1 | |
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2 | // Shadow Caster __________________________________________________ |
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3 | |
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4 | |
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5 | vertex_program VarianceShadowMapping/ShadowCasterVP cg |
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6 | { |
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7 | source varianceshadowcastervp.cg |
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8 | entry_point main |
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9 | profiles arbvp1 vs_2_x |
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10 | |
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11 | default_params |
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12 | { |
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13 | param_named_auto uModelViewProjection worldviewproj_matrix |
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14 | } |
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15 | } |
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16 | |
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17 | fragment_program VarianceShadowMapping/ShadowCasterFP cg |
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18 | { |
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19 | source varianceshadowcasterfp.cg |
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20 | entry_point main |
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21 | profiles arbfp1 ps_2_x |
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22 | |
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23 | default_params |
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24 | { |
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25 | param_named uDepthOffset float 1.0 |
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26 | param_named_auto uProjection projection_matrix |
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27 | } |
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28 | } |
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29 | |
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30 | material VarianceShadowMapping/ShadowCaster |
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31 | { |
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32 | technique default |
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33 | { |
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34 | // Z-write only pass |
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35 | pass Z-write |
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36 | { |
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37 | //Instead of using depth_bias, we'll be implementing it manually |
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38 | |
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39 | vertex_program_ref VarianceShadowMapping/ShadowCasterVP |
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40 | { |
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41 | } |
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42 | fragment_program_ref VarianceShadowMapping/ShadowCasterFP |
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43 | { |
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44 | } |
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45 | } |
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46 | } |
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47 | } |
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48 | |
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49 | |
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50 | |
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51 | // Shadow Receiver ________________________________________________ |
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52 | |
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53 | vertex_program VarianceShadowMapping/ShadowReceiverVP cg |
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54 | { |
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55 | source varianceshadowreceivervp.cg |
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56 | entry_point main |
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57 | profiles arbvp1 vs_2_x |
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58 | |
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59 | default_params |
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60 | { |
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61 | param_named_auto uModelViewProjection worldviewproj_matrix |
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62 | param_named_auto uLightPosition light_position_object_space 0 |
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63 | param_named_auto uModel world_matrix |
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64 | param_named_auto uTextureViewProjection texture_viewproj_matrix |
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65 | } |
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66 | } |
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67 | |
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68 | fragment_program VarianceShadowMapping/ShadowReceiverFP cg |
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69 | { |
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70 | source varianceshadowreceiverfp.cg |
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71 | entry_point main |
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72 | profiles arbfp1 ps_2_x |
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73 | |
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74 | default_params |
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75 | { |
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76 | param_named uSTexWidth float 512.0 |
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77 | param_named uSTexHeight float 512.0 |
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78 | } |
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79 | } |
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80 | |
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81 | material VarianceShadowMapping/ShadowReceiver |
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82 | { |
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83 | technique default |
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84 | { |
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85 | pass lighting |
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86 | { |
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87 | vertex_program_ref VarianceShadowMapping/ShadowReceiverVP |
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88 | { |
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89 | } |
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90 | |
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91 | fragment_program_ref VarianceShadowMapping/ShadowReceiverFP |
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92 | { |
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93 | } |
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94 | |
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95 | // we won't rely on hardware specific filtering of z-tests |
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96 | texture_unit ShadowMap |
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97 | { |
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98 | tex_address_mode clamp |
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99 | filtering none |
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100 | } |
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101 | } |
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102 | } |
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103 | } |
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