423 | } |
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| 424 | } |
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| 425 | } |
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| 426 | |
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| 427 | |
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